Quest #21 "Island Hopping"

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kruk
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Re: Quest #21 "Island Hopping"

#881 Post by kruk »

Sir Crestbrook the Mighty

The paladin takes one last look at the smokey remains of the fallen cleric, then moves into the next room. The paladin focuses his attention to the northern passage.

Detect Evil


Lerrick

The cleric moves into the next room as well.
Last edited by kruk on Sat Oct 05, 2019 1:02 pm, edited 2 times in total.
wolfpack
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Re: Quest #21 "Island Hopping"

#882 Post by wolfpack »

Gramble walks in dusting off his hands.

well the bitch won't be coming back this time. when the smoke clears I take care of the snakes.
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Jernau35
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Re: Quest #21 "Island Hopping"

#883 Post by Jernau35 »

Maag

Maag enters the room. When he sees that one of the kobold statues is now facing the opposite way, he stops for a moment. Looking at it, he asks, "Der yer fink it could be a switch? Like, if yer turn it around again, sumfin will open?"

He crouches down next to it and inspects the ground around the base for grooves, or any signs of wear and tear. Once that is done, he performs a similar inspection of the other statues.
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Quonundrum
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Re: Quest #21 "Island Hopping"

#884 Post by Quonundrum »

well the bitch won't be coming back this time. when the smoke clears I take care of the snakes.
Andronichishche stands motionless momentarily as Gramble and the others retreat from the smoke filled room, his mouth agape, completely at a loss for words. He appears to try vocalizing his thoughts but all he succeeds in doing is silently moving his mouth like an out of water big mouth bass. After a few moments he visibly resigns himself to a lack of words and turns to Maag who is examing the errant kobold statue. "Yes ... yes, I was considering the same thing", he says, finally regaining his composure. "Directly to the west of this room is an area we have yet explored, and I have checked the wall for any obvious secret doors like the other we found. That there are four statues suggest a possible combination or sequence of rotations are required, though."

Andron pauses and turns his attention towards Tlachtga and Cu. He walks over to kneel before the latter and offers his hand for Cu to sniff. "Tlachtga is also correct, Cu was indeed aware of the danger with Cora's corpse well before we even saw it." He glances up at Tlachtga, his lips pursed in thought. "Do you suppose Cu would be able to detect any lingering scent in this room?" Andron points to the kobold statues. "The evidence suggests there may yet be another secret passage to be found here."

I should be 0/3 for clerical spells, too. Cast CLW and Sanctuary outside with the snake and CLW again with Crestbrook.
Last edited by Quonundrum on Sat Oct 05, 2019 7:08 am, edited 2 times in total.
ravenn4544
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Re: Quest #21 "Island Hopping"

#885 Post by ravenn4544 »

Alordan moves to the altar room to be away from the smoking remains of Cora. He listens at the tunnels keeping his eyes averted
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Rex
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Re: Quest #21 "Island Hopping"

#886 Post by Rex »

Tlachtga

"Perhaps, we will see." She leads Cu around the perimeter of the room, letting him sniff and take his time, watching for any behavior that indicates he smells something.
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Re: Quest #21 "Island Hopping"

#887 Post by OGRE MAGE »

Back In The Cave
Moonday, 15th of Goodmonth
Mid Morning, Damp, Dim, Humid


As the lower chamber fills up with the smoke from the burning corpse of Cora, the rest of the party joins those already in the room with the altar and statues. Gramble announces matter-of-fact like that he will take care of the snakes in the same fashion shortly, predicting the smoke will be gone in a few minutes.

Nothing new is found on or in the altar so the group focuses on studying the strange statues. They appear to be kobolds. Very lifelike and not standing on any kind of pedestal or platforms. No evidence of mechanical movement on the ground or on the statues is found. They appear to be quite solid if tapped upon. The walls and floor show no scratches or grooves of any kind. They look as though they have been here for a while, but there is no evidence as to why or how. If there is a reason for one of them being turned around since the last visit, it remains a mystery to the investigators.

Tlachtga leads her hound around the room to see if it can pick up any remaining scents. The shaggy dog spends a much longer time sniffing around the one turned statue than anywhere else in the room, but with a smoking corpse nearby, Cu’s sniffer isn’t exactly working at full capacity.

