Creating Goblin PC's:Adventure Style PC's
Re: Creating Goblin PC's:Adventure Style PC's
I will take the Bugbear.
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Re: Creating Goblin PC's:Adventure Style PC's
Alright well then forget the roll off Shaidar or Dram whichever is online and posts next can just pick their lackey choice then the last person gets to choose from the last 2 left.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Creating Goblin PC's:Adventure Style PC's
Very well shaidar you have either the kobold or the goblin as your lackey.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
well i can't see any reason he would have a cleric of a non goblin god around trying to spread the word of a foreign god, so I guess it'll have to be the goblin thief


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Re: Creating Goblin PC's:Adventure Style PC's
Well it is a wandering Mysic a cleric kicked out of his own tribe for one reason or another he would either be of another deity or the kobold patheon so either way you wouldn't have one of a goblin deity. Unless I decide to roll a 5 NPC up for now i think the 4 are enough unless for some odd reason we get a new player or two but so far not a single blimp on the recruiting.shaidar wrote:well i can't see any reason he would have a cleric of a non goblin god around trying to spread the word of a foreign god, so I guess it'll have to be the goblin thief

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Recruiting isn't moving well for my game either. I think players are a bit saturated right now.
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Re: Creating Goblin PC's:Adventure Style PC's
Well the old timers like us sure or rather those of us that have been here for a longer time frame but we have gain new people this year even recently and i guess most of them at set with just one game or two. I'd hoped there would be more than 4 people interested in this type of game even if we changed it up a bit. Oh well we have 4 that is good enough with henchmen so odds are a bit better this will go better than it did in the original scenario.Rex wrote:Recruiting isn't moving well for my game either. I think players are a bit saturated right now.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
I think all i need to do now is equipment, was there going to be a list off stuff we stole to choose from?
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Re: Creating Goblin PC's:Adventure Style PC's
That is my bad but pretty much any weapon that the class or class kit "sub-class" specifies you need to take you have so if you are forced to use a short sword or spear you have one normal make same as the PHB has listed.
Each of you gets the following "freebies":
Backpack, 1 week of standard rations, a water skin, clothing if you wish to wear any. 1 Primary weapon normal make, metal not stone. 1 Dagger, flint & steel, 3 torches, 1 50' hemp rope, basic spell components (if needed), 1 small belt pouch. If you don't want the rope we can swap it for something else.
Each of you gets the following "freebies":
Backpack, 1 week of standard rations, a water skin, clothing if you wish to wear any. 1 Primary weapon normal make, metal not stone. 1 Dagger, flint & steel, 3 torches, 1 50' hemp rope, basic spell components (if needed), 1 small belt pouch. If you don't want the rope we can swap it for something else.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Cool, thanks. I was going to stick with upchucks bone club, but happy to swap his stone knife for a dagger.
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Re: Creating Goblin PC's:Adventure Style PC's
by all means you can definitely do that. You wont be forced to use "lesser" weaponry anymore.shaidar wrote:Cool, thanks. I was going to stick with upchucks bone club, but happy to swap his stone knife for a dagger.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
the club us decorated and part of his ceremonial gear, so he wouldn't drop it, and doesn't hit people with it much, he's not likely to go into melee, chosen some spells that will be if use instead.
Last edited by shaidar on Fri Aug 24, 2018 6:49 pm, edited 1 time in total.
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Re: Creating Goblin PC's:Adventure Style PC's
I can still dig out the list of loot for scenario 1 from archive and post it if you want to take anything there that isn't listed above all you have to do is ask and I'll give an answer 
Loot from original game:
4 x 50' coils of hemp rope
2 x Block and tackle
4 x Wooden Buckets
2 x 10' sq. Fishing Nets
2 x small tents
2 x Grappling hooks
12 x Wooden Spikes (likely for the tents)
2 x Wooden Hammers
1 x Small Barrel (smells of fish)
6 x Fishing hooks (with line)
2 x Large Sacks (filled) Contains: Horse Grain Feed
1 x Small Sack (looks half-empty) Contains: 20 Gold Pieces, 12 Silver Pieces, 3 Electrum Pieces & 48 Copper Pieces
1 x Wooden Morningstar
2 x Long Swords
2 x Leather Armor {Human Sized}
2 x Belt pouches
2 x Daggers
2 x Hand/Throwing Axe
1 x Light Crossbow
1 x Bolt Case (containing 8 light crossbow bolts/quarrels)
1 x Light Crossbow
1 x Bolt Case (containing 4 light crossbow bolts/quarrels)

Loot from original game:
4 x 50' coils of hemp rope
2 x Block and tackle
4 x Wooden Buckets
2 x 10' sq. Fishing Nets
2 x small tents
2 x Grappling hooks
12 x Wooden Spikes (likely for the tents)
2 x Wooden Hammers
1 x Small Barrel (smells of fish)
6 x Fishing hooks (with line)
2 x Large Sacks (filled) Contains: Horse Grain Feed
1 x Small Sack (looks half-empty) Contains: 20 Gold Pieces, 12 Silver Pieces, 3 Electrum Pieces & 48 Copper Pieces
1 x Wooden Morningstar
2 x Long Swords
2 x Leather Armor {Human Sized}
2 x Belt pouches
2 x Daggers
2 x Hand/Throwing Axe
1 x Light Crossbow
1 x Bolt Case (containing 8 light crossbow bolts/quarrels)
1 x Light Crossbow
1 x Bolt Case (containing 4 light crossbow bolts/quarrels)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Stixy hanz will take 1 tent. Are we starting at 2nd level.
Current Characters/Games
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Re: Creating Goblin PC's:Adventure Style PC's
Yes 2nd level for PC's only all "lackeys" are level 1.Dram wrote:Stixy hanz will take 1 tent. Are we starting at 2nd level.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Creating Goblin PC's:Adventure Style PC's
GW (or anyone else), can you let me know if this seems right?
Madadam Bitterroot
with added d6 rolls:
Weapon Proficiencies (2):
1. cudgel/mace
2. sling
Non-Weapon Proficiencies (4):
1. Fortune Telling (??)
2. Healing (1)
3. Herbalism (1)
4. Local History (*)
5. Rope Use (1)
Questions:
Do Shamans have the "no pointy weapons" prohibition, or can he take a spear?
How much does the Fortune Telling proficiency cost?
What are the descriptions of the Fortune Telling and Rope Use proficiencies?
Madadam Bitterroot
with added d6 rolls:
1. cudgel/mace
2. sling
Non-Weapon Proficiencies (4):
1. Fortune Telling (??)
2. Healing (1)
3. Herbalism (1)
4. Local History (*)
5. Rope Use (1)
Questions:
Do Shamans have the "no pointy weapons" prohibition, or can he take a spear?
How much does the Fortune Telling proficiency cost?
What are the descriptions of the Fortune Telling and Rope Use proficiencies?
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Re: Creating Goblin PC's:Adventure Style PC's
The sheet looks fairly good only thing would be a Cudgel is a Club and does not double as a mace for proficiency side of things.Rusty Tincanne wrote:GW (or anyone else), can you let me know if this seems right?
Questions:
Do Shamans have the "no pointy weapons" prohibition, or can he take a spear?
How much does the Fortune Telling proficiency cost?
What are the descriptions of the Fortune Telling and Rope Use proficiencies?
Answers:
1. Yes shaman is same as a cleric bludgeoning weapons only.
2. Fortune Telling I believe is only 2 slots for NWP slots. Rope Use is 1 slot.
3. Rope use is in the PHB and Fortune Telling is in the Humanoids book here are the descriptions for each.
Rope Use
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
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- Joined: Mon Jan 05, 2015 5:07 am
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Re: Creating Goblin PC's:Adventure Style PC's
Weapon Proficiency changed to Club. Thanks.
I meant the Local Lore proficiency, not Rope Use. Sorry.
Hmm.. Fortune Telling seems sort of lame!
The original game gave the Shaman the following:
I meant the Local Lore proficiency, not Rope Use. Sorry.
Hmm.. Fortune Telling seems sort of lame!

Are there any skills like Divination or Speaking in Tongues that Madadam has access to for 2 slots? (I'll skip the Rope Use proficiency for something like one of these.) Is Chanting close?...They also have the power, once per day, of performing a divination (typically by casting bones and then interpreting the results); this is the equivalent of an augury that foretells weal or woe. The shaman does not actually ask a question but simply empties his mind, performs the divination, and then waits to see what omen the god sends. Finally, all of Bargrivyek’s shamans occasionally speak in fongues, sometimes falling down and babbling wildly in a mix of many languages, not all of them known to the speaker. Afterward the shaman has no memory of what he has said, but this odd manifestation of divine power through the mortal vessel has a tendency to scare the willies out of all who witness it, friend and foe alike. Goblins are heartened by the sign that their god is with them, gaining a +l bonus to all their attacks, damage, and saving throws; their enemies suffer -1 penalties to all such rolls and must roll a successful saving throw vs. spell or flee in panic as if stuck by a fear spell.
Last edited by Rusty Tincanne on Mon Aug 27, 2018 8:40 pm, edited 2 times in total.
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Re: Creating Goblin PC's:Adventure Style PC's
Local Lore
I can list off the new Non-Weapon Proficiencies if you want.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling