Session 2: Return to the Citadel
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
We have business to discuss with Chief Durnn. We were told we needed to go this way to get to him. Were we given wrong directions? If you can just point us in the correct direction, we can be out of your way quickly. As he speaks, he slowly moves toward the goblins. He moves to the square diagonally forward to the left.
We have business to discuss with Chief Durnn. We were told we needed to go this way to get to him. Were we given wrong directions? If you can just point us in the correct direction, we can be out of your way quickly. As he speaks, he slowly moves toward the goblins. He moves to the square diagonally forward to the left.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Session 2: Return to the Citadel
Kelben heads towards the door that is located along the west wall still staying behind the targets for now.
Last edited by GreyWolfVT on Wed Jul 18, 2018 2:31 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
As she turns and sees that the party is downrange of a group of archers, she decides to improvise.
"Good, good! Always nice to see others keeping up their skills. We're looking for some humans that came here before. We hear that Chief Durnn knows more." She smiles as pleasantly as a large cat can and continues. "We also seem to be in need of a translator. Someone who can help smooth difficult situations like this. Do you know anyone who might want the job?" At this she rubs her fingers together in the universal sign of getting paid.
As she turns and sees that the party is downrange of a group of archers, she decides to improvise.
"Good, good! Always nice to see others keeping up their skills. We're looking for some humans that came here before. We hear that Chief Durnn knows more." She smiles as pleasantly as a large cat can and continues. "We also seem to be in need of a translator. Someone who can help smooth difficult situations like this. Do you know anyone who might want the job?" At this she rubs her fingers together in the universal sign of getting paid.
Re: Session 2: Return to the Citadel
Target Practice?
"We have business to discuss with Chief Durnn, and were told we needed to go this way to get to him," Klilxuac starts, when Sky settles in behind the dragonborn and, smiling as pleasantly as a large cat can. "We also seem to be in need of a translator. Someone who can help smooth difficult situations like this. Do you know anyone who might want the job?" she purrs, rubbing her furred fingers together in the universal sign of getting paid.
The goblins look at the tabaxi's gesture curiously. The glance at each other, then look back over at the Sky's hands, then each other... seemingly unsure what the bard is attempting to convey.
Kelben takes advantage of this distraction to sneak past the targets lining the near wall and finds himself mere feet away from the wall on the left. After a brief huddle, where the goblins whispered in their native tongue, the middle goblin points to the door behind him. "Durnn dat way," he says. "But we not let you just pass, unless you --" and it begins rubbing its fingers together.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:54 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"We have business to discuss with Chief Durnn, and were told we needed to go this way to get to him," Klilxuac starts, when Sky settles in behind the dragonborn and, smiling as pleasantly as a large cat can. "We also seem to be in need of a translator. Someone who can help smooth difficult situations like this. Do you know anyone who might want the job?" she purrs, rubbing her furred fingers together in the universal sign of getting paid.
The goblins look at the tabaxi's gesture curiously. The glance at each other, then look back over at the Sky's hands, then each other... seemingly unsure what the bard is attempting to convey.
Kelben takes advantage of this distraction to sneak past the targets lining the near wall and finds himself mere feet away from the wall on the left. After a brief huddle, where the goblins whispered in their native tongue, the middle goblin points to the door behind him. "Durnn dat way," he says. "But we not let you just pass, unless you --" and it begins rubbing its fingers together.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:54 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
The sorcerer looks back at the tabaxi. Sky... he begins, before rubbing his fingers together and pointing at the goblins.
The sorcerer looks back at the tabaxi. Sky... he begins, before rubbing his fingers together and pointing at the goblins.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben looks to the others talking the negotiations for "price" and shakes his head no, when the goblins indicate they want coin, and points to back to Qelgrax & Sky. As if indicating it's on them this time to pay. The gnome then attempts to make his way to the door in front of him in the wall on the left.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
"Ah, now we're talking! I think eight silver for the three of you sounds fair. Of course, you would get four since you did the negotiating."
Sky starts counting out silver, slowly dropping it from one paw to another.
