Ashardalon’s Shrine
"Okay then... excellent work," Sky says, breaking the silence after a tense battle against a dangerous foe.
"Where were we? Ah, yes, examining this statue," she continues, moving over to investigate the marble structure more closely. Even upon closer investigation, the statue appears little more than just that -- a finely chiseled slab of white, veined marble finely crafted into the form of an imposing red dragon -- Ashardalon. The statue is fairly well preserved, but some splintering cracks do reflect its age.
"Ahem," Kelben says impatiently, moving back to the unexplored exit. This distraction is enough to draw
Sky's attention away from the statue, and towards a section of the wall behind it, where the tabaxi believes she spots a stone that seems a bit out of place.
"Hold on," Klilxuac says to
Kelben.
"The door will still be there in a moment. Right now, I have a puzzle to solve..." the sorcerer says, still determined to try and solve some unknown puzzle.
"Let the sorcerous power illuminate my spirit," the dragonborn speaks, repeating the words inscribed in the tile’s inner edge -- and as he completes the phrase,
Klilxuac is engulfed in a puff of spectral flame which erupts from the tile! The flame leaves him feeling absolutely unharmed, and actually leaves the sorcerer feeling inspired and charismatic.
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Actions?
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Date: 15 Flamerule 1489
Time: 07:48 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 8:33)
Known Conditions/Spells in Effect:
- Kelben: -1 Strength from Shadow's Strength Drain.
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
Character Status
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3, 2 | HP: 24-16 = 8+6 = 14+2 = 16+5 = 21 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3, 2 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2, 2nd: 2
Spells Known: 4
Cantrips Known: 4 (Fire Bolt, Light, Poison Spray, Prestidigitation)
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
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Marching Orders
Scout
5-foot
- Hargrem
Kelben
Sky
Klilxuac
Erky
10-foot
- Kelben | Hargrem
Erky
Klilxuac | Sky
Rolls