
OOC Chat III
Re: OOC Chat III
That would be the turntable ErtAej@ near the beetle encounter, correct? The first turntable is where the pod parking tunnels are located.shaidar wrote:Silvestri
"Let's go right at the turntable and see what ancient artifacts we can find at the first city terminal"
he grins as he mentions ancient artifacts.


Re: OOC Chat III
yup, that looks right to me


Re: OOC Chat III
Yes, but Pod #1 has a repair panel to cover a hole chopped in the belly. This hole was used to enter the pod when it was first discovered.Ardak2000 wrote:Bruce Lee Mk. VII
OOC: Are the pods fully enclosed?


Re: OOC Chat III
Are you using your Ultravision Mutation?rossik wrote:MacMak will try to verify the strange movement, squinting his eye and looking for living forms
LINK: ULTRAVISION
Re: OOC Chat III
1d20+1rossik wrote:oh, i forgot it! sure, what do i roll?
Re: OOC Chat III
Yes, but the power lasts only 1 round/character level/per use. The current use is expired, so you must roll again.rossik wrote:MacMak think the beetles are beautiful, but it seems they are dangerous! He will concentrate and try to fry some of the with his mutant eye power!
(OCC: its my understand that i can do that, right?)
A roll of 18 or above will inflict 2d6 heat damage.
Consult the chart for ranges.
LINK: ULTRAVISION
Re: OOC Chat III
quozl wrote:"Does anyone have a flamethrower?"
From your prior encounter, only area affect attacks will damage this swarm. Both of these described attacks can be considered area affect.shaidar wrote:Silvestri
I could try my pyrokinesis power, but I doubt it would affect enough of then"
Re: OOC Chat III
do i have to spend points or something to do that?Norjax wrote:Yes, but the power lasts only 1 round/character level/per use. The current use is expired, so you must roll again.rossik wrote:MacMak think the beetles are beautiful, but it seems they are dangerous! He will concentrate and try to fry some of the with his mutant eye power!
(OCC: its my understand that i can do that, right?)
A roll of 18 or above will inflict 2d6 heat damage.
Consult the chart for ranges.
LINK: ULTRAVISION
Re: OOC Chat III
You have to make another 1d20+1 roll. The roll results can be increased by Glowburn or by burning Luck points.rossik wrote:do i have to spend points or something to do that?
Re: OOC Chat III
but Pyrokinesis is only going to have a 20' range, I'm not sure I want to get that close.
perhaps we can switch the pods to emergency lighting only while we get out of there.
perhaps we can switch the pods to emergency lighting only while we get out of there.
Re: OOC Chat III
if i understood it correctly, i got a cosmetic change
[1d4] = 3
[1d4] = 3
Re: OOC Chat III
This is an initial mutation, so per your character sheet, a roll of 2-6 is a Fail D (Power fails and cannot be used until the next day). A roll of 7-11 is a Fail A (Power fails, but may be tried again the next round).rossik wrote:if i understood it correctly, i got a cosmetic change
[1d4] = 3
Do you want to spend 5 luck points and avoid a Fail D?
Remember, a Natural 1 is always a failure, and Glowburn or Luck Points cannot be used to avoid this.
The original Uh-oh stands, you have gained a potential defective mutation.
Please roll 1d20+2. (Good Luck!)
Last edited by Norjax on Wed Feb 06, 2019 12:54 am, edited 1 time in total.
Re: OOC Chat III
Looks like he did get a natural 1.
Ron Spartan, a mutant shark with a laser mounted on its head!
Re: OOC Chat III
Ah, thanks for pointing that out.quozl wrote:Looks like he did get a natural 1.

Re: OOC Chat III
Oh, boy.
Make two more 1d20+2 rolls.