OOC I: The Sunless Citadel

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dmw71
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Re: OOC I

#601 Post by dmw71 »

Just drop a note in here once you've leveled up your character, so I know when to go in and review/update all the new "stuff" in the footer section of my posts.

Also, the new level features probably shouldn't happen until after the group has taken a long rest, so do we want to have the group return to town to rest and gain all the new benefits?

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Re: OOC I

#602 Post by Shaede »

I've leveled up Hargrem, and he is ready to review.

My vote is to take a short rest and then make our way back to the kobold camp and report what happened.
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Re: OOC I

#603 Post by GreyWolfVT »

I think i have leveled up i adjusted the level and it looks like it autod everything else for me. I too vote short rest.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: OOC I

#604 Post by dmw71 »

FYI, there are some things that are only recovered with a long rest -- namely spells.

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Re: OOC I

#605 Post by Shaede »

dmw71 wrote:FYI, there are some things that are only recovered with a long rest -- namely spells.
oh, in that case, then yes. We need a long rest
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Re: OOC I

#606 Post by Scott308 »

We definitely need a long rest, but can we take the chance on spending eight hours in the goblin area? We know there is a chief that we didn't find yet- who knows how many others, and if they start looking for us when bodies are discovered. We may be able to get away with a short rest, but I would like to get out of here soon. Maybe head back to the kobolds and apologize for Meepo and their dragon, tell them we have killed a number of goblins with plans to go back and kill more but we need to rest first. Maybe we can rest there? At the very least, maybe head back to the area we explored first and hole up there. Clearly, the kobolds and goblins were ignoring that area. I don't really want to head back to town too often. We are looking for missing people. The longer we wait, the less likely they are to be alive.
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Re: OOC I

#607 Post by Scott308 »

Also, Qelgrax has been leveled up. He just needs to take a long rest for some of the changes to show up (max hp).
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: OOC I

#608 Post by Shaede »

I thought about heading back to the kobold area as well. Is Meepo dead dead or just unconscious?
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Re: OOC I

#609 Post by dmw71 »

Shaede wrote:Is Meepo dead dead or just unconscious?
Meepo is very dead.

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Re: OOC I

#610 Post by GreyWolfVT »

unfortunately I am not sure it would be wise to go back to the kobolds with both the dragon and the dragon keeper dead they likely will attack us as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: OOC I

#611 Post by Shaede »

We could go back to this room and bar ourselves in, and then hope for the best. That way, we don't have to return to town.

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Re: OOC I

#612 Post by GreyWolfVT »

a room with only one point of entry may be wiser.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC I

#613 Post by Shaede »

agreed. But, arent those located in the goblin or kobold dens?
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Re: OOC I

#614 Post by GreyWolfVT »

I think there were some in both areas but then again we haven't covered a lot of ground in this lower level yet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC I

#615 Post by dmw71 »

The stink wouldn't make it the most pleasant environment, but the goblin bandit room, kind of next door to where you currently are, would fit the "room with only one point of entry" description:
Goblin Bandits.jpg
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Sky still needs to be updated to level 3, but I will try to review everyone else later today and get their new abilities/features added to my footer information.[/ooc]

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Re: OOC I

#616 Post by GreyWolfVT »

That smelly room or even the prisoner room would suffice and we also never went back to see if the two we paid to get in are alive after we freed those kobolds.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC I

#617 Post by Monsieur Rose »

updated to level 3. Sorry for the delay.
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Re: OOC I

#618 Post by dmw71 »

Monsieur Rose wrote:updated to level 3. Sorry for the delay.
Hey, no worries.

I'm taking a look at the sheets now.

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Re: OOC I

#619 Post by dmw71 »

Kelben
I don't see where you chose an archetype: Roguish Archetype.
Roguish Archetype.jpg
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Roguish Archetype
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

Here are your main choices:

Your archetype will also give you a at least one new ability/feature at 3rd level.[/ooc]

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Re: OOC I

#620 Post by GreyWolfVT »

I think I fixed it but the annoying part is i changed his level to 3rd and DnD Beyond just went to my character list again so it saved my level but didn't give me any choices to select so i figured i was good to go. I should be all set now though Dave.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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