Player Charicters
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Player Charicters
This is the thread that you put the Player characters in for GM approval.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
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- Squire
- Posts: 11
- Joined: Mon May 27, 2013 6:54 pm
Re: Player Characters
Stats: WIS:10, CON:11, DEX:12, INT:18, STR:15, CHR:12
Holy Eff, an 18.
Will be making an elf out of him tomorrow I think.
Still not done the sheet entirely. Just making sure I understand how to post it.
Holy Eff, an 18.

Still not done the sheet entirely. Just making sure I understand how to post it.
Last edited by ApathyJesus on Thu May 30, 2013 12:32 am, edited 1 time in total.
Re: Player Charicters
My roll for gold turned out to be 190, the coin leftover after buying starting supplies should be shown.
I have no weapons currently listed. I will update it when I get a response in regards to the potential use of the lasso and or Iron Rolling Pin.
Also, I haven't quite figured out the whole AC placement thing. I'm wearing padded armor which gives me 8 AC, the shield reduces it by 1. So, I put up 7. Let me know if that is correct or if its even in the right spot.
- SocraticLawyer
- Ranger Lord
- Posts: 2334
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Player Charicters
Stats: STR:12, WIS:11, INT:17, CON:9, DEX:12, CHR:12
Starting GP [3d8] = 7
Agathon the MU:
Total weight of purchased inventory= (10+2+5+2+2+10+8+1+8+8=56) 56 lbs.
After my initial purchases (see Inventory), I’m left with 37 GP, which I want to use to find a retainer. I’m looking for a human fighter, although I will also hire a dwarf or halfling. I can provide padded armor (4 GP), longsword (10 GP), and shield (10 GP), leaving me with 13 GP.
So my offer to any potential retainer will be 10 GP up front, the above equipment, and a portion of any monetary treasure discovered. Magical treasure possibly awarded as well, depending on what is discovered. I will also upgrade equipment when I can afford to do so. The retainer’s primary duty is to protect me in combat (but not necessarily to engage enemies, unless he can protect me by doing so). Secondary duties include carrying heavy stuff for me (i.e., loot!), sitting watch as needed, and other miscellaneous tasks. Using up group resources (e.g., healing spells) can result in reduced monetary awards. Bonus pay is likely depending on how much treasure we find. If my offer is accepted, this leaves me with 3 GP (and a retainer).
If not accepted, I will instead buy a guard dog named Pickle. Pickle will be trained to guard me in combat and attack enemies who come too close. This will leave me with 8 GP.
In either case, my total encumbrance is a little under 60 pounds, which sets my move rate at 90’ (if we're using optional encumbrance rules).
Starting GP [3d8] = 7
Agathon the MU:
Total weight of purchased inventory= (10+2+5+2+2+10+8+1+8+8=56) 56 lbs.
After my initial purchases (see Inventory), I’m left with 37 GP, which I want to use to find a retainer. I’m looking for a human fighter, although I will also hire a dwarf or halfling. I can provide padded armor (4 GP), longsword (10 GP), and shield (10 GP), leaving me with 13 GP.
So my offer to any potential retainer will be 10 GP up front, the above equipment, and a portion of any monetary treasure discovered. Magical treasure possibly awarded as well, depending on what is discovered. I will also upgrade equipment when I can afford to do so. The retainer’s primary duty is to protect me in combat (but not necessarily to engage enemies, unless he can protect me by doing so). Secondary duties include carrying heavy stuff for me (i.e., loot!), sitting watch as needed, and other miscellaneous tasks. Using up group resources (e.g., healing spells) can result in reduced monetary awards. Bonus pay is likely depending on how much treasure we find. If my offer is accepted, this leaves me with 3 GP (and a retainer).
If not accepted, I will instead buy a guard dog named Pickle. Pickle will be trained to guard me in combat and attack enemies who come too close. This will leave me with 8 GP.
In either case, my total encumbrance is a little under 60 pounds, which sets my move rate at 90’ (if we're using optional encumbrance rules).
