Mission 4: John Henry Tooling Warehouse: Old Griff

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Pulpatoon
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#41 Post by Pulpatoon »

Etta: "Okey-doke, then. We'll head east and work our way counter-clockwise through the warehouse. How about you go west and clockwise?"
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#42 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#43 Post by Urson »

Joker
Cool: [3d6] = 8

Ghost: [1d6] = 5
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Scott308
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#45 Post by Scott308 »

Lionel "Freight Train" Williams

Sounds good. Lionel starts heading clockwise.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#46 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:15am
Hot & Muggy


Etta is able to get a clear signal on her phone, especially with the more precise reading from the PKE Attachment. She gets a readout of almost the entire area and since her phone saved settings from that morning, it goes to those presets once the GPS settles in. She can now clearly see that the ghost is present and more active. Now doubt Old Griff is here. All other readings seem to match other than telekinetic readouts are a little higher.

Everyone seems to be keeping their cool, but there is just something about this creeping up Lionel's neck right now, but he doesn't really show it. Then there is the sound from the back side of the plant of metal being scooted against the concrete floor and he goes a little pale.

Actions?

Net Brownie Point Pool
Roy O'Dowd: 57/69
Lionel 'Freight Train' Williams: 78/84
Dr. Vanette Conklin: 22/27 (*)
David "Mac" McAuslan 78/78
Dzjokar "Joker" Jelal 21/21

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#47 Post by Pulpatoon »

Etta moves fairly quickly through the office areas, not really expecting these to be of much interest to Old Griff, and assuming that many of these areas will be locked—she pretty much glances through them in case there is something off that grabs her attention. She makes her way to the back wall and proceeds westerly along it, keeping Lionel's team updated as she goes. "High TK readings, so be on the lookout for things on the move, boys."
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#48 Post by GreyWolfVT »

Roy rushes a long trying to keep up with Emma.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Urson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#49 Post by Urson »

Joker Jelal
Joker stays with the others, his eyes darting from the shelves and materials around them to his PKE meter.So you did not see the entity itself? Only the activity?
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#50 Post by Rex »

Mac

Mac moves cautiously, scanning for the ghost.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#51 Post by Bluehorse »

So Etta's group is wanting to go through the offices or up into the shop area where Frank, Jr's desk is?

Lionel's group is going left?

Both Groups please pick 1 or 2 or tell me something different. I am just trying to keep up with intentions here and provide adequate levels of creep.

JHTWarehouseMap-3.jpg
JHTWarehouseMap-3.jpg (133.63 KiB) Viewed 1034 times
You definitely hear a rattling noise on the far side of the front warehouse. This is the first one the echo has not distorted.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#52 Post by Scott308 »

Lionel "Freight Train" Williams

We did not see the ghost in person, but Etta spotted it on the security camera footage, Lionel whispers as he takes the outer path (2) to where they heard the most recent noise. Keep your eyes open and stay alert- this one is not like the coffee shop ghost. This one is truly dangerous.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#53 Post by Pulpatoon »

Etta and Roy head to the offices first.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#54 Post by GreyWolfVT »

Roy ^that.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#55 Post by Urson »

Joker
Being the FNG, but not being stupid, Joker sticks close to Lionel, scanning as he goes.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#56 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:20am
Hot & Muggy


Etta and Roy head to the office areas and are surprised to see that even though it is locked, the old door seems to have stuck in place just before the knob could catch the latch in the doorframe, and with a little push, it opens right up. It has that musty sweet smell of old building and old paint that these old style offices have even when well maintained like this one. There are two cameras in the corners and the Elderly secretary's desk whom Etta met this morning. It is eerie quiet. The door to Frank's Office is to the north and the exit to the parking lot is to the south. Other than that there are a lot of locked filing cabinets and some old office equipment here and there.

As Lionel, Mac, & Joker head west towards one of the more recent noises, those with PKE Meters or phone out see a spike in the Telekinetic readouts about the time that they are walking between the shelves, all of which begin creaking and shaking on both sides of you. Everyone roll me a moderate Cool (For perception 10< ) Then I would like everyone to roll me a hard moves, meaning you need 20<. I will be rolling against you in the next post... So lets get play this out as you move then give me your rolls and I will give you the second phase of this directly after. Sorry this part is so choppy but there is some randomness that I will be rolling out as well much like you saw in the coffee shop.

Actions?

Net Brownie Point Pool
Roy O'Dowd: 57/69
Lionel 'Freight Train' Williams: 78/84
Dr. Vanette Conklin: 22/27 (*)
David "Mac" McAuslan 78/78
Dzjokar "Joker" Jelal 21/21

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#57 Post by Rex »

Mac

Cool +2 Brownie Points [4d6] = 12 Ghost [1d6] = 1

Moves +4 Brownie Points [7d6] = 27 Ghost [1d6] = 2

Mac keeps his senses on high alert as he moves through the warehouse.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#58 Post by Scott308 »

Lionel "Freight Train" Williams

Lionel, hair on the back of his neck up, is on high alert.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#59 Post by GreyWolfVT »

Roy "Don't suppose the ghost would be in here do you Etta?"

Cool: [3d6] = 7 G:[1d6] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#60 Post by Pulpatoon »

Etta: "I think the ghost is likely to stick to the floor, where Old Grif worked. But you never know. He had a relationship with the Frank family, which might result in a connection to these offices."

Cool: [3d6] = 7 Ghost: [1d6] = 3
Moves: [1d6] = 2 Ghost: [1d6] = 4
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