Group 1, Episode 1: Greenest in Flames
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor waits for someone to come in range, and will then step forward and swing with his Great Axe.
Great Axe to hit: [1d20+5] = 8+5 = 13
Damage: [1d12+3] = 12+3 = 15
If Needed Roll: [1d20] = 8
Great Axe to hit: [1d20+5] = 8+5 = 13
Damage: [1d12+3] = 12+3 = 15
If Needed Roll: [1d20] = 8
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble continues his quest for an alternate entrance. He'll settle for a section of roof that seems in disrepair that he could break through.
He'll move over to the left slope to look.
If Needed: [1d20] = 7
Rumble continues his quest for an alternate entrance. He'll settle for a section of roof that seems in disrepair that he could break through.

He'll move over to the left slope to look.
If Needed: [1d20] = 7
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Re: Group 1, Episode 1: Greenest in Flames
Bren waits for coming storm... silently whispering praise and gratitude to Bahamut the Bold. He will use his fire magic upon encroaching enemies.
Re: Group 1, Episode 1: Greenest in Flames
Fire Bolt? Buring Hands? Chromatic Orb using fire?ravenn4544 wrote:Bren waits for coming storm... silently whispering praise and gratitude to Bahamut the Bold. He will use his fire magic upon encroaching enemies.
Also, can you supply your rolls?
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Re: Group 1, Episode 1: Greenest in Flames
Bren will use fire bolt (sorry - also, I don't think we've had a rest enough where he's recovered any spells yet).
Fire Bolt Attack [1d20+5] = 6+5 = 11
Fire Bolt Damage [1d10] = 10
Fire Bolt Attack [1d20+5] = 6+5 = 11
Fire Bolt Damage [1d10] = 10
Re: Group 1, Episode 1: Greenest in Flames
Maybe I missed something, but I still show him with one 1st level spell slot remaining.ravenn4544 wrote:Bren will use fire bolt (sorry - also, I don't think we've had a rest enough where he's recovered any spells yet).
If I'm wrong... my bad is your gain.

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Re: Group 1, Episode 1: Greenest in Flames
Oskar
Oskar tries to race over to the tree line south of the building without being seen by the roving patrol.
Once he sees the patrol nearing the corner (hopefully once he gets to the trees) he will call out to the patrol, hoping to draw their attention to *himself*...
"Over here! They're getting away!"
His goal is to distract the patrol, get them to move away from the back of the temple, etc. Hopefully it'll get them out of position, at least...
Stealth [1d20+4] = 19+4 = 23 That went well...
Charisma [1d20-1] = 2-1 = 1 Oof!
As needed [1d20] = 6
Edit:
Charisma [1d20-1] = 11-1 = 10 (inspiration)
Oskar tries to race over to the tree line south of the building without being seen by the roving patrol.
Once he sees the patrol nearing the corner (hopefully once he gets to the trees) he will call out to the patrol, hoping to draw their attention to *himself*...
"Over here! They're getting away!"
His goal is to distract the patrol, get them to move away from the back of the temple, etc. Hopefully it'll get them out of position, at least...
Stealth [1d20+4] = 19+4 = 23 That went well...
Charisma [1d20-1] = 2-1 = 1 Oof!
As needed [1d20] = 6
Edit:
Charisma [1d20-1] = 11-1 = 10 (inspiration)
Last edited by drpete on Wed Jun 05, 2019 6:32 pm, edited 1 time in total.
Re: Group 1, Episode 1: Greenest in Flames
Inspiration?drpete wrote: Charisma [1d20-1] = 2-1 = 1 Oof!
I know that's now how it's supposed to be used, but I'll allow it. (And your "as needed" roll will remain an "as needed" roll so if you re-roll your Deception check, whatever that new result is will be what's used.)
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Re: Group 1, Episode 1: Greenest in Flames
Patrol
"We are going to have company soon." Strega words still ring in everyone's ears as they anxiously await the arrival of the circling patrol.
They wait.
During this prelude, Oskar races towards the collection of trees between the southwest corner of the temple and the short, almost decorative wall. He takes up a position there with a plan to deceive circulating in his mind.
Back at the rear door of the temple, Tannaris presses his back against it, and begins working through the practiced words and gestures behind his Fire Bolt cantrip, preparing to use it as needed. Just to his left, partially hidden behind the propped up body of the killed cultist, Bren does the same.
While Strega, in spider-form, climbs to the top corner of L-shape abutment in the outer wall and hides, Quaalxor positions himself at the corner of the bumped out southwest corner of the temple and grips his axe tight, ready.
Oskar can almost feel the approaching presence of the incoming patrol. The growling from the four-legged creatures that made up a fraction of the patrol's number increases as they near -- as if they've detected a scent, or some other hint of something off, and are eager to investigate -- or worse.
The yipping of kobolds increases as well, until they're shushed by an unseen human, by the sound.
The first to reach the corner is a cultist in blue robes, with a loaded crossbow in his hands that is pointed in the groups' general direction. He moves cautiously, attempting to scan between and around the trees to make out whatever has captured their "dogs" attention. Something is not right.
"Over here! They're getting away!" Oskar says, still adorned in the ill-fitting robes removed from the unconscious cultist, as he springs out from behind his hiding spot behind the trees. "They're getting away!" he repeats, pointing further south of the temple, towards the stream.
Rumble, moving towards the peak in the roof, peers over to the opposite, western side of the slanted covering. Still looking for an alternate point of entry, the barbarian spies what looks like could be a wooden hatch centered in the western slope. This maybe 3-foot square raised area is half way down the slope, and he guesses is 40-50 feet away from his current position --
-- but the tabaxi finds his attention being drawn towards the situation taking place down below in the southern yard.
The blue cloaked cultist, momentarily startled by Oskar's ploy, cocks his head and studies the unexpected fellow "cultist" shouting the call.
A bearded dwarf.
"Nice try," the cultist quips without looking back in the direction Oskar was hoping to direct them towards. A menacing grin crossing his face.
"What are you trying to hide?" he continues, rhetorically. He holds up a hand behind him, signalling for the rest of the patrol to remain in position, out of view of everyone behind the trees... except Rumble, who cringes from overhead as he takes in the size of the force they're facing -- the leader; two other cultists, each barely restraining some sort of large, scaled dragon dog; and at least two handfuls of kobolds. As the cultist leader begins to step away from the corner, he swings his crossbow around and points it directly at the only known target -- Oskar.
"Your friends" he demands, momentarily pointing his crossbow towards the rear exit of the temple, where Tannaris and Bren are clearly visible. "Have them step out here, now."
"Is it just you three?"
"Three?" Oskar thinks, quickly looking over his shoulder and spying Bren and Tannaris, the dragonborn and elf. Quaalxor and Strega are out of sight, and he knows Rumble is on the roof.
---
Okay, we're not in combat yet, but let's have everyone roll initiative along with declaring your normal actions and movement. Also, please continue to supply the "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:44
Temperature
Character Status
Marching Order
Rolls
"We are going to have company soon." Strega words still ring in everyone's ears as they anxiously await the arrival of the circling patrol.
They wait.
During this prelude, Oskar races towards the collection of trees between the southwest corner of the temple and the short, almost decorative wall. He takes up a position there with a plan to deceive circulating in his mind.
Back at the rear door of the temple, Tannaris presses his back against it, and begins working through the practiced words and gestures behind his Fire Bolt cantrip, preparing to use it as needed. Just to his left, partially hidden behind the propped up body of the killed cultist, Bren does the same.
While Strega, in spider-form, climbs to the top corner of L-shape abutment in the outer wall and hides, Quaalxor positions himself at the corner of the bumped out southwest corner of the temple and grips his axe tight, ready.
Oskar can almost feel the approaching presence of the incoming patrol. The growling from the four-legged creatures that made up a fraction of the patrol's number increases as they near -- as if they've detected a scent, or some other hint of something off, and are eager to investigate -- or worse.
The yipping of kobolds increases as well, until they're shushed by an unseen human, by the sound.
The first to reach the corner is a cultist in blue robes, with a loaded crossbow in his hands that is pointed in the groups' general direction. He moves cautiously, attempting to scan between and around the trees to make out whatever has captured their "dogs" attention. Something is not right.
"Over here! They're getting away!" Oskar says, still adorned in the ill-fitting robes removed from the unconscious cultist, as he springs out from behind his hiding spot behind the trees. "They're getting away!" he repeats, pointing further south of the temple, towards the stream.
Rumble, moving towards the peak in the roof, peers over to the opposite, western side of the slanted covering. Still looking for an alternate point of entry, the barbarian spies what looks like could be a wooden hatch centered in the western slope. This maybe 3-foot square raised area is half way down the slope, and he guesses is 40-50 feet away from his current position --
-- but the tabaxi finds his attention being drawn towards the situation taking place down below in the southern yard.
The blue cloaked cultist, momentarily startled by Oskar's ploy, cocks his head and studies the unexpected fellow "cultist" shouting the call.
A bearded dwarf.
"Nice try," the cultist quips without looking back in the direction Oskar was hoping to direct them towards. A menacing grin crossing his face.
"What are you trying to hide?" he continues, rhetorically. He holds up a hand behind him, signalling for the rest of the patrol to remain in position, out of view of everyone behind the trees... except Rumble, who cringes from overhead as he takes in the size of the force they're facing -- the leader; two other cultists, each barely restraining some sort of large, scaled dragon dog; and at least two handfuls of kobolds. As the cultist leader begins to step away from the corner, he swings his crossbow around and points it directly at the only known target -- Oskar.
"Your friends" he demands, momentarily pointing his crossbow towards the rear exit of the temple, where Tannaris and Bren are clearly visible. "Have them step out here, now."
"Is it just you three?"
"Three?" Oskar thinks, quickly looking over his shoulder and spying Bren and Tannaris, the dragonborn and elf. Quaalxor and Strega are out of sight, and he knows Rumble is on the roof.
---
Okay, we're not in combat yet, but let's have everyone roll initiative along with declaring your normal actions and movement. Also, please continue to supply the "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:44
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Wild Shape(s)
- Giant Wolf Spider
- AC: 13 | HD: 2 | HP: 11 | Speed: 40' (Climb: 40') | Blindsight (10'), Darkvision (60'), Passive Perception: 13 | Actions: Bite (+3, 1d6+1, Poison: 2d6 (Half on DC 11 CON save)) | Features: Spider Climb, Web Sense, Web Walker
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- Cultist (Blue) Insight (10): [1d20] = 17 -- not fooled
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Re: Group 1, Episode 1: Greenest in Flames
Tannaris Galanodel
Initiative [1d10] = 10
Fire bolt attack [1d20+5] = 17+5 = 22
Fire bolt [1d10] = 9
Tannaris aims at the cultist and hurls the fire bolt at him.
[1d20] = 3 roll as needed
Initiative [1d10] = 10
Fire bolt attack [1d20+5] = 17+5 = 22
Fire bolt [1d10] = 9
Tannaris aims at the cultist and hurls the fire bolt at him.
[1d20] = 3 roll as needed
Re: Group 1, Episode 1: Greenest in Flames
Strega
Initiative [1d20+2] = 17+2 = 19
Strega will try to find a spot on the roof where she will have cover from below, can change back to a half-orc and throw fire at the patrol below. If she can't she will remain hidden until she can surprise attack someone as a spider.