"Ah, now we're talking! I think eight silver for the three of you sounds fair. Of course, you would get four since you did the negotiating."
Sky starts counting out silver, slowly dropping it from one paw to another.
Re: Session 2: Return to the Citadel
The Bribe
Klilxuac looks back at Sky and begins rubbing his fingers together, like the middle goblin. "Ah, now we're talking! I think eight silver for the three of you sounds fair," the tabaxi starts. "Of course, you would get four since you did the negotiating." she says to the middle goblin, who has proven to be at least roughly fluent in the common tongue.
As Sky starts counting out silver, slowly dropping it from one paw to another... an act which causes the goblins to crowd together, anxiously awaiting their payout.
Kelben, taking advantage of the distraction, is able to easily creep forward and the rogue finds himself standing in front of a familiar stone door with an iron pull ring. It appears to be unlocked.
Hargrem and Meepo remain content to wait out of view in the hallway the group originally entered from.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:55 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Klilxuac looks back at Sky and begins rubbing his fingers together, like the middle goblin. "Ah, now we're talking! I think eight silver for the three of you sounds fair," the tabaxi starts. "Of course, you would get four since you did the negotiating." she says to the middle goblin, who has proven to be at least roughly fluent in the common tongue.
As Sky starts counting out silver, slowly dropping it from one paw to another... an act which causes the goblins to crowd together, anxiously awaiting their payout.
Kelben, taking advantage of the distraction, is able to easily creep forward and the rogue finds himself standing in front of a familiar stone door with an iron pull ring. It appears to be unlocked.
Hargrem and Meepo remain content to wait out of view in the hallway the group originally entered from.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:55 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- Sky Persuasion (12): [1d20+5] = 12+5 = 17 -- success
Kelben Stealth (14): [1d20+6] = 16+6 = 22 -- success
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben pulls the door open to see what happens after a quick check for traps naturally.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
Buying a bit more time for Kelben to be roguish, Sky drops a coin to the ground. "Oops! Where was I? Right. One...two...three..."
Buying a bit more time for Kelben to be roguish, Sky drops a coin to the ground. "Oops! Where was I? Right. One...two...three..."
Re: Session 2: Return to the Citadel
Goblin Stockade
Sky, in an effort to distract the three goblin archers, drops a coin on the ground, over the ledge on the goblin side, then continues counting out the coins he's willing to share with the archers for information, and hopeful passage.
Kelben, continues his roguish ways, and when the goblins drop to collect the dropped coin, gives the side door a quick once-over, and once it's deemed safe, pulls it fully open... with remarkable quiet. Peering inside, the gnome notices squalor reigns in the new low-ceilinged room beyond the door. A large iron spike is driven into the floor near the door, and a small iron cage is set farther back.
Three kobolds are bound with crude rope to the iron spike, and a battered gnome lies in the cage, which is almost too small for him. All four remain relatively quiet as they adjust their eyes as more light spills into the more dimly lit room they're being confined in. Several sets of corroded manacles are connected to the walls, and some still bind a few crumbling skeletons.
Hargrem and Meepo remain content to wait out of view in the hallway the group originally entered from.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:56 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Sky, in an effort to distract the three goblin archers, drops a coin on the ground, over the ledge on the goblin side, then continues counting out the coins he's willing to share with the archers for information, and hopeful passage.
Kelben, continues his roguish ways, and when the goblins drop to collect the dropped coin, gives the side door a quick once-over, and once it's deemed safe, pulls it fully open... with remarkable quiet. Peering inside, the gnome notices squalor reigns in the new low-ceilinged room beyond the door. A large iron spike is driven into the floor near the door, and a small iron cage is set farther back.
Three kobolds are bound with crude rope to the iron spike, and a battered gnome lies in the cage, which is almost too small for him. All four remain relatively quiet as they adjust their eyes as more light spills into the more dimly lit room they're being confined in. Several sets of corroded manacles are connected to the walls, and some still bind a few crumbling skeletons.
Hargrem and Meepo remain content to wait out of view in the hallway the group originally entered from.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:56 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben tries to signal Sky and Klilxuac that there are captives inside the door he just opened using some hand signals holding up 3 fingers and pointing towards Meepo then one finger and pointing at himself. The gnome leaves the door alone for the moment wondering if they can free these prisoners or not or if they should wait until the meet the goblin leader.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
Sky notices Kelben's movements and tries to make sense of them. "Three kobolds and a gnome walk into a bar? More gnome jokes? I don't get it." She turns back to the archers and finishes counting out the coins. "Ok then. How far is Chief Durnn?"
Sky notices Kelben's movements and tries to make sense of them. "Three kobolds and a gnome walk into a bar? More gnome jokes? I don't get it." She turns back to the archers and finishes counting out the coins. "Ok then. How far is Chief Durnn?"
Re: Session 2: Return to the Citadel
Goblin Stockade
Sky continues to slowly trickle out the coins. "How far is Chief Durnn?" she asks when parting with the last coin.
The goblins, having collected their coins, look up to address their feline friend. "Is through that door, then that way. Not far." the one says -- then, they spot Kelben standing by the open door. "Maan! Dar agaan o druuc?" one shouts.
All three goblins turn to face the gnome rogue and ready their loaded bows.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:57 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Sky continues to slowly trickle out the coins. "How far is Chief Durnn?" she asks when parting with the last coin.
The goblins, having collected their coins, look up to address their feline friend. "Is through that door, then that way. Not far." the one says -- then, they spot Kelben standing by the open door. "Maan! Dar agaan o druuc?" one shouts.
All three goblins turn to face the gnome rogue and ready their loaded bows.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:57 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
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- GreyWolfVT
- Wants a special title like Scott
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Re: Session 2: Return to the Citadel
Kelben shuts the door enough so it looks closed "Sorry I was looking for a place to relieve my bladder." he says back to the goblins and to add to it he acts like he has to urinate badly doing a "pee dance." as it were.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Make a 'persuasion' roll for me, please.GreyWolfVT wrote:Kelben shuts the door enough so it looks closed "Sorry I was looking for a place to relieve my bladder." he says back to the goblins and to add to it he acts like he has to urinate badly doing a "pee dance." as it were.
[/ooc]
Last edited by dmw71 on Mon Jul 23, 2018 2:54 pm, edited 1 time in total.
Reason: Edit: Added image.
Reason: Edit: Added image.
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
The dragonborn quickly speaks with the goblins, trying to cover for his friend. You know gnomes, tiny bladders and they have to pee all the time! This one is barely housebroken. We really can't take him anywhere.
The dragonborn quickly speaks with the goblins, trying to cover for his friend. You know gnomes, tiny bladders and they have to pee all the time! This one is barely housebroken. We really can't take him anywhere.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 2: Return to the Citadel
Goblin Stockade
"Khruun! Daan duuch mel rhaakluugaan," the seeming goblin leader, in the middle, snarls angrily. "Khruun draach!"
The gnome rogue, acting like he has to urinate badly, now stands on the outside of a mostly closed door while the trio pull back their bows, all aimed in his direction.
---
You were so close, Scott.
We're entering combat. Please declare all actions and movements.
---
Date: 13 Flamerule 1489
Time: 15:58 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Khruun! Daan duuch mel rhaakluugaan," the seeming goblin leader, in the middle, snarls angrily. "Khruun draach!"
The gnome rogue, acting like he has to urinate badly, now stands on the outside of a mostly closed door while the trio pull back their bows, all aimed in his direction.
---
You were so close, Scott.

We're entering combat. Please declare all actions and movements.
---
Date: 13 Flamerule 1489
Time: 15:58 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
Sky, move back! The dragonborn takes a step back before doing the most dragonly thing possible- breathing fire at the goblins!
Sky, move back! The dragonborn takes a step back before doing the most dragonly thing possible- breathing fire at the goblins!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben attempts a cunning move by throwing a pair of daggers at the goblin archers.
not sure if this is correct since i have not used my daggers yet. Here goes nothing...
not sure if this is correct since i have not used my daggers yet. Here goes nothing...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling