Round 2, Part 2
As the automaton gets close, Raamiz tosses his dagger, hitting the robot in the leg (
1 damage).
Aurs swings at the automatons arm as it swipes at Shmehk. His sword makes a loud *clang* as it dents the metal (
3 damage).
Saal slings a stone at the automaton, which bounces off without much obvious effect (
1 damage).
Hlalf gets to the shelf. He grabs a potion and downs it quickly. Sparkling lights swirl around him, then extend outward and upward. The lights run up to the stuffed alligator, surrounding it. As you watch, the alligator begins to dissolve, and little bits of it fly back toward Hlalf. Hlalf finns himself being pelted by little blobs of alligator! As each blob hits him, he gets a little bit bigger. A few seconds later, the flashes subside, and Hlalf is restored to full size!
Shmehk takes off toward the shelf, as well.
Hlalf, you take 1d4 temp stamina damage. Please roll it
Shmehk Scree | Wizard | HP: 10/10 | AC: 11 | Luck: (10
-4)
+0=6 (-1)
(Spellburnt)
-------------------
Raamiz | Thief | HP: 10/10 | AC: 12 | Luck: (16
-5)
+0=11 (+0)
-------------------
Saal | Thief | HP: 6/6 | AC: 13 | Luck: 9
+1=10 (+0)
-------------------
Aurs Bonne | Warrior | HP: 9/9 | AC: 13 | Luck: (15-1)
+0=14 (+1)
-------------------
Hlalf Frostmane | Warrior | HP: 9/9 | AC: 12 | Luck: 8
+1=9 (+0)