Produce Flame [1d20+4] = 20+4 = 24 to hit [1d8] = 5 damage
Critical hit [1d8] = 1
Spider Bite [1d20+3] = 11+3 = 14 to hit [1d6+1] = 2+1 = 3 damage Poison [2d6] = 6 damage
If needed roll [1d20] = 14
Initiative [1d20+2] = 17+2 = 19
Strega will try to find a spot on the roof where she will have cover from below, can change back to a half-orc and throw fire at the patrol below. If she can't she will remain hidden until she can surprise attack someone as a spider.
Produce Flame [1d20+4] = 20+4 = 24 to hit [1d8] = 5 damage
Critical hit [1d8] = 1
Spider Bite [1d20+3] = 11+3 = 14 to hit [1d6+1] = 2+1 = 3 damage Poison [2d6] = 6 damage
If needed roll [1d20] = 14
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Re: Group 1, Episode 1: Greenest in Flames
Bren follows the lead of the group and launches a fire bolt at the cultist as well.
Initiative [1d20+2] = 9+2 = 11
Fire Bolt Attack [1d20+5] = 11+5 = 16
Fire Bolt Damage [1d10] = 1
Initiative [1d20+2] = 9+2 = 11
Fire Bolt Attack [1d20+5] = 11+5 = 16
Fire Bolt Damage [1d10] = 1
Re: Group 1, Episode 1: Greenest in Flames
Oskar
His attempt a failure, Oskar will dash to the southeast, hopping over the wall and making a spectacle of himself, hoping to draw opponents toward him.
Init: [1d20+2] = 1+2 = 3
Actions:
Dodge and moving southeast, screaming
Cunning Action: Dash to get some more distance between me and whomever
Charisma (drawing attention) [1d20-1] = 5-1 = 4
As Needed: [1d20] = 19
His attempt a failure, Oskar will dash to the southeast, hopping over the wall and making a spectacle of himself, hoping to draw opponents toward him.
Init: [1d20+2] = 1+2 = 3
Actions:
Dodge and moving southeast, screaming
Cunning Action: Dash to get some more distance between me and whomever
Charisma (drawing attention) [1d20-1] = 5-1 = 4
As Needed: [1d20] = 19
Re: Group 1, Episode 1: Greenest in Flames
Just need actions from Quaalxor and Rumble.
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble is unable to get it up for this latest fight, feeling a bit less ragey than usual. This does allow him to process the scene a bit more than usual.
He groans inwardly as he sees the mass of combatants below and thinks to himself "Good. Now that you have their attention, run off. Time to fight another day."
Rumble drops to his stomach and keeps out of sight while peering down on the proceedings.
If Needed: [1d20] = 12
Rumble is unable to get it up for this latest fight, feeling a bit less ragey than usual. This does allow him to process the scene a bit more than usual.
He groans inwardly as he sees the mass of combatants below and thinks to himself "Good. Now that you have their attention, run off. Time to fight another day."
Rumble drops to his stomach and keeps out of sight while peering down on the proceedings.
If Needed: [1d20] = 12
Re: Group 1, Episode 1: Greenest in Flames
Initiative
""Is it just you three?" the cultist repeats, with no response.
With a flick of his wrist, the two powerful dragon hounds are released from somewhere out of view, bound over the short divider fence, and assemble at Oskar's side -- one in front of him, one behind. The hounds, with long ears, distorted smiles, and furless skin come up to the dwarf's waist, and seem to grin dopily at the rogue. The goblin-mutt hybrids sniff curiously at Oskar, paying an unwanted amount of time sniffing the rogue's crotch, but don't make any overtly threatening gestures.
Strega, while still in spider form, climbs unnoticed to the roof, positioning herself a short distance away from Rumble. The druid drops her wild shape and magically begins to transform back into her native, half-orc self. Without hesitation, she produces the familiar, flickering flame in her hand, which she hurls at the nearest goblin dog, probably the only adversary within her range. With a perfect strike, the dopey goblin dog with a reddish tint to its skin, briefly erupts into flame, yelps, then tumbles over onto its side where it remains unmoving.