Sir Crestbrook looks up the northern tunnel and uses his powers of piety to detect for any possible evil that might be lurking ahead. Again, he gets no sense of anything at all, almost as if he no longer recieves this special gift of sight, and he sees only the vision of poor Cora bleeding out on the stone floor after she was killed in his mind.

Actions?

map:
Everyone is now in the altar room.
Sir Crestbrook 10/11 LoH
Gramble 13/16
Lerrick 11/11 2/4 1st (torch: 40'r/3.3T)
Tlachtga 8/8 0/4 1st (torch: 40'r/4.1T)
Cu AC:3 13/13
Saracen 28/33 3/5 1st 2/2 2nd
Alordan 15/18
Andron 6/6 0/3 1st CL, DM, RM / 1/1 1st
Maag 12/12
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Re: Quest #21 "Island Hopping"

#888 Post by wolfpack »

Gramble will pick up the statue that was turned and turn it back.
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Quonundrum
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Re: Quest #21 "Island Hopping"

#889 Post by Quonundrum »

Andronichishche watches Tlachtga lead Cu around the room with great interest. It's not that he hadn't seen dogs before arriving on the island, there were plenty of stray mutts roaming the streets of Niola Dra, but he's never seen anyone with such a bond to an animal as he has observed with Tlachtga and Cu. Certainly animals can be trained, especially dogs, yet the ease with which she communicates with and handles him is quite unusual in his experience.

His interest was greatly piqued however when Cu lingered around the kobold statue apparently moved. "Well, we definitely know it's not Sir Crestbrook's shampoo that has its attention", he says quite seriously, without the slightest hint of humor. Andron also nods to Maag in acknowlegment of the latter finding no obvious evidence of movement or mechanisms. While waiting for Gramble to reposition the wayward statue, he recalls another area in the tunnels with a similar motif.

"These statues remind me of the group of minotaur statues in the small cave south of the dais room. Those were oriented as if to pattern a dance like movement. I wonder if the same can be done with these?"

Andronichishche will examine the specific posture of each kobold to see if arranging them in a certain order would yield a similar result.
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Rex
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Re: Quest #21 "Island Hopping"

#890 Post by Rex »

Tlachtga

Tlachtga will help Gramble with the statue.
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Re: Quest #21 "Island Hopping"

#891 Post by Storm11 »

Saracen watched the others at work and moves to the exit cavern and stands guard, in case the flames and smoke from the previous chamber draw anything to investigate. He will keep his longsword and shield ready, trying to move far enough from the light to utilise his infravision
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Re: Quest #21 "Island Hopping"

#892 Post by ravenn4544 »

Alordan also stands guard at an open tunnel.
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Jernau35
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Re: Quest #21 "Island Hopping"

#893 Post by Jernau35 »

Maag

Since Maag already knows there's no reason to search the altar, he waits to see which direction the group will go next.
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Quonundrum
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Re: Quest #21 "Island Hopping"

#894 Post by Quonundrum »

I made an old school version of the map. The grey squares are unexplored tunnels.
Cave Map.jpg
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kruk
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Re: Quest #21 "Island Hopping"

#895 Post by kruk »

ooc: nice map

Sir Crestbrook the Mighty

I sense no evil anywhere...only visions of Cora. He remains in guarding position watching the northern passage.

Lerrick

The cleric waits for the others to finish their investigations.
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Rex
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Re: Quest #21 "Island Hopping"

#896 Post by Rex »

Nice map.
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Storm11
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Re: Quest #21 "Island Hopping"

#897 Post by Storm11 »

thats a cool map. Perhaps we should try and connect some of the unexplored passages. Those in the middle look like they might all connect together somehow.
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kruk
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Re: Quest #21 "Island Hopping"

#898 Post by kruk »

Storm11 wrote:thats a cool map. Perhaps we should try and connect some of the unexplored passages. Those in the middle look like they might all connect together somehow.
I agree
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Jernau35
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Re: Quest #21 "Island Hopping"

#899 Post by Jernau35 »

Yeah, that's a great map. Thanks!

They probably do connect. Maybe that's where the BBEG is :)
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Re: Quest #21 "Island Hopping"

#900 Post by OGRE MAGE »

Honest with spell use AND makes his own maps? :D

Is that a specific app you used to make that? And much more importantly, is it easy for dummies to use?
:lol:
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