Adventure Section 1.0

Harpoonrgm84a
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Teflon
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Re: Adventure Section 1.0

#521 Post by Teflon »

T'prin
int=70
my roll[1d100] = 43
MajorTom
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Re: Adventure Section 1.0

#522 Post by MajorTom »

Rick quietly withdraws and tells the others, "I be hearing faint sounds back there but they be not close." He looks over the rockfall and adds, "Must be another way through." He begins to look for another way around the rock fall, perhaps a tunnel concealed behind something.
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Re: Adventure Section 1.0

#523 Post by Teflon »

I'm thinking they may have another tunnel out of the mine, be kind of hard to move the titanium out using the main elevator, because all it takes is one miner noticing the diffrent ore to completely blow their cover.
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Re: Adventure Section 1.0

#524 Post by Jaakari »

“Titanium needs a different process to extract anyway. My guess is that you are right. It’s why I asked Garrett earlier about the process. You don’t handle moly the same...”
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Re: Adventure Section 1.0

#525 Post by cryominer »

Harpoonrgm84a wrote:Okay, everyone make Intuition checks for me, please.

Vigg INT = 55

[1d100] = 5
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Re: Adventure Section 1.0

#526 Post by pdunwin »

Just in case you're waiting on me to roll:
INT check vs. 35: [1d100] = 36
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Re: Adventure Section 1.0

#527 Post by Harpoonrgm84a »

Okay, those who passed their checks noticed the distant sounds from beyond the cave in spot. You do not see any other way through the tunnel. You do see fresh tracks from robots and a mine cart going right up to the debris pile.
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Re: Adventure Section 1.0

#528 Post by Teflon »

T'prin is going to follow the robot and car tracks up to the rubble.
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Re: Adventure Section 1.0

#529 Post by MajorTom »

Rick will go with T'prin keeping an eye out for anything unusual or threatening.
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Re: Adventure Section 1.0

#530 Post by cryominer »

Teflon wrote:T'prin is going to follow the robot and car tracks up to the rubble.

Vigg will follow T'prin and Rick, "Interesting it will be to see what the robots are up to!"
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Re: Adventure Section 1.0

#531 Post by Teflon »

Once I get to where the tracks lead, im going to pick up a loose stone and toss it onto the blockage
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Re: Adventure Section 1.0

#532 Post by Harpoonrgm84a »

T'prin, you pick up a piece of loose rock and toss it toward the rubble. The stone passes through the rockslide and bounces somewhere on the ground.
T'prin Logic check [1d100] = 60

T'prin notices a shimmering where the rockslide is.
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Re: Adventure Section 1.0

#533 Post by Teflon »

"Hologram!"
Ok, im going to cautiously, with one hand out, just in case start to walk into the rubble where the stone went through
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Re: Adventure Section 1.0

#534 Post by MajorTom »

Rick will carefully follow T'prin through the fake rock slide.
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Re: Adventure Section 1.0

#535 Post by Harpoonrgm84a »

Okay, everyone walks through the holographic landslide and into the tunnel. You sight 6 men working a tunnel not in the schematics you saw, with a dozen robots in attendance. There are two ore carts near the entrance of the new tunnel. Your group is around 100 meters from the other mine entrance. You can see a lot of work has been done in this new shaft as the new tunnel heads even deeper into the mountain range from what you can see. There are two piles of rocks and earth near the tunnel entrance on each side. At this point, you are not in a position to be seen as you are still near the entrance of the original shaft. Your group is at number 1 and the others are at number 2. Five meter squares.
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Teflon
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Re: Adventure Section 1.0

#536 Post by Teflon »

Is this new area as well lit as the original tunnels?
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Re: Adventure Section 1.0

#537 Post by MajorTom »

Rick will walk along the right hand side to get as close to them as he can before they spot him. His gyrojet pistol is still in his holster. Does he see any weapons on any of the miners?
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Re: Adventure Section 1.0

#538 Post by pdunwin »

For what it's worth, given that there doesn't appear to be any cover, Borble moves around to the left, attempting to utilize the stealth it has learned as part of its environmental training.
Stealth vs. 30%: [1d100] = 37 Fail, unless there are any applicable modifiers.
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Re: Adventure Section 1.0

#539 Post by cryominer »

Vigg will stay near the wall and ready two sleeper grenades... if there is violence, Vigg will throw them one at a time at the largest group of assailants with the most weapons.
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Re: Adventure Section 1.0

#540 Post by Harpoonrgm84a »

(T'prin) The new area has 'improvised' lighting and doesn't appear as well lit as the original areas.
(Rick) The miners all appear to have armaments of some kind.
(Vigg) You stay close to the wall and move in closer.
(Borble) You hug the left side of the wall moving in that direction.
Everyone has moved in a total of 30 meters now. Each of the miners will make an intuition check to see if they notice you.
Miner 1 intuition check [1d100] = 81
Miner 2 intuition check [1d100] = 10
Miner 3 intution check [1d100] = 77
Miner 4 intuition check [1d100] = 37
Miner 5 intution check [1d100] = 93
Miner 6 intuition roll [1d100] = 59
Miner 2 happens to turn to put some ore in a cart and notices some of the group trying to sneak in. <Miner 2> "Intruders! Kill them and get rid of the bodies!"
Miners initiative roll [1d10+4] = 3+4 = 7
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