Almost immediately, as if it had been instructed to wait for any sign of trouble, the remaining dog bounds at Oskar, lunging with its jaws for the rogue's throat! The powerful jaws do snap shut, and do issue a painful bite after catching skin (-5), but fail to clamp down on anything vital. The force of the springing dog threatens to topple Oskar over, but the dwarf simply twists his body and allows the momentum of the beast to cause it to sail just past him while he remains firmly fixed in place.
Rumble drops to his stomach on the roof and keeps out of sight while peering down on the proceedings.
Bren, electing to not step forward, and not identify himself, instead hurls a mote of flame at the lead cultist, which singes its robes near its right color after a glancing strike. In a similar rebellious response, Tannaris duplicates the mote of flame, but his effort strikes more solidly. The cultist begins to quickly fan the flames away, but it proves to be a losing battle as the leader screams in pain as he topples over, dead.
There's a flurry of activity, out of view to the west, ending with a handful of kobolds seemingly working their way around the trees in the yard, and two other cultists climbing and standing on the short fence made of stone. The cultist with the red cloak is barking out orders to the kobold passing in front of him, while the dark cloaked cultist, standing at the corner of the fence, appears to produce a whistle and bring it to his lips... but doesn't blow it, yet.
Oskar... either attempts to lure the rest of the patrol away, or attacks the dog.
Quaalxor, still hidden, remains with his back pressed against the wall, waiting for something to come into view. It seems any hope of a civil resolution are lost as the group finds themselves steeped in what will almost certainly be a challenging battle.
---
drpete, I'm going to need you to make a Constitution saving throw (DC 12) for Oskar. Failure indicates the goblin dog managed to knock him prone. Disregard, I used your "if needed" roll which was a success. But... I will give you a chance to alter the narrative of your action, considering what has transpired. You can use your cunning action to disengage and still attempt your distraction attempt, or stay and fight. In either case, the roll you supplied will be used, which wasn't very good, but it will determine where Oskar is positioned leading into round 2.
Everyone, please declare any actions and/or movement for round 2, along with supplying the "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:45
Temperature
Character Status
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes [/list]
Marching Order
Rolls
- 19: Strega
- 19: Dogs
- 15: Rumble
- 11: Bren
- 10: Tannaris
- 7: Kobolds
- 4: Cultists
- 3: Oskar
- 1: Quaalxor
""Is it just you three?" the cultist repeats, with no response.
With a flick of his wrist, the two powerful dragon hounds are released from somewhere out of view, bound over the short divider fence, and assemble at Oskar's side -- one in front of him, one behind. The hounds, with long ears, distorted smiles, and furless skin come up to the dwarf's waist, and seem to grin dopily at the rogue. The goblin-mutt hybrids sniff curiously at Oskar, paying an unwanted amount of time sniffing the rogue's crotch, but don't make any overtly threatening gestures.
Strega, while still in spider form, climbs unnoticed to the roof, positioning herself a short distance away from Rumble. The druid drops her wild shape and magically begins to transform back into her native, half-orc self. Without hesitation, she produces the familiar, flickering flame in her hand, which she hurls at the nearest goblin dog, probably the only adversary within her range. With a perfect strike, the dopey goblin dog with a reddish tint to its skin, briefly erupts into flame, yelps, then tumbles over onto its side where it remains unmoving.
Almost immediately, as if it had been instructed to wait for any sign of trouble, the remaining dog bounds at Oskar, lunging with its jaws for the rogue's throat! The powerful jaws do snap shut, and do issue a painful bite after catching skin (-5), but fail to clamp down on anything vital. The force of the springing dog threatens to topple Oskar over, but the dwarf simply twists his body and allows the momentum of the beast to cause it to sail just past him while he remains firmly fixed in place.
Rumble drops to his stomach on the roof and keeps out of sight while peering down on the proceedings.
Bren, electing to not step forward, and not identify himself, instead hurls a mote of flame at the lead cultist, which singes its robes near its right color after a glancing strike. In a similar rebellious response, Tannaris duplicates the mote of flame, but his effort strikes more solidly. The cultist begins to quickly fan the flames away, but it proves to be a losing battle as the leader screams in pain as he topples over, dead.
There's a flurry of activity, out of view to the west, ending with a handful of kobolds seemingly working their way around the trees in the yard, and two other cultists climbing and standing on the short fence made of stone. The cultist with the red cloak is barking out orders to the kobold passing in front of him, while the dark cloaked cultist, standing at the corner of the fence, appears to produce a whistle and bring it to his lips... but doesn't blow it, yet.
Oskar... either attempts to lure the rest of the patrol away, or attacks the dog.
Quaalxor, still hidden, remains with his back pressed against the wall, waiting for something to come into view. It seems any hope of a civil resolution are lost as the group finds themselves steeped in what will almost certainly be a challenging battle.
---
drpete, I'm going to need you to make a Constitution saving throw (DC 12) for Oskar. Failure indicates the goblin dog managed to knock him prone. Disregard, I used your "if needed" roll which was a success. But... I will give you a chance to alter the narrative of your action, considering what has transpired. You can use your cunning action to disengage and still attempt your distraction attempt, or stay and fight. In either case, the roll you supplied will be used, which wasn't very good, but it will determine where Oskar is positioned leading into round 2.
Everyone, please declare any actions and/or movement for round 2, along with supplying the "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:45
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16-5 = 11 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
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Re: Group 1, Episode 1: Greenest in Flames
Strega
Strega will toss Produce Flame at the other dragon dog on Oskar.
Produce Flame [1d20+4] = 10+4 = 14 to hit [1d8] = 7 damage
If needed roll [1d20] = 18
Strega will toss Produce Flame at the other dragon dog on Oskar.
Produce Flame [1d20+4] = 10+4 = 14 to hit [1d8] = 7 damage
If needed roll [1d20] = 18
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- Rider of Rohan
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Re: Group 1, Episode 1: Greenest in Flames
Bren notices the figure with the whistle and understands the threat. He fires his last remaining spell - and the last one that can cover the distance - at him.
Magic Missile [1d4+1] = 1+1 = 2
Magic Missile [1d4+1] = 2+1 = 3
Magic Missile [1d4+1] = 2+1 = 3
As needed: [1d20] = 6
Magic Missile [1d4+1] = 1+1 = 2
Magic Missile [1d4+1] = 2+1 = 3
Magic Missile [1d4+1] = 2+1 = 3
As needed: [1d20] = 6
Last edited by ravenn4544 on Thu Jun 13, 2019 10:56 pm, edited 1 time in total.
Re: Group 1, Episode 1: Greenest in Flames
Oskar will shake off the dog, and retreat to the southeast, as he had previously intended, but focusing more on trying not to be eaten by the dog, now...
Can I make it just dodge and move, with bonus action disengage, since the dog is on me and I'm not super likely to get away before it tries to bite me again? I guess I would rather run/dodge than scream & shout for attention, if you know what I mean... Oskar is basically trying draw the enemies across Bren and Tannaris' field of fire.
He will continue to present himself as a dodging target, moving to the area south of the fence, opposite the door, still hoping to draw some of the enemy away from Bren and Tannaris.
As Needed: [1d20] = 2
Can I make it just dodge and move, with bonus action disengage, since the dog is on me and I'm not super likely to get away before it tries to bite me again? I guess I would rather run/dodge than scream & shout for attention, if you know what I mean... Oskar is basically trying draw the enemies across Bren and Tannaris' field of fire.
He will continue to present himself as a dodging target, moving to the area south of the fence, opposite the door, still hoping to draw some of the enemy away from Bren and Tannaris.
As Needed: [1d20] = 2