Mission 4: John Henry Tooling Warehouse: Old Griff

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Bluehorse
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#161 Post by Bluehorse »

John Henry Tooling Warehouse
Good Griff
Aug. 11. 2018, 1:40am
Hot & Muggy


Frank, Jr. is stone cold quiet other than single syllable answers to confirm the statements when Officer Hightail asks. He then looks at the video Etta offers him and he looks like something breaks through just a little then he looks sternly at them. He walks around behind his father's desk and among the few pictures on the corner, holding up one that looks startlingly similar. I dont know what kind of special effects trick your playing... but I don't appreciate it.
Screenshot_20190707-122012_Google.jpg
Screenshot_20190707-122012_Google.jpg (131.19 KiB) Viewed 605 times
Hightail raises an eyebrow too...

Frank, Jr. holds up a hand and walks over to the monitor and picks up the remote, bringing up the office and going back. He shakes his head and plays the footage that confirms the story. Officer. I'm not pressing charges... but... I want a moment alone.

Officer Hightail Yes, sir. he directs everyone out to the front office. Look, if I knew what to make of this, I'd tell you. For now I just advise you to not leave town or anything. We don't have any direct president for anything... like this, but we're working on it. I will need a copy of that video for forensics... the phone itself for now. I see now reason to put anyone under arrest... depending on what the coroner's report comes up with in the morning. Pending all that, you're free to go.

Actions?

Etta: -3 Bps to roll.

Net Brownie Point Pool
Roy O'Dowd: 53/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 17/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
Last edited by Bluehorse on Mon Jul 08, 2019 5:55 pm, edited 1 time in total.
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GreyWolfVT
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#162 Post by GreyWolfVT »

Roy "Honest no special effects on our part. But yes I can understand." the tall man walks out of the room giving Frank Jr. his time to reflect and resolve.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Rex
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#163 Post by Rex »

Mac

Mac will answer any questions truthfully and do his best to fill in everyone on what happened.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#164 Post by Bluehorse »

John Henry Tooling Warehouse
Good Griff
Aug. 11. 2018, 1:40am
Hot & Muggy


And that was seemingly it for now. As the team made their way outside, there were a lot of police vehicles outside, and the ambulance was just pulling out as was the Coroner's car. The warehouse parking lot was awash in flashing LED lights of mostly blue as well as the spotlights from the squad vehicles themselves that shined on the entrances.

There were also a couple of news vans on site now with film crews. A quick glance around though, and...

GM rolls dice... And laughs! There is no Bur or Channel 3 News crew in sight! A young reporter that looks like she threw herself together to get her runs up, her hair in a sloppy bun with a simple green top and a black blazer thrown over jeans comes up from the Channel 4 truck. Hello!
Hi! Jamie Roth, Channel 4 News! Can you comment at all about what happened here tonight?
Her eyes are excited and somehow urgent.

Who does she come up to first? She has a dazzling smile, Lionel...
JamieRoth_Ch4.jpg
JamieRoth_Ch4.jpg (31.82 KiB) Viewed 599 times
Everyone can roll a moderate Cool 10+ for success for your various sound bites, should you choose to comment at all.

Actions?

Brownie Point Pool
Roy O'Dowd: 53/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 17/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound


=========================================================================
Mission 4: John Henry Tooling Warehouse: Old Griff

Brownie Point Pool
Roy O'Dowd: 53/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 17/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22


Points Used:
Roy: 17
Lionel: 13
Etta: 11
Mac: 13
Joker: 1
================
Mission Success! +150%!
================
Roy: 26
Lionel: 20
Etta: 17
Mac: 20
Joker: 2

Joker:
Figuring out that it was two ghost and Griff was helping, not harming +5

Etta:
Figuring out that it was one of the Harper Brothers +2
Helping get Frank, Sr. to spill the beans about a connection with him, Griff, and Gerry Harper +2
Getting off the pop shot to Snag Gerry Harper on the first try with no other damage done +5

Roy:
Spotting the Harper Ghost on the camera before it flicked out +5 That was a great roll!
Helping get Frank, Sr. to spill the beans about a connection with him, Griff, and Gerry Harper +2
Getting the Ghost trapped on the first try with no other damage done +5

Lionel:
Dodging falling debris +2
Dodging the Forklift +2

Mac:
Dodging falling debris +2
Dodging the Forklift +2

Joker:
Devil's Luck dodging debris +2
Dodging the Forklift +2

Everyone:
Mission Complete! +5

Net Brownie Point Pool
Roy O'Dowd: 96/96
Lionel 'Freight Train' Williams: 101/101
Dr. Vanette Conklin: 48/48 (*)
David "Mac" McAuslan 95/95
Dzjokar "Joker" Jelal 37/37
corrected. Thanks Scott! At some point I owe you a lunch for all the math boo-boo you catch!

As always please check my math!
Last edited by Bluehorse on Mon Jul 08, 2019 10:39 pm, edited 1 time in total.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#165 Post by Pulpatoon »

Etta, seeing an approaching reporter, advises her colleagues, "No specifics. There are going to be lawyers involved one way or the other. Keep it as bland has humanely possible. Blander than that, even."

Cool: [3d6] = 10 Ghost: [1d6] = 6

As soon as she is away from the reporter, she calls GBI headquarters. "Warm up the legal team. We're looking at possible criminal investigation or civil law suit."
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#166 Post by Scott308 »

Lionel "Freight Train" Williams

Hi, Jamie. Well, I can't say much at this time. Without going into specifics, I can say that we were contracted, as the local franchise of Ghostbusters International, to deal with a harmful spirit that appears to have been responsible for a number of accidents here at the John Henry Tooling Warehouse in the past. We arrived, assessed the situation, and successfully captured a malevolent spirit. That is, unfortunately, all I am at liberty to say at the moment. After the camera is off, he will flash her what he hopes is a winning smile. Do you have a card? I'd love to get your number. Maybe you can be our go-to newsperson here in town? You probably saw Bur's assassination piece on us. I guarantee he never gets another exclusive from us. Maybe I can call you if we have anything that you can report on? Or...for other things, maybe? I can give you my number, too, if you'd like. Reaching for his phone, he realizes he doesn't have it. Yo, Mac! Can I get my phone back?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#167 Post by Urson »

Joker
Joker is still pretty rattled- this was his first actual ghost, after all- so he doesn't have very good command of English at the moment. If he's asked anything, he'll just call Roy over to help.
By choice, he'll start scanning through the data he collected and help the others load their gear in Ecto-1
FA FO
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#168 Post by Rex »

Mac

Mac will just ignore the press and help Joker load up so we can roll out.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#169 Post by Bluehorse »

great job all. I will make a pickup scene soon in the Firehouse to let you know what happens next, but you all did a great job! Mission complete! I will have Jason back in play with you by the end of tonight, I believe.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#170 Post by GreyWolfVT »

Roy smiles at the reporter and merely says "I'll defer to them." he indicates Etta and the others.

Cool: [3d6] = 13 G:[1d6] = 5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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