OOC Chat III

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Zhym
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Re: OOC Chat III

#181 Post by Zhym »

I thought we'd had Kurot repair more than that in one go before. The limiting factor for an android is the cost and availability of parts, not necessarily HP per day, although maybe there's a limit to how many repairs an android can make in one day?
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Re: OOC Chat III

#182 Post by Zhym »

Oh, I see that the last round of repairs was during 7 days of R&R: viewtopic.php?f=187&t=7999&p=395851&hil ... ir#p395851

And Bruce did two self-repair cycles here: viewtopic.php?f=187&t=7511&p=392377&hil ... ir#p392376
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Re: OOC Chat III

#183 Post by Norjax »

Zhym wrote:Oh, I see that the last round of repairs was during 7 days of R&R: viewtopic.php?f=187&t=7999&p=395851&hil ... ir#p395851

And Bruce did two self-repair cycles here: viewtopic.php?f=187&t=7511&p=392377&hil ... ir#p392376
OK, that makes sense.

Bruce's was for multiple days as well (Wayback Machine reference).

Go ahead and make two self-repairs per day. I'll change the character sheets.
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Re: OOC Chat III

#184 Post by Zhym »

Is there any "magical" way to boost daily healing? Biologicals can get psionic healing, and potions are probably a thing. Is an android stuck with 2d4 healing per day no matter what?

ETA: Oh! And the healing rules are on Kurot's sheet: "Self-repair die = 1d4; INT v. DC5 + hit points to repair. 1d7 sp per hp repaired. 2d3 turns."

So he also needs to roll a DC to self-repair? Although I'm not sure what "INT v. DC5 + hit points to repair" means. Does that mean to repair, I need to roll 1d4, then a DC(5+result of first roll), then (result of first roll)xd7? And I can do that twice per day?

That's...baroque. ;)
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Re: OOC Chat III

#185 Post by Norjax »

Zhym wrote:Is there any "magical" way to boost daily healing? Biologicals can get psionic healing, and potions are probably a thing. Is an android stuck with 2d4 healing per day no matter what?
One would have to find either a technological device or someone familiar with android repair to go beyond the self-healing limit. The Gam'A zone would be a good place to look! :P
ETA: Oh! And the healing rules are on Kurot's sheet: "Self-repair die = 1d4; INT v. DC5 + hit points to repair. 1d7 sp per hp repaired. 2d3 turns."

So he also needs to roll a DC to self-repair? Although I'm not sure what "INT v. DC5 + hit points to repair" means. Does that mean to repair, I need to roll 1d4, then a DC(5+result of first roll), then (result of first roll)xd7? And I can do that twice per day?

That's...baroque. ;)
Yeah, I'm not sure where that came from. Probably Crawling Under a Broken Moon. MF just states self-repair as an amount per day. Lets go with 2d4 (currently) per day and scratch the DC roll.
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Re: OOC Chat III

#186 Post by Norjax »

Zhym wrote:"Strange. It seemed so simple when you did it."
He may try again in 24 hours.
quozl wrote:No, Kurot. You do it like this.

[1d20+2] = 17+2 = 19
:lol:
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Re: OOC Chat III

#187 Post by Norjax »

Ardak2000 wrote:OOC: Is there any indication that Bruce might be successful attempting to scale the inside of the tube?
The three vertical slots have some slight depressions that could provide grip for an ascent. It would be difficult, so he will need to make three (3) Strength checks (1d20+2) against a DC of 15. One each for the beginning, the ascent and the end.

---

FYI: The character sheets for Kurot, Bruce, Ron and Denslow have been updated.
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Re: OOC Chat III

#188 Post by Norjax »

shaidar wrote:ooc: Can I spend luck on this roll?
Absolutely.
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Re: OOC Chat III

#189 Post by shaidar »

I should have though to ask for the blaster roll, oh well, doesn't matter.

I'll spend 3 points to get from 17 to 20.
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Re: OOC Chat III

#190 Post by Norjax »

shaidar wrote:I should have though to ask for the blaster roll, oh well, doesn't matter.

I'll spend 3 points to get from 17 to 20.
Actually, you will need to spend 6 to get 20. I forgot the Complexity Modifier (3). :oops:

The blaster was a 'freebie'.
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Re: OOC Chat III

#191 Post by shaidar »

ooh, you've got me intrigued now, so ok I'll spend the 6 points.
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Re: OOC Chat III

#192 Post by Zhym »

Probably not just a flashlight, then. :)
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Re: OOC Chat III

#193 Post by Norjax »

Zhym wrote:Probably not just a flashlight, then. :)
:twisted:
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Re: OOC Chat III

#194 Post by Zhym »

Okay, a really advanced flashlight. Like, even fancier than that Atomic Light I see on the TV all the time.
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Re: OOC Chat III

#195 Post by shaidar »

do either the blaster or stun baton have a power level indicator?
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Re: OOC Chat III

#196 Post by Norjax »

shaidar wrote:do either the blaster or stun baton have a power level indicator?
You can't tell. ;)
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Re: OOC Chat III

#197 Post by Norjax »

After reviewing the MCC rules, it doesn’t make sense that when trying to figure out the workings of an artifact one uses their Artifact Roll bonus (which includes the Intelligence modifier) but when trying to learn from someone else they use just their Intelligence modifier.

Hence forth, when trying to learn artifact use from someone else, characters will use their Artifact Roll bonus added to their primary Action Die (currently d20).
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Re: OOC Chat III

#198 Post by shaidar »

makes sense!
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Re: OOC Chat III

#199 Post by Norjax »

Norjax wrote:Ron and Frank exit the corridor and enter the pod car. (Make saves; double moves) They perform a quick survey of the vehicle, finding a burnt corpse, the dead blaster bug, the blaster weapon lying on the floor, two 6in gray-brown balls inside the remains of a charred net-like sack and several short swords scattered about. Each dead insectoid wears a body harness made from silk-like strands, the burnt one’s is singed but not burned through. Kurot notices a 1ft long metal rod hooked to the dead Scavenger’s body harness.
You still have the 6in balls to inspect.
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Re: OOC Chat III

#200 Post by Norjax »

shaidar wrote:Silvestri shakes his head and picks up the odd balls found by the bodies of the insects.

"I got so involved I forgot about these, shall we take a look?

ooc: here's an artifact roll, assuming the same helpers:

artifact roll: [1d20+13] = 13+13 = 26

I'll spend a point of luck to bring it up to 27.
The Complexity Modifier is 5, so your roll is adjusted to 21. If you want a 27 (Understand item precisely), you must spend 6 Luck Points.
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