Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug 2021
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
At the very least it is protected by something powerful if the specters have not been able to enter it...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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- Rider of Rohan
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
FWIW, I anticipate Winnie dying here.
She has MM and Web memorized a few times each. And mirror image. She's got a potion of diminution as well.
If we rested, she could get detect magic and comprehend languages instead. I'm for going on, or resting.
Winnie nudges Markd. As Lord of this place, you might demand these ghosts offer us something valuable to show your dominion here, so the Duke will know what we say is true. That you are Lord over an evil, ghostly force.

If we rested, she could get detect magic and comprehend languages instead. I'm for going on, or resting.
Winnie nudges Markd. As Lord of this place, you might demand these ghosts offer us something valuable to show your dominion here, so the Duke will know what we say is true. That you are Lord over an evil, ghostly force.
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- Pathfinder
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Current spells for Hengist:
1st Level: Cure Light Wounds x1, Protection From Evil x2
2nd Level: Find Trap, Hold Person, Silence 15' Radius
I have two empty 1st level spell slots, I cast Cure Light Wounds twice today.
If we rest so I can pray I will be happy to take whatever would be most useful
1st Level: Cure Light Wounds x1, Protection From Evil x2
2nd Level: Find Trap, Hold Person, Silence 15' Radius
I have two empty 1st level spell slots, I cast Cure Light Wounds twice today.
If we rest so I can pray I will be happy to take whatever would be most useful
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh
The Northern Marches: Hengist Cleric of Baudh
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Probably healing and finding traps, most likely...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Fingers rubs his nose with the back of his sleeve, then gives a treat to Sprinkles. "Okay, so, maybe we should see what's in the wizard's tower. Tomorrow. Let's rest up and go in prepared. Markd, now that you're boss of these dead people, they'll let us stay here overnight, right? Probably even protect us while we sleep?"
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
After Markd asks, they confirm that you can camp here, or use bunks on the upper floor.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Fingers gets excited about the chance to sleep in something resembling a real bed. "Awyeah! Beats the hell out of sleeping on the ground!"
"Winnie, lay off of Markd about his ghost squad, will ya? Just cause they're dead doesn't mean they're evil, necessarily. Just restless. An' usually they ain't resting for a reason. Like that nice dead girl we helped out before. She wasn't evil. She just needed to get justice. Sure, lots of undead are evil, but these guys here? Maybe they just need a second chance, y'know?"
"Anyway, you and them got a lot in common, seeing as how you both been dead. Right?"
"Winnie, lay off of Markd about his ghost squad, will ya? Just cause they're dead doesn't mean they're evil, necessarily. Just restless. An' usually they ain't resting for a reason. Like that nice dead girl we helped out before. She wasn't evil. She just needed to get justice. Sure, lots of undead are evil, but these guys here? Maybe they just need a second chance, y'know?"
"Anyway, you and them got a lot in common, seeing as how you both been dead. Right?"
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- Rider of Rohan
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Winnie looks at Fingers and nods. Fair enough. They just freak me out, because they are still dead, and because they almost killed me a few minutes ago. But you are right. If given a chance, perhaps they will prove themselves. She decides nods to mention that Aeora wasn't undead, as it does not change the end result of the conversation. Instead, she turns to Markd and apologizes directly. As I said, they make me uneasy. But I trust you and your judgment. She agrees to staying in the barracks to prepare for the next day.
She presses Markd for information, Do these soldiers have any idea what to expect in the tower? Spells? Traps? Undead? And, out of curiosity, what is the deal with the crazy elf? Is it the same one Aeora mentioned? How long after Nystorath was killed did he come here? What sort of curse - anything to do with the Wizards Tower? Is Nystorath gone, or does his spirit remain somewhere? Did they know about Aeora?
Any information before seeing out would be nice. Winnie doesn't want to run into a liche, or get cursed like that elf. Also, my tablet autocorrects "liche" to "cliche." Foreshadowing?
She presses Markd for information, Do these soldiers have any idea what to expect in the tower? Spells? Traps? Undead? And, out of curiosity, what is the deal with the crazy elf? Is it the same one Aeora mentioned? How long after Nystorath was killed did he come here? What sort of curse - anything to do with the Wizards Tower? Is Nystorath gone, or does his spirit remain somewhere? Did they know about Aeora?
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Markd will ask about what they have learned regarding the wizard tower. He then asks the group how they want to set up a subtle sleep watch, in case there is something the ghosts havent divulged.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
The party is shown about on this floor. The doors on the left and right each lead to a barracks room. Each barracks has 20 bunks (40 beds), indicating the size of previous military forces here. The rooms also are equipped with an equal number of foot lockers as well as round tables with chairs for soldiers to use in their down time. Only a handful of bunks in each room and claimed by the remaining spectral soldiers. The double doors at the rear of the chamber where you currently stand (between the double staircases) lead to the kitchen and mess hall. A pair of massive oak tables ensures seating for more than 20 at a time. Massive fireplaces lie dormant at either end of the cold, stone room, still equipped to provide meals even though the spectres need no such sustinance.
The double staircases lead to the upper floor. A walkway with railings circles the entire area where you stand below, allowing plenty of room and cover for archers should combat have been engaged here. The entire back wall of the keep (at the top of the stairs) is a strategy / war room with maps, tomes, and planning materials for oversight of the Yoldessi Plains. It is less than you'd expect (and less grand), indicating that the noble families must have used their estates for formal engagements and formal purposes. On the right side of the upper floor is a single large chamber that belongs to the ghostly Commander. On the left side are two moderately sized rooms, one for his lieutenant and the other which is currently unoccupied and offered to Markd.
(Hengist still has x1 CLW. Indicate any cast-spells before bedtime. Indicate where you sleep. Indicate any final actions.)
You set a loose watch and rise unmolested in the morning, memorizing your new spells and preparing for the day ahead.
(Subtract 1 ration each. State morning prep and day's plans.)
Date: 7:00am, 06 September 2021
Light: Winnie's continual light
Effects: None
Injuries: Winnie (moderately injured), Markd (minorly injured), Bandy (minorly injured)
The double staircases lead to the upper floor. A walkway with railings circles the entire area where you stand below, allowing plenty of room and cover for archers should combat have been engaged here. The entire back wall of the keep (at the top of the stairs) is a strategy / war room with maps, tomes, and planning materials for oversight of the Yoldessi Plains. It is less than you'd expect (and less grand), indicating that the noble families must have used their estates for formal engagements and formal purposes. On the right side of the upper floor is a single large chamber that belongs to the ghostly Commander. On the left side are two moderately sized rooms, one for his lieutenant and the other which is currently unoccupied and offered to Markd.
(Hengist still has x1 CLW. Indicate any cast-spells before bedtime. Indicate where you sleep. Indicate any final actions.)
You set a loose watch and rise unmolested in the morning, memorizing your new spells and preparing for the day ahead.
(Subtract 1 ration each. State morning prep and day's plans.)
Date: 7:00am, 06 September 2021
Light: Winnie's continual light
Effects: None
Injuries: Winnie (moderately injured), Markd (minorly injured), Bandy (minorly injured)
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Fingers has breakfast, feeds Sprinkles, and waits for everyone to be ready to leave for the wizard's tower.
1.5 rations deducted.
1.5 rations deducted.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
While waiting for the others, Bandy peeks into the trunks of some of the beds that are not occupied by the specters...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
The trunks have simple locks on them that would need to be dealt with first.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Bandy nudges Fingers and suggests, "Hey, who knows what's in these trunks! Maybe worth checking out..."
OOC: Might heal Winnie before resting and memorizing new spells... and if the staff can heal each person once per day for free, then should hit Markd and Bandy to remove minor damage.
OOC: Might heal Winnie before resting and memorizing new spells... and if the staff can heal each person once per day for free, then should hit Markd and Bandy to remove minor damage.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
"Leave the trunks alone, would ya?" whispers Fingers. "We don't wanna piss these dead guys off by taking their friends' stuff right in front of them, do we?"
Not until they've all died fighting things for us, he thinks but is smart enough not to say out loud—even in a whisper.
Not until they've all died fighting things for us, he thinks but is smart enough not to say out loud—even in a whisper.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Bandy shrugs and leaves the trunks alone.
"Man, I thought he was a thief..." he can be heard muttering to himself as he walks away.
"Man, I thought he was a thief..." he can be heard muttering to himself as he walks away.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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- Rider of Rohan
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Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Unwilling to trust the first loyalty, Winnie sleeps with the others. She is sure to thank them for their hospitality. She knows it would take months to learn their language, but asks Markd to teach her a few pleasantries, such as thank you, please, your welcome, and may I. If offered, she accepts healing from Heingst.
In the morning, she studies her spells, feeds herself and Mrs Dash, then packs up for the next leg of the adventure.
No answers about what to expect, the curse on the elf (and how he got it), or Aeora?
In the morning, she studies her spells, feeds herself and Mrs Dash, then packs up for the next leg of the adventure.
No answers about what to expect, the curse on the elf (and how he got it), or Aeora?

Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Those questions weren't asked.Rusty Tincanne wrote: No answers about what to expect, the curse on the elf (and how he got it), or Aeora?
This I do owe you.onlyme wrote:Markd will ask about what they have learned regarding the wizard tower.
The wizard tower is reached either from the second floor (stout doors in the main hallway on either side of the war planning room) and across the walkway atop The curtain wall, or from a door at the tower's base within the King's family estate (which was later claimed by Nystoreath.).
The wizard tower is surrounded by wards which keep it safe from the undead. They say the cursed elf also seeks entrance but has been able to breach the door. They say none live within but that the wizard's trusted the swords and furnishings to fight without hands to wield them.
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Markd eats his breakfast, wishing he would have moved a couple of rations from the horse pouch to his own bag.
He relays the information about the wizard's tower.
He asks the group if they are ready, and what and how to proceed.
He relays the information about the wizard's tower.
He asks the group if they are ready, and what and how to proceed.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
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- Pathfinder
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- Location: Canton, NY
Re: Expedition: Fingers/Treasure of Yoldessi Plains- 30 Aug
Before sleeping Hengist will cast Cure Light Wounds on Winnie. Cure Light Wounds [1d6+1] = 2+1 = 3
He will pray for new spells.
He will pray for new spells.
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh
The Northern Marches: Hengist Cleric of Baudh