OOC: "Let the boy try!"dmw71 wrote:Maybe it's a miniaturized Excalibur? The sword in the mud. Anyone?
Action Thread 16
Re: Action Thread 16
Yosef nods to Van, glad to have him back and watching the rear so he can keep a concerned eye on Till's manipulations. He holds the lantern as high as he can to afford the best light he can from where he stands at the entrance. He looks at Bruard's ancient and omnipotent magical helm longingly...
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Action Thread 16
Noting the high elf's gaze, Till says,"the magic of the helm only works for a limited time, Yosef. We need to clear each room, first, so Bruard can safely scan them quickly in turn."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
Bruard nods then says Good point, little friend. I say we don't touch this dagger until I use the helm's magic. The dagger itself may be a trap of some kind.Alethan wrote:Noting the high elf's gaze, Till says,"the magic of the helm only works for a limited time, Yosef. We need to clear each room, first, so Bruard can safely scan them quickly in turn."
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Action Thread 16
.
Day 19 – 10:35 a
.
Till carefully steps into the room. There are tracks that lead up to the room, but the place is a mess, stuff is strewn everywhere. It's hard to see if there are rat tracks in the room, or if they just throw stuff in there. But Till quite easily finds a broken polearm, gets in close to the mud, but doesn't have to enter it as the dagger is only 2 or so feet away from the edge of the mud patch. With the polearm you are able to push it a bit. It moves like something stuck in the mud, or a lever, but nothing seems to happen except that now it's slanted sticking in the center of the mud instead of straight up.
Till is about 5 or 6 feet into the room. Everyone else is still outside.
HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Day 19 – 10:35 a
.
Till carefully steps into the room. There are tracks that lead up to the room, but the place is a mess, stuff is strewn everywhere. It's hard to see if there are rat tracks in the room, or if they just throw stuff in there. But Till quite easily finds a broken polearm, gets in close to the mud, but doesn't have to enter it as the dagger is only 2 or so feet away from the edge of the mud patch. With the polearm you are able to push it a bit. It moves like something stuck in the mud, or a lever, but nothing seems to happen except that now it's slanted sticking in the center of the mud instead of straight up.
Till is about 5 or 6 feet into the room. Everyone else is still outside.
HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 16
Till glances back at the rest of the party.
"It... it acted like a lever when I pushed it. Maybe it did something somewhere else? Should we check out the next few rooms and make sure they're clear before Bruard here uses his helm?"
"It... it acted like a lever when I pushed it. Maybe it did something somewhere else? Should we check out the next few rooms and make sure they're clear before Bruard here uses his helm?"
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
"Is probably a good idea," Jeloon agrees. "Though, me not sure how much me able to help spot change in different room now... but, maybe? And better safe than sorry."Alethan wrote:"Should we check out the next few rooms and make sure they're clear before Bruard here uses his helm?"
Re: Action Thread 16
Till moves the party back out into the hallway and to the next room...
(Map again, pls? )
(Map again, pls? )
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
.
Day 19 – 10:37 a
We'll keep pushing on. I'll NPC Greg and Mitch for now .
You move out of the room and further down the hallway to the next room. You now stand outside the "Empty" room. .
[/b]HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Day 19 – 10:37 a
We'll keep pushing on. I'll NPC Greg and Mitch for now .
You move out of the room and further down the hallway to the next room. You now stand outside the "Empty" room. .
[/b]HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 16
We've already scanned the empty room initially, but Till steps into the room warily, just to look around and make sure it is still empty before moving everyone along to the next room...
He will only take a few steps in before stopping to see the room more clearly with the lantern casting proper light.
He will only take a few steps in before stopping to see the room more clearly with the lantern casting proper light.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
With the light it's less scary, but still seems pretty empty.Alethan wrote:We've already scanned the empty room initially, but Till steps into the room warily, just to look around and make sure it is still empty before moving everyone along to the next room...
He will only take a few steps in before stopping to see the room more clearly with the lantern casting proper light.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 16
"Alright, nothing here, it appears. Let's check the next room down."
Till does so...
Till does so...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
Jeloon will continue to watch Till's back.
Re: Action Thread 16
Yosef will continue to hold his position in the marching order by Bruard, holding the lantern high to give the most light. He shares his time with looks over Jeloon and Bruard's shoulder to see what Till is into and keeping an eye on Van and the party's rearguard. He sheathes his longsword to be able to have a hand free if he needs to cast a spell.
OOC: didn't realize you were waiting on me, Ron! Sorry about that, Yosef was just holding the lantern and keeping an eye out while Till was making the general reconnoiters!rredmond wrote:. We'll keep pushing on. I'll NPC Greg and Mitch for now .
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Action Thread 16
nah Mitch, it's all good. I thought work had been kicking your tuckus lately.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 16
I was in the same position. Didn't realize I was holding anything up. I had no input so I didn't post.Argennian wrote:OOC: didn't realize you were waiting on me, Ron! Sorry about that, Yosef was just holding the lantern and keeping an eye out while Till was making the general reconnoiters!rredmond wrote:. We'll keep pushing on. I'll NPC Greg and Mitch for now .
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Action Thread 16
OOC: alas, this is true. Yet again.rredmond wrote:nah Mitch, it's all good. I thought work had been kicking your tuckus lately.
(My company bought a wireless company and we have put a ton of customers on what we call an EoFW (Ethernet over Fixed Wireless) product. It's done via antennas and is a "line of sight" technology. Corporate was suddenly told a few weeks ago that the base station feeding all our Hayward and Fremont customers is being decommissioned by the first of next month. Oh wait, that's tomorrow! )
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Action Thread 16
.
Day 19 – 10:40 a
.
You move out of that room and further down the hallway to the next room. Till takes a good peek inside the Dining stuff room. Like the others, there are no apparent exits. Piles of eating utensils cover the floor of this room. Plates and mugs are also included. There are hundreds of pieces, but all of them, as far as you can see are damaged and valueless. You can't see floor in this room, there's a couple of inches of smashed and broken stuff covering the floor as far as you can see. .
[/b]HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Day 19 – 10:40 a
.
You move out of that room and further down the hallway to the next room. Till takes a good peek inside the Dining stuff room. Like the others, there are no apparent exits. Piles of eating utensils cover the floor of this room. Plates and mugs are also included. There are hundreds of pieces, but all of them, as far as you can see are damaged and valueless. You can't see floor in this room, there's a couple of inches of smashed and broken stuff covering the floor as far as you can see. .
[/b]HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 16
"Me could go stomp around in there," Jeloon offers. "Could be fun... " she shrugs, "but would be noisy."rredmond wrote:There are hundreds of pieces, but all of them, as far as you can see are damaged and valueless. You can't see floor in this room, there's a couple of inches of smashed and broken stuff covering the floor as far as you can see.
Re: Action Thread 16
"Why not?" Till replies, "They already know we're here..."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 16
Jeloon flashes a wide, toothy smile. She peers into the room, looking to pick her entry point. "You come get me if me fall in pit, no?" she jokes before parading straight into the middle of the room; stomping as she goes.Alethan wrote:"Why not?" Till replies, "They already know we're here..."