The adventure begins
Re: The adventure begins
Saxony
As folk check the door, he will scan the forest to see if creatures note our intrusion.
A birdman statue? Any cult of Aarakacroa types?
The warrior shrugs and waits for any surprises.
As folk check the door, he will scan the forest to see if creatures note our intrusion.
A birdman statue? Any cult of Aarakacroa types?
The warrior shrugs and waits for any surprises.
- spanningtree
- Rider of Rohan
- Posts: 3665
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: The adventure begins
Ruthgar
Looking at the statue he will try to remember anything similar that he has seen before.
Looking at the statue he will try to remember anything similar that he has seen before.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: The adventure begins
It is carved relief into the stone doors it is just an image that look like that statue.
No one is familiar with the image, it is not any god any of you are familiar with.
No one is familiar with the image, it is not any god any of you are familiar with.
Re: The adventure begins
The door is slightly ajar, Allan hears nothing inside and sees nothing that would make him believe it is a mechanical trap of any kind.
- redwarrior
- Ranger Lord
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- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: The adventure begins
Phillonious
Let us get under a roof and sleep, so that we can explore with fresh eyes in the morning
Let us get under a roof and sleep, so that we can explore with fresh eyes in the morning
-
- Rider of Rohan
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- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: The adventure begins
Allan will gracefully pass the doorway and pause and take stock of what he sees...
Re: The adventure begins
As the party gathers around the door discussing options Allan moves forward. the door is slightly ajar and he has to push it to get it wide enough to pass trough.
The loose vines and debris make the door tougher to move than normal and it makes a grinding sound as it opens. The overgrowth and archway block out most of the sun so that only 10' within the room is illuminated. The rest of the room is in total darkness as their are apparently no windows.
The floor is covered in dirt and dust and as Allan wipes some away with his foot he sees dark black tiles.
The loose vines and debris make the door tougher to move than normal and it makes a grinding sound as it opens. The overgrowth and archway block out most of the sun so that only 10' within the room is illuminated. The rest of the room is in total darkness as their are apparently no windows.
The floor is covered in dirt and dust and as Allan wipes some away with his foot he sees dark black tiles.
- spanningtree
- Rider of Rohan
- Posts: 3665
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: The adventure begins
Ruthgar makes his way inside and un-slings his pack. Fueling up his lamp with oil, he'll try to bring it to life.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: The adventure begins
Sandarin Highhill
The young paladin steps inside the door and opens his senses up for any potential enemies
Detect evil 60' in front of the party
The young paladin steps inside the door and opens his senses up for any potential enemies
Detect evil 60' in front of the party
- redwarrior
- Ranger Lord
- Posts: 2649
- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: The adventure begins
Staying within sight of the party, Phil looks for a large rock or other similar bulky/heavy item that might be used to prop the door open. The heavier the better.
Re: The adventure begins
Moony
The door screeching hopefully doesn't echo around the building. The ranger will wait for the light to expose the room (and ourselves). He keeps his back to the wall as he enters and moves off to the left side.
The door screeching hopefully doesn't echo around the building. The ranger will wait for the light to expose the room (and ourselves). He keeps his back to the wall as he enters and moves off to the left side.