Everything looks good, but I do have two questions:
- Monsieur Rose, 'cutting words' will work a bit janky given the play-by-post format, and given that I show all my rolls (and usually the DC), so feel free to just use it whenever (well, as long as you have inspiration points to spend);
- Scott308, did you roll a 1 for hit points? I see Klilxuac has 15 hp, and I previously had him with 14.
3rd Level
Stuff will go here.
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Actions?
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Date: 14 Flamerule 1489
Time: 06:20 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:20)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- None