Edit: I'm just looking over his stats again and am marveling at how utterly average Paul is.

There are two types of flails in LL. A regular flail, one-handed, that does 1d6 damage and a heavy flail, which is a two-handed weapon that does 1d8 damage. You have just a 'flail' listed and damage as 1d8. I think you need to clarify which flail do you have first, a flail or heavy flail. If you are not using a shield, you can carry the heavy flail (over one shoulder) and a torch in the other hand. You just can't use the weapon until you've discarded the torch (toss to the ground or a hand off).Rusty Tincanne wrote:That order looks good. Parson Paul has a flail for combat. That's 2-handed, right? So he could stow it and carry his lantern until melee, at which point someone else can grab the light source, I guess.
Edit: I'm just looking over his stats again and am marveling at how utterly average Paul is.
I adjusted it to a single handed flail, as that fits his character more, I think.Tamerlaine wrote:I think you need to clarify which flail do you have first, a flail or heavy flail. If you are not using a shield, you can carry the heavy flail (over one shoulder) and a torch in the other hand. You just can't use the weapon until you've discarded the torch (toss to the ground or a hand off).
The trap seems to be old. Norzak can't tell with the latter.tarlyn wrote:Also as asked in game, can N Orzak tell if this trap is new or not? Has this passage been used recently?