Last edited by SocraticLawyer on Fri May 31, 2013 8:16 pm, edited 4 times in total.
How do we know you're not a donkey-brained man?
Re: Player Charicters
Starting gold for Gorek: [3d8] = 10 X 10 = 100 gp
I rolled crap for starting gold, which sucks for a fighter (or dwarf).
Last edited by NPC_Randy on Thu May 30, 2013 7:17 am, edited 3 times in total.
- GronkTheBold
- Scout
- Posts: 91
- Joined: Mon May 27, 2013 12:56 pm
Re: Player Charicters
STR: 12, INT: 11, WIS: 14, DEX: 14, CON: 9, CHA: 10. I'll play a Halfling named Behrun Groggan, and I will post gold, equipment, and other details later.
I got extremely lucky with the starting gold, to say the least. The whole "Halfling thinks he's a Dwarf" idea stems from when I rolled on the BX Head gear table found here: http://www.mediafire.com/download/3skgj ... adgear.pdf. I had gotten the result "Braided somehow into Long-A$$ Beard" and thought that the concept of Behrun sounded quite fun. I can make another character if you find this one too silly, Distorted.
Last edited by GronkTheBold on Wed May 29, 2013 5:07 pm, edited 1 time in total.
That low level hireling who carries the ten foot poles...
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- Strider
- Posts: 25
- Joined: Tue May 28, 2013 1:20 pm
Re: Player Charicters
Name: Prince Lorde.
Class: Thief.
Sex: Male.
Age: 20
Race: Human.
STATS:
HP: 4
XP:
S: 12
D: 14 +1
C: 12
I: 13 +1
W: 4 -2
CH: 6 -1
Equipment
Gold: 11 (160)
Weapon: Light crossbow (30 bolts)/Scimitar.
Armor: Padded.
-BackPack.
-Bedroll.
-Steel Mirror
-Trail Rations (7)
-Grappling Hook
-Silk Rope.
- Torches (8)
+Large Sack (Belt pouchs?)
+Thieve's tools.
+Flint & Steel
+Oil Flask (7)
Winter Blanket (Heavy Cloak?)
Dog (Rusky)
Bio
Lorde is a young nobleman leaving his kingdom for the first time.
His farther, annoyed at his son's lack of real word knowledge has sent him off for a year to survey a foreign land for trade routes and attempt to make contacts within their nobility.
The Journy is tradition in his line and all Hiers must make it but none needed it quite as much as Lorde.
He has just arrived in a new land and has spent little time settling in. The noblemen has already had a few "Mishaps" in his journy, including being waylaid by bandits, and now only has 8 months left before he's meant to return home.
Class: Thief.
Sex: Male.
Age: 20
Race: Human.
STATS:
HP: 4
XP:
S: 12
D: 14 +1
C: 12
I: 13 +1
W: 4 -2
CH: 6 -1
Equipment
Gold: 11 (160)
Weapon: Light crossbow (30 bolts)/Scimitar.
Armor: Padded.
-BackPack.
-Bedroll.
-Steel Mirror
-Trail Rations (7)
-Grappling Hook
-Silk Rope.
- Torches (8)
+Large Sack (Belt pouchs?)
+Thieve's tools.
+Flint & Steel
+Oil Flask (7)
Winter Blanket (Heavy Cloak?)
Dog (Rusky)
Bio
Lorde is a young nobleman leaving his kingdom for the first time.
His farther, annoyed at his son's lack of real word knowledge has sent him off for a year to survey a foreign land for trade routes and attempt to make contacts within their nobility.
The Journy is tradition in his line and all Hiers must make it but none needed it quite as much as Lorde.
He has just arrived in a new land and has spent little time settling in. The noblemen has already had a few "Mishaps" in his journy, including being waylaid by bandits, and now only has 8 months left before he's meant to return home.
Last edited by ST4TICStriker on Sat Jun 01, 2013 11:24 am, edited 3 times in total.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Player Charicters
Just as a note, the PCs look good. Can't wait till we start! 

Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord