Session 1: Red Larch
Re: Session 1: Red Larch
Nexus keeps his eyes out behind the companions, in case any other bandits begin to attack whilst the main body of our force is distracted.
”Things have certainly progressed eh Druid!” the gnome says with a wide eye, hunkering down to keep himself as small a target as possible. If he sees any other bandits he will yell as loud as he can their direction and numbers for the others to hear.
”Things have certainly progressed eh Druid!” the gnome says with a wide eye, hunkering down to keep himself as small a target as possible. If he sees any other bandits he will yell as loud as he can their direction and numbers for the others to hear.
Greys Campaign.
- GreyWolfVT
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Re: Session 1: Red Larch
Delgrot ignores his injury and swings again at the bandit before him "Marthammor Duin aid me." the specialty priest says before swinging his hammer.
Warhammer (20) [1d20] = 20 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d4] = 1 lrg dmg
just did crit as a 1d4 didn't add the +1 to it
Crit Hit Extra Dmg [1d4] = 2
Warhammer (20) [1d20] = 20 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d4] = 1 lrg dmg
just did crit as a 1d4 didn't add the +1 to it
Crit Hit Extra Dmg [1d4] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 1: Red Larch
Unna
Unna attacks the bandit in front of Delgrot, doing her best to avoid tripping over the body of the other bandit.
Long Sword [1d20] = 9 to hit [1d8] = 2 damage
Unna attacks the bandit in front of Delgrot, doing her best to avoid tripping over the body of the other bandit.
Long Sword [1d20] = 9 to hit [1d8] = 2 damage
-
- Rider of Rohan
- Posts: 8427
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Red Larch
Jaroo continues to stay alert and watch the farmers on the road and the woods to their south.
Re: Session 1: Red Larch
Initiative
Round 2
The remaining bandit shows incredible resolve against seemingly such unbeatable odds, but it presses the attack and, with an impressive display of swordsmanship, manages to issue Delgrot another cut (-5) and bringing the dwarf to within inches of his life.
The group was correct to be suspicious of the farmers, as they quickly turn reveal themselves to be in concert with the bandits.
"Get those two," the heftiest of the farmers (Farmer #1) yells, pointing in the direction of Jaroo and Nexus, the obvious casters in the party.
Farmer #4, spotting the pair of dwarves outnumbering his bandit friend, rushes up the embankment and, spying the heavily bleeding attacker, looks to finish off Delgrot, but the club he's brandishing clanks harmlessly off the dwarven cleric's chain.
The lead farmer, Farmer #1, spies Ardium taking free shots with a long bow and rushes to intercept. The large man swings his great club against the elf and connects with a glancing, but effective blow (-3) against the Ardium's right shoulder.
Farmer #2 rushes at Roderick, the next most likely to intervene, and weakly clanks his club against the paladin's shield.
Farmer #3 manages to sneak across the battlefield and, spying Jaroo and Nexus seeking cover behind the cart, targets the larger of the two with a club strike, which manages to catch the actual cart instead.
Delgrot and Unna look to finish off the bandit. Delgrot's manages to attack first, hitting with a perfectly placed strike, but to very little effect in his weakened condition. Unna, looking to finish what her dwarven companion started, has her sword swipe knocked away by the talented bandit swordsman.
Alara planned on seeking a better angle, and sought to move near Ardiam, but the farmer invasion makes repositioning into that area a more risky proposition. She does now have multiple targets to choose from, including a few that can be easily reached with a less risky melee attack.
Nexus, seeing his hiding companion come under attack, takes a step back from Jaroo and continues to scan the horizon for signs of additional attackers, of which there still are none.
Samdarag, seeing the farmer club his cart, wheels around and smacks the offending target with a solid thump, knocking the wind out of the farmer and nearly dropping it! Jaroo, seeing the success the merchant had with his quarterstaff, looks to duplicate it -- and does! The druid issues the farmer a perfectly placed strike against the farmer, braining it. Farmer #3 collapses to the ground, motionless.
Everyone readies for their next actions as the battle rages on!
---
I still need Round 2 actions for Roderick and Ardiam; plus Round 3 actions from everyone.
Also, plus +20xp to Delgrot and Jaroo for their natural 20.
Actions?
---
Date: 19 Quintilis, Year 7102
Time: 09:55 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
- 1: Bandit, Farmers
- 4: Players
Round 2
The remaining bandit shows incredible resolve against seemingly such unbeatable odds, but it presses the attack and, with an impressive display of swordsmanship, manages to issue Delgrot another cut (-5) and bringing the dwarf to within inches of his life.
The group was correct to be suspicious of the farmers, as they quickly turn reveal themselves to be in concert with the bandits.
"Get those two," the heftiest of the farmers (Farmer #1) yells, pointing in the direction of Jaroo and Nexus, the obvious casters in the party.
Farmer #4, spotting the pair of dwarves outnumbering his bandit friend, rushes up the embankment and, spying the heavily bleeding attacker, looks to finish off Delgrot, but the club he's brandishing clanks harmlessly off the dwarven cleric's chain.
The lead farmer, Farmer #1, spies Ardium taking free shots with a long bow and rushes to intercept. The large man swings his great club against the elf and connects with a glancing, but effective blow (-3) against the Ardium's right shoulder.
Farmer #2 rushes at Roderick, the next most likely to intervene, and weakly clanks his club against the paladin's shield.
Farmer #3 manages to sneak across the battlefield and, spying Jaroo and Nexus seeking cover behind the cart, targets the larger of the two with a club strike, which manages to catch the actual cart instead.
Delgrot and Unna look to finish off the bandit. Delgrot's manages to attack first, hitting with a perfectly placed strike, but to very little effect in his weakened condition. Unna, looking to finish what her dwarven companion started, has her sword swipe knocked away by the talented bandit swordsman.
Alara planned on seeking a better angle, and sought to move near Ardiam, but the farmer invasion makes repositioning into that area a more risky proposition. She does now have multiple targets to choose from, including a few that can be easily reached with a less risky melee attack.
Nexus, seeing his hiding companion come under attack, takes a step back from Jaroo and continues to scan the horizon for signs of additional attackers, of which there still are none.
Samdarag, seeing the farmer club his cart, wheels around and smacks the offending target with a solid thump, knocking the wind out of the farmer and nearly dropping it! Jaroo, seeing the success the merchant had with his quarterstaff, looks to duplicate it -- and does! The druid issues the farmer a perfectly placed strike against the farmer, braining it. Farmer #3 collapses to the ground, motionless.
Everyone readies for their next actions as the battle rages on!
---
I still need Round 2 actions for Roderick and Ardiam; plus Round 3 actions from everyone.
Also, plus +20xp to Delgrot and Jaroo for their natural 20.
Actions?
---
Date: 19 Quintilis, Year 7102
Time: 09:55 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
- Cool
Breezy
- None
- None
- GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1 | AC: 5/5 | Move: 4
- ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
- Rex | Unna | [Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
- shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
- Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
- Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
- onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
Marching Orders
Scout:- TBD
- Delgrot
Jaroo
Unna
Alara
Nexus
Roderick
Ardiam
---
Samdarag
- TBD
- Initiative: (Players) [1d10] = 4, (Bandits) [1d10] = 1, (Farmers) [1d10] = 1
Bandit #2 vs Delgrot (15): [1d20+1] = 15+1 = 16, [1d8+1] = 4+1 = 5 (20: [1d8+1] = 7+1 = 8) -- hit (-5)
Farmer #4 vs Delgrot (15): [1d20] = 12, [1d6] = 1 (20: [1d6] = 2) -- miss
Farmer #2 vs Roderick (17): [1d20] = 2, [1d6] = 1 (20: [1d6] = 2) -- miss
Farmer #1 vs Ardiam (14): [1d20+1] = 18, [1d6+1] = 3 (20: [1d6+1] = 4) -- hit (-3)
Farmer #3 vs Jaroo (12): [1d20] = 7, [1d6] = 3 (20: [1d6] = 4) -- miss
Samdarag vs Farmer #3 (13): [1d20] = 19, [1d6] = 4 (d20: [1d6] = 6 -- hit (-4)
Jaroo vs Farmer #3 (13): [1d20+1] = 19+1 = 20, [1d6+1] = 2+1 = 3 (d20: [1d6+1] = 4+1 = 5) -- hit (-5)
-- Games --
- DM: In Development
Re: Session 1: Red Larch
Nexus seeing the farmers show their true colours, clutches his fleece and begins chanting a spell. He casts phantasmal force, causing two strong looking vines to snake out of the trees and wrap themselves around bandit one and bandit four, trying to trick them into thinking they have been ensnared by the local plant life at his bidding. He will call to nature after the spell is complete in an effort to insinuate he is manipulating the powers of nature like he has seen his Druid friend do in the past, just more targeted.
Greys Campaign.
Re: Session 1: Red Larch
"Lay down your arms, miscreants!" urges Roderick as he battles the closest hostile farmer.
Round 2:
Long sword (THAC0 20): [1d20] = 2. Dmg (SM/L): [1d8] = 3 / [1d12] = 11
Round 3:
Long sword (THAC0 20): [1d20] = 12. Dmg (SM/L): [1d8] = 5 / [1d12] = 9
Round 2:
Long sword (THAC0 20): [1d20] = 2. Dmg (SM/L): [1d8] = 3 / [1d12] = 11
Round 3:
Long sword (THAC0 20): [1d20] = 12. Dmg (SM/L): [1d8] = 5 / [1d12] = 9
Re: Session 1: Red Larch
Ardium quickly slides his uncle's longsword out to counter the farmer's club. He swings true.
lngswrd (Thac0 20) [1d20+1] = 18+1 = 19; dam-s/m [1d8+2d) dam-lg [1d12+1] = 7+1 = 8
(edit to add/correct damage roll for small/medium)
: corrected damage [1d8+1] = 4+1 = 5
lngswrd (Thac0 20) [1d20+1] = 18+1 = 19; dam-s/m [1d8+2d) dam-lg [1d12+1] = 7+1 = 8
(edit to add/correct damage roll for small/medium)
: corrected damage [1d8+1] = 4+1 = 5
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Session 1: Red Larch
Alara moves to stand beside Ardium and summons forth fire from her fingertips at the bandit:
Burning Hands damage (save at -1 for half): [1d3+2] = 3+2 = 5
Burning Hands damage (save at -1 for half): [1d3+2] = 3+2 = 5
- GreyWolfVT
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Re: Session 1: Red Larch
Delgrot in need for healing tries to retreat back near Alara and heal himself. Feeling a bit ashamed that he has to cast a healing spell upon himself.
Cure Light Wounds [1d8] = 6
Cure Light Wounds [1d8] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 1: Red Larch
Round 3...
Ardium will rush to whatever bandit/farmer is still around and skewer them with his longsword.
lngswrd(Thac020) [1d20+1] = 19+1 = 20; d-s/m [1d8+1] = 4+1 = 5;d-lg [1d12+1] = 4+1 = 5
Ardium will rush to whatever bandit/farmer is still around and skewer them with his longsword.
lngswrd(Thac020) [1d20+1] = 19+1 = 20; d-s/m [1d8+1] = 4+1 = 5;d-lg [1d12+1] = 4+1 = 5
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Session 1: Red Larch
Unna
Unna attacks the bandit, attempting to prevent him from getting another attack in on Delgrot.
Long Sword [1d20] = 18 to hit [1d8] = 7 damage
Unna attacks the bandit, attempting to prevent him from getting another attack in on Delgrot.
Long Sword [1d20] = 18 to hit [1d8] = 7 damage
-
- Rider of Rohan
- Posts: 8427
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Red Larch
Jaroo continues to watch their backs as the party makes quick work of the attackers.
Re: Session 1: Red Larch
Initiative
Round 3
"Lay down your arms, miscreants!" urges Roderick as he lashes out with his long sword against the nearest farmer, who easily bats the strike aside with his club. (Round 2) With greater determination, the Avatar refocuses and slashes against the farmer a second time, who, again, is able to fend off the paladin's strike.
Just off to Rodericks' right, Alana strategically positions herself alongside Ardium and, casting 'Burning Hands,' touches her thumbs together with fingers spread, and sends a jet of searing flame in an arc that engulfs the tall, imposing farmer. The farmer screams in pain as the flames begin to wreak havoc on his flesh. Ardium, seeing the farmer still standing, quickly lashes out at the farmer in flames with his uncle's longsword, careful to avoid the blaze himself. The elf slices through the farmer's leather armor and, despite inflicting a serious wound, fails to drop the large farmer. (Round 2) Looking to end the threat, Ardium jabs at the lit farmer again, sinking the tip of his blade into the farmer's side. The farmer's leader succumbs to the multiple injuries inflicted upon him and violently crashes to the ground.
Nexus, seeing the farmers show their true colors, clutches his fleece and begins chanting his 'Phantasmal Force' spell, causing two strong looking vines to snake out of the trees and wrap themselves around the bandit farmer atop the embankment. A cry in horror from the bandit, who drops his sword and begins frantically clawing at his legs and upper torso suggesting it firmly believes it is being constricted by the local plant life. The farmer, however, looks at his bandit companion suspiciously, seemingly unaffected.
Unna forcefully interjects herself between Delgrot and the farmer, and connects with her targeted foe with a powerful slash with her longsword, nearly dropping him.
Delgrot takes advantage of the diversion and weakly steps back into the space Unna recently abandoned. In desperate need of healing, he casts 'Cure Light Wounds' upon himself, nearly restoring himself to full health.
Jaroo continues to watch their backs as the party makes quick work of the attackers.
The two farmers drop their clubs and carefully back away; the heavily wounded one almost killing himself as he stumbles down the embankment. "You win," they say, raising their hands in obvious surrender. As they turn, and prepare to outright flee, they look back over their shoulders, in part to make sure they're not being pursued, but also to call out to the bandit companion they're knowingly leaving behind.
"Sorry, Gery."
---
Actions?
---
Date: 19 Quintilis, Year 7102
Time: 09:56 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
Marching Orders
Scout:
- 3: Players
- 10: Bandit, Farmers
Round 3
"Lay down your arms, miscreants!" urges Roderick as he lashes out with his long sword against the nearest farmer, who easily bats the strike aside with his club. (Round 2) With greater determination, the Avatar refocuses and slashes against the farmer a second time, who, again, is able to fend off the paladin's strike.
Just off to Rodericks' right, Alana strategically positions herself alongside Ardium and, casting 'Burning Hands,' touches her thumbs together with fingers spread, and sends a jet of searing flame in an arc that engulfs the tall, imposing farmer. The farmer screams in pain as the flames begin to wreak havoc on his flesh. Ardium, seeing the farmer still standing, quickly lashes out at the farmer in flames with his uncle's longsword, careful to avoid the blaze himself. The elf slices through the farmer's leather armor and, despite inflicting a serious wound, fails to drop the large farmer. (Round 2) Looking to end the threat, Ardium jabs at the lit farmer again, sinking the tip of his blade into the farmer's side. The farmer's leader succumbs to the multiple injuries inflicted upon him and violently crashes to the ground.
Nexus, seeing the farmers show their true colors, clutches his fleece and begins chanting his 'Phantasmal Force' spell, causing two strong looking vines to snake out of the trees and wrap themselves around the bandit farmer atop the embankment. A cry in horror from the bandit, who drops his sword and begins frantically clawing at his legs and upper torso suggesting it firmly believes it is being constricted by the local plant life. The farmer, however, looks at his bandit companion suspiciously, seemingly unaffected.
Unna forcefully interjects herself between Delgrot and the farmer, and connects with her targeted foe with a powerful slash with her longsword, nearly dropping him.
Delgrot takes advantage of the diversion and weakly steps back into the space Unna recently abandoned. In desperate need of healing, he casts 'Cure Light Wounds' upon himself, nearly restoring himself to full health.
Jaroo continues to watch their backs as the party makes quick work of the attackers.
The two farmers drop their clubs and carefully back away; the heavily wounded one almost killing himself as he stumbles down the embankment. "You win," they say, raising their hands in obvious surrender. As they turn, and prepare to outright flee, they look back over their shoulders, in part to make sure they're not being pursued, but also to call out to the bandit companion they're knowingly leaving behind.
"Sorry, Gery."
---
Actions?
---
Date: 19 Quintilis, Year 7102
Time: 09:56 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
- Cool
Breezy
- None
- None
- GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1+6 = 7 | AC: 5/5 | Move: 4
- ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
- Rex | Unna | [Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
- shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
- Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
- Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
- onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
Marching Orders
Scout:
- TBD
- Delgrot
Jaroo
Unna
Alara
Nexus
Roderick
Ardiam
---
Samdarag
- TBD
-- Games --
- DM: In Development
Re: Session 1: Red Larch
"Halt!" calls out Roderick. "Stop right there, and you will be treated fairly! Try to flee, and we shall be forced to pursue with lethal force!"
If the bandits try to run, Roderick will pursue.
Long sword (THAC0 20): [1d20] = 1. Dmg (SM/L): [1d8] = 6 / [1d12] = 10
...with his customary level of success. Ugh. Has this guy even swung a sword before?
If the bandits try to run, Roderick will pursue.
Long sword (THAC0 20): [1d20] = 1. Dmg (SM/L): [1d8] = 6 / [1d12] = 10
...with his customary level of success. Ugh. Has this guy even swung a sword before?
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34075
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 1: Red Larch
Delgrot steps up on Unna's left and raises his hammer to attack the bandit that nearly killed him "Less yer surrenderin' I'm gonna use this." he indicates the hammer if the bandit wants to still fight he will attack.
Warhammer (20) [1d20] = 10 to hit, [1d4+1] = 4+1 = 5 s/m dmg, [1d4] = 3 lrg dmg
Warhammer (20) [1d20] = 10 to hit, [1d4+1] = 4+1 = 5 s/m dmg, [1d4] = 3 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 1: Red Larch
Unna
If the bandit attacks anyone Unna will attack him. "Drop your weapon now!"
Long Sword [1d20] = 18 to hit [1d8] = 3 damage
If the bandit attacks anyone Unna will attack him. "Drop your weapon now!"
Long Sword [1d20] = 18 to hit [1d8] = 3 damage
-
- Rider of Rohan
- Posts: 8427
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Red Larch
Jaroo quietly unwinds his sling and sets it spinning. If the retreating bandits do not heed the words of warning from the party he will let loose a stone...
To hit (+1 str) (20) [1d20+1] = 3+1 = 4
Sling damage (+1 str): S/M [1d4+2] = 3+2 = 5 / L [1d6+2] = 2+2 = 4
To hit (+1 str) (20) [1d20+1] = 3+1 = 4
Sling damage (+1 str): S/M [1d4+2] = 3+2 = 5 / L [1d6+2] = 2+2 = 4
Re: Session 1: Red Larch
Ardium sees no such constraint as he sees the blood dripping down his leg. He grabs his bow once again and fires a shot toward the more direct sighted fleeing farmer.
(I notice all the melee weapons are focused on the bandit(s), but some say the retreating ones, which may mean the farmer. I hope the arrow doesnt go toward a friendly. )
lngbow (thac0 20) [1d20+2] = 12+2 = 14 ; dam [1d6] = 3
(also, not sure if he gets a 2nd shot during retreating rounds like this?
if so, boom.
lngbow (thac0 20) [1d20+2] = 15+2 = 17 ; dam [1d6] = 6
(I notice all the melee weapons are focused on the bandit(s), but some say the retreating ones, which may mean the farmer. I hope the arrow doesnt go toward a friendly. )
lngbow (thac0 20) [1d20+2] = 12+2 = 14 ; dam [1d6] = 3
(also, not sure if he gets a 2nd shot during retreating rounds like this?
if so, boom.
lngbow (thac0 20) [1d20+2] = 15+2 = 17 ; dam [1d6] = 6
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Session 1: Red Larch
Alara strikes a suitable pose and calls out to the retreating farmers "Halt! Or you will give me no option but to call fire down upon you, far worse than your poor associate suffered"
If they continue to flee she will fire her sling at one:
Sling: to-hit [1d20+2] = 1+2 = 3, dmg [1d4+1] = 2+1 = 3
If they continue to flee she will fire her sling at one:
Sling: to-hit [1d20+2] = 1+2 = 3, dmg [1d4+1] = 2+1 = 3