Exploring the 'Guineaman'.

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Leitz
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Re: Exploring the 'Guineaman'.

#221 Post by Leitz »

Stubble, being new to the crew, looks around as he moves along the wall and around the outside edge room. He has the morning star in hand and keeps it moving back and forth to get used to the feel and to use it on anything that moves.

Off line for a few days.
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Bluehorse
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Re: Exploring the 'Guineaman'.

#222 Post by Bluehorse »

Rexlin

Leaning in to peer into the cargo hold... I wonder what could possibly be in there.... OH MY GOD! Curses professionally

Save:
I rolled a 20! Wait.... Shit....
Save vs Something [1d20] = 20
Fishy

Points his musket through the grates. I got ye!

BAM!
To Hit [1d20-1] = 4-1 = 3 Dmg [2d6] = 6+[1d4] = 4 :shock: :evil:
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Ahlmzhad
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Re: Exploring the 'Guineaman'.

#223 Post by Ahlmzhad »

Rene

Snatching up the glowing ivory figurine the boy smiles in glee at this wondrous item. Standing as the bones coalesce, he passes it to his left hand, and readies his club. If the skeleton tries to take his item he will attack it.
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Hotgoblin
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Re: Exploring the 'Guineaman'.

#225 Post by Hotgoblin »

Iggway walks down the steps, the smell is horrific and tries her best not to gag. She carries her snake holy symbol out in front of her. She whispers to the boys, If whatever lurks in this hull is beyond our match, there’s no shame in running!!

. :(
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Re: Exploring the 'Guineaman'.

#226 Post by OGRE MAGE »

Watching as the bones begin to reshape, Siggard puts his hand on the offensive piece of scrimshaw after René picks it up. Not trying to take it from the lad, but just in case he needs to be touching it to activate it. Taking a step back away from the monster, and urging the others to do the same, Siggard tries a command word.

Everything is definitely NOT copacetic with this situation, gang!” ;)

When that does nothing, the mage and his loyal friend VdP decide that fighting dangerous undead on three fronts is a really bad idea. Siggard starts to dig in his pouch for some candles he acquired a while back when he sees the others begin attacking the monster.

Siggard pulls his calloused hands from his pouch again once the fighting starts, knowing that it is difficult to reason with pirate types. He fires a quick barrage of magical energy at the 4 armed skeleton once it reaches out to harm his new friend.

MM [2d4+2] = 5+2 = 7

Gin V takes a stab at the monster with his prized weapon as well, wondering how he got himself into this mess in the first place.

VdP Golem Spear Attack [1d20+2] = 10+2 = 12 Dam [2d4+3] = 6+3 = 9
Last edited by OGRE MAGE on Fri May 03, 2019 10:19 pm, edited 1 time in total.
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shaidar
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Re: Exploring the 'Guineaman'.

#227 Post by shaidar »

Alderhay shakes his head

"No thank you Clod, I'll be fine. You wait here while I assist the crew, I'll call if I need you"

He'll head over to Rexlin and Fishy by the cargo doors. Drawing short sword and dagger he strikes at the arm of the disgusting creature:

Short Sword: to-hit [1d20-1] = 4-1 = 3, dmg [1d6] = 5

dagger: to-hit [1d20-3] = 10-3 = 7, dmg [1d4] = 4
Last edited by shaidar on Sat Apr 27, 2019 5:06 pm, edited 2 times in total.
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Re: Exploring the 'Guineaman'.

#228 Post by GreyWolfVT »

Pocc moves to help attack the menacing skeleton. THe sea druid summons forth a magical club (casting shillelagh) to use in attacking the skeleton.

Shillelagh [1d20+1] = 19+1 = 20 dmg [2d4] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Exploring the 'Guineaman'.

#229 Post by Rex »

Fenis

Fenis tries to look through the stain glass windows and see what is on the other side.
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Monsieur Rose
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Re: Exploring the 'Guineaman'.

#230 Post by Monsieur Rose »

Ferrol

Ferrol watches and hears chaos erupt all around. "What now? Just give him back the bone, man!" Ferrol pulls his sword and attacks if Mr. Bojangles continues to attack.
Longsword (19): [1d20] = 17
Damage: S/M: [1d8] = 4 L: [1d12] = 1

If bojangles is content with his prize, Ferrol moves back out to the main deck to discuss things with Clod.
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Re: Exploring the 'Guineaman'.

#231 Post by Zhym »

While Fennis peers into the windows, Zoggrot checks the door for traps. If he finds none, he opens it.[/ooc]
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Re: Exploring the 'Guineaman'.

#232 Post by Spearmint »

By the cargo doors, Amidships.

Rexlin survives the paralysing poison of the ghastly ghasts and pulls away from the claw. Alderhay tries to stab at the long arm but it flails around unhurt like a flopping tentacle. Fishy pokes his musket blindly under the cargo doors gap and fires. Rexlin then draws his pistol, reaches out his own grizzly arm through the gap and shoots point blank. The headshot lobotomises the ghast which drops to the floor which a thud. More growls, angry scratching and beating on the doors come from below. For now the spars still hold the door securely closed. Clod encourages the 'captain' with a few "Bravo Sir, ooh well done Sir." He waits patiently expecting an order for duty. He points to the body of the skeleton, "Would you like me to string the varmit back up Sir?" Black birds flutter back onto the main mast spars to roost, out of the corner of your eyes, severed hands scuttle about to hide in corner shadows.

Middle deck, area 9.

Fenis peers through the glazed dusty windows into the rear room. The candlelight flickers from a drippy stub stuck onto a small hairy simian skull. There doesn't appear to be any movement in the room but as Zoggrot confirms, the dreadful music is played within. No traps or locks, the door simply opens inwards. You see spread around the room a typical crew bunk room. Resting on a few torn mattresses are pair's of severed hands. One plays a concertina, another beats fingers on some bongo skin drums. A third raps some silver ladle spoons while a fourth taps on some saucepan lids, suspended like high-hat cymbals. They freeze their orchestra as the door is opened.

Iggway descends the smelly staircase and seeks out more undead to divinely terrorise. None are in the room below but the gunfire quickly illuminates a group of larger than man sized creatures in the cargo hold further on. For now, your presence remains undetected.Stubble inches his way around the room, back to the wall. You make it to the other descending steps opposite. Looking down you see the steps are covered in a green fungus which gas sprouted buds much like pods of 'Brussel sprouts'. A couple of large silky rats nibble at the greens, their shiny eyes reflecting a health at odds with the gruesome 'others' aboard. They squeak at your presence and flit quickly down to the lower level.

Stern hallway, 2

Mr Bojangles menacingly waves his four arms at Rene at selfishly declares "Mine, mine" regarding the bone totem. Having been attacked by severed claws, four attached long bony ones reaching for you is more than enough. The halfling attacks, swiping at a bony arm with the bone club.

Pocc in tones a blessing on his druidic cudgel,.the coral jilted belaying pin becoming a blessed weapon. He shatters one of the skeletons arms which scatters in pieces across the hallway. Mr Bojangles squeals in alarm. Ferrol stabs at him but his sword deflects between ribs with minimal effect. Magic missiles ping into him and each fractures a bone where it hits. A zapping spark of blue electricity from the golem spear shocks the skeleton but the effect of this is not what may be anticipated.

Mr Bojangles takes the assault and looks around at his assailants. "Ooh! that hurt you pirate. Nice club, give it to me ....", "cruel infidel curse you with your magics." "nice sword, now I stick you. Give it to me." "Ooh'! That tickles, give me that! My spear, my spear."

Mr Bojangles arms vs VdP [1d20] = 9 [1d20] = 6 [1d4] = 2 [1d4] = 1
Mr Bojangles arms vs Pocc [1d20] = 11 [1d4] = 1
Geoffrey Blood longsword [1d20+2] = 9+2 = 11 damage [1d8+1] = 2+1 = 3

okay, next actions please.
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shaidar
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Re: Exploring the 'Guineaman'.

#233 Post by shaidar »

Alderhay looks impressed at the effectiveness of the pistols.

He calls the undead crewman over to join them "Clod, Can you fight?" If the answer is yes he'll pass him a dagger..."Your orders are to defend me and warn of anything trying to sneak up on us or do us harm"

He turns to Rexlin and Fishy "What next, try and coax the other things to the same fate?"
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Re: Exploring the 'Guineaman'.

#234 Post by Rex »

Fenis

Fenis will follow along behind Iggway, trying to be sneaky.
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Re: Exploring the 'Guineaman'.

#235 Post by Zhym »

"Sorry to interrupt your jam session," says Zoggrot to the hands. He considers asking if he can join in, but maybe now is not the best time. Plus, he doesn't have an instrument.

If none of the hands attack, he closes the door, makes a mental note to explore this room later, and sneaks off to join Iggway and Fenis.
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Re: Exploring the 'Guineaman'.

#237 Post by GreyWolfVT »

Pocc swings at the skeleton again.

Shillelagh [1d20+1] = 12+1 = 13 dmg [2d4] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Leitz
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Re: Exploring the 'Guineaman'.

#238 Post by Leitz »

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Ahlmzhad
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Re: Exploring the 'Guineaman'.

#239 Post by Ahlmzhad »

Rene'

To hit with the club: [1d20] = 9

Damage: [1d6] = 5
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Re: Exploring the 'Guineaman'.

#240 Post by Monsieur Rose »

Ferrol

"Great, a chatty monstrosity. Hey. Can you tell me what's below decks?" Ferrol attempts to converse with Mr. Bojangles as he continues fighting.

Longsword: [1d20] = 12
Damage: S/M: [1d8] = 5 L: [1d12] = 2
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