Session 2: Return to the Citadel
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: Session 2: Return to the Citadel
Kelben lets the others fuss over what the barrel with pipes in it are as the door appears to be crowded "I really don't know what that thing is I can't even get a look at the thing with how everyone is rushing into the door."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Keg
"What the heck is this?" Klilxuac wonders as he enters the room with his glowing pebble and visually inspects the iron contraption. It appears to be a upright iron barrel, held into place by the connecting, rusty pipes which protrude through fitted holes in the stone floor. The dragonborn notices, a wide metallic bung serves as a stopper at the top of the vessel. Kelben and Sky keep watch in the hallway outside.
---
No rush with the holiday, but my weekend will be pretty low-key so just wanted to respond to the most recent action and maybe spur things along since I had the time.
Actions?
---
Date: 13 Flamerule 1489
Time: 13:38 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"What the heck is this?" Klilxuac wonders as he enters the room with his glowing pebble and visually inspects the iron contraption. It appears to be a upright iron barrel, held into place by the connecting, rusty pipes which protrude through fitted holes in the stone floor. The dragonborn notices, a wide metallic bung serves as a stopper at the top of the vessel. Kelben and Sky keep watch in the hallway outside.
---
No rush with the holiday, but my weekend will be pretty low-key so just wanted to respond to the most recent action and maybe spur things along since I had the time.
Actions?
---
Date: 13 Flamerule 1489
Time: 13:38 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
Re: Session 2: Return to the Citadel
Seeing no immediate danger, Hargrem exits the room to allow the others to examine the keg. He silently wonders to himself if it’s full of ale. If so, he may need to empty his water skin and obtain more spirited drink. He awaits the others in the hall.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
The sorcerer will listen closely to determine if he can hear any moving substances. He will then feel the sides to check the temperature, before finally rapping on the side to determine if/ how much fluid may be in it.
The sorcerer will listen closely to determine if he can hear any moving substances. He will then feel the sides to check the temperature, before finally rapping on the side to determine if/ how much fluid may be in it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 2: Return to the Citadel
Keg
Klilxuac listens closely at the keg, but the contents, if any, are still without provocation. The dragonborn feels the side of the vessel and the iron is cold to the touch.
The sound of sloshing liquid, from roughly the midpoint of the barrel, is heard when the sorcerer raps gently on its side. Outside the room, Hargrem joins Kelben and Sky in their diligent watch.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:39 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Klilxuac listens closely at the keg, but the contents, if any, are still without provocation. The dragonborn feels the side of the vessel and the iron is cold to the touch.
The sound of sloshing liquid, from roughly the midpoint of the barrel, is heard when the sorcerer raps gently on its side. Outside the room, Hargrem joins Kelben and Sky in their diligent watch.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:39 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
After uncharacteristically waiting patiently to see inside, Sky peeks her head in. "So...what's in the keg? Where's the tap? Maybe it's not for drinking? I've heard tales of water systems being configured to wash out waste."
She makes a point of sniffing around the room.
After uncharacteristically waiting patiently to see inside, Sky peeks her head in. "So...what's in the keg? Where's the tap? Maybe it's not for drinking? I've heard tales of water systems being configured to wash out waste."
She makes a point of sniffing around the room.
Re: Session 2: Return to the Citadel
Keg
While Klilxuac continues his investigation, Sky peeks her head inside the room. "So...what's in the keg? Where's the tap? Maybe it's not for drinking? I've heard tales of water systems being configured to wash out waste," she rattles off as a series of rhetorical questions. The tabaxi sniffs around the room and takes in a whiff of dank, dusty air and a mildew smell. The tank smells of iron, and rust, but its contents either don't carry a scent, or are not strong enough to permeate through the thin iron walls of its container. Hargrem and Kelben continue their watch.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:40 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
While Klilxuac continues his investigation, Sky peeks her head inside the room. "So...what's in the keg? Where's the tap? Maybe it's not for drinking? I've heard tales of water systems being configured to wash out waste," she rattles off as a series of rhetorical questions. The tabaxi sniffs around the room and takes in a whiff of dank, dusty air and a mildew smell. The tank smells of iron, and rust, but its contents either don't carry a scent, or are not strong enough to permeate through the thin iron walls of its container. Hargrem and Kelben continue their watch.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:40 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben having an odd feeling about the keg "I'f you truly wish to find out what is inside the keg then someone poke a hole it the thing with a blade."
Last edited by GreyWolfVT on Wed May 30, 2018 12:52 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
So...it appears there is some sort of cool liquid inside. There is something here on the top we can open. Korin Kelben, would you care to examine this for traps? Then we can decide if we are interested in doing anything further with it.
So...it appears there is some sort of cool liquid inside. There is something here on the top we can open. Korin Kelben, would you care to examine this for traps? Then we can decide if we are interested in doing anything further with it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben "Sure let me take a look at the keg." the gnome will check the keg for any signs of a trap. Perception [1d20+1] = 7+1 = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Keg
Kelben is called upon to inspect the wide metallic bung for a trap, and deems it to be safe.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:41 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Kelben is called upon to inspect the wide metallic bung for a trap, and deems it to be safe.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:41 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
Re: Session 2: Return to the Citadel
Keg
The group contemplates their next move. Outside in the hallway, Sky believes she hears a faint whimpering sound coming from beyond the unexplored wooden door on the far wall.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:42 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
The group contemplates their next move. Outside in the hallway, Sky believes she hears a faint whimpering sound coming from beyond the unexplored wooden door on the far wall.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 13:42 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben heeds his own advice and takes out a dagger and stabs a small hole near the top of the keg to see what comes out.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Round 0
Kelben, believing the keg to be free from traps, produces one of his daggers and stabs a small hole near the top of the vessel.
A burst of steam is released where the keg is breached, and a small, icy imp-looking creature bursts forth! Immediately followed by a second imp-looking creature that has a cloud or mist-like appearance.
The two, small goblin-sized creatures shriek, and while you can't tell if this shrill sound is meant as an attempt to communicate, but it certainly feels evil.
While Sky and Hargrem, still in the hallway, do not initially see what's taking place inside the room, the bursting sound of steam escaping and the evil shrieking sounds definitely capture their attention!
---
I will need everyone to:
Note, the targets will have the advantage of some degree of cover if attacked by either Sky or Hargrem from the hallway outside.
---
Date: 13 Flamerule 1489
Time: 13:43 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Kelben, believing the keg to be free from traps, produces one of his daggers and stabs a small hole near the top of the vessel.
A burst of steam is released where the keg is breached, and a small, icy imp-looking creature bursts forth! Immediately followed by a second imp-looking creature that has a cloud or mist-like appearance.
The two, small goblin-sized creatures shriek, and while you can't tell if this shrill sound is meant as an attempt to communicate, but it certainly feels evil.
While Sky and Hargrem, still in the hallway, do not initially see what's taking place inside the room, the bursting sound of steam escaping and the evil shrieking sounds definitely capture their attention!
---
I will need everyone to:
- Roll for initiative;
- Provide any actions; and/or
- Movement
Note, the targets will have the advantage of some degree of cover if attacked by either Sky or Hargrem from the hallway outside.
---
Date: 13 Flamerule 1489
Time: 13:43 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3, 2 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben not entirely sure what to do now holds off attacking anything unless it makes a move to attack him. He tries talking to the creatures cycling through the languages he knows asking the same question "I freed you we mean you no harm. Who might the two of you be?" if he does get attacked the gnome will merely back out of the door and into the hallway.
Initiative [1d20+2] = 13+2 = 15
Initiative [1d20+2] = 13+2 = 15
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Hargrem
Alert for any sign of danger, Hargrem heard the sound of the escaping steam, but was then alerted to something more sinister. From the hallway, he heard the gnome speak to some unseen creature, so the cleric felt it imperative to see what may be the matter. A simple keg that produces sentient beings? That was no beer keg at all! he thought to himself. The cleric was very disappointed in that realization.
He moved into a better position to see what was happening in the room, and saw the two imps threatening Kelben and Klilxuac. He readied his shield and started to chant in an unknown language of the gods. A burst of flame reached out from his shield as it struck out at the icy imp.
Alert for any sign of danger, Hargrem heard the sound of the escaping steam, but was then alerted to something more sinister. From the hallway, he heard the gnome speak to some unseen creature, so the cleric felt it imperative to see what may be the matter. A simple keg that produces sentient beings? That was no beer keg at all! he thought to himself. The cleric was very disappointed in that realization.
He moved into a better position to see what was happening in the room, and saw the two imps threatening Kelben and Klilxuac. He readied his shield and started to chant in an unknown language of the gods. A burst of flame reached out from his shield as it struck out at the icy imp.
- Monsieur Rose
- Rider of Rohan
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Re: Session 2: Return to the Citadel
Sky
Sky is reaching for the whispering door when the shrieking begins. Her first thought is that the thing on the other side knew she was coming, her second thought was that the shrieking was too loud. "Ahh! What did you do?" Sky peeks her head around the corner to the keg room, but only her head so as to not block access.
Sky is reaching for the whispering door when the shrieking begins. Her first thought is that the thing on the other side knew she was coming, her second thought was that the shrieking was too loud. "Ahh! What did you do?"
- Scott308
- Guy Who Gamed With The Famous People
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Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
Sensing evil emanating from the creatures escaping from the metal keg, the sorcerer realizes he is trapped in the small room with them, making it much more difficult for him to accomplish anything. Manipulating the forces of chaos in order to give himself a better chance of succeeding, he hurls a bolt of fire at the icy creature.
Sensing evil emanating from the creatures escaping from the metal keg, the sorcerer realizes he is trapped in the small room with them, making it much more difficult for him to accomplish anything. Manipulating the forces of chaos in order to give himself a better chance of succeeding, he hurls a bolt of fire at the icy creature.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 2: Return to the Citadel
Initiative Order
Round 1
Unsure what to expect from the small, goblin-sized imp creatures that burst forth from the punctured keg, Sky, from the hallway, readies her crossbow and Kelben, hoping to be able to communicate with the creatures, prepares to dodge if his efforts are unsuccessful.
The intentions of the imp-like creatures quickly becomes apparent as they reach out and claw at those nearest them, with the steam form lashing out at Kelben and the ice form doing the same at Klilxuac. The rogue, preparing to dodge, manages to successfully avoid what otherwise would have been a successful rake attempt. The sorcerer is less successful, however, and feels a sharp slash in his forearm, followed by an instant of shooting cold. (-5: -3 slashing, -2 cold). Sky, with her hand crossbow readied, lets loose a bolt at the steam creature directly in front of her and, with a near perfect shots, admires her quarrel as it sinks into the creatures backside and elicits a pained scream in some foreign, but decidedly evil, tongue.
Sensing evil emanating from the creatures escaping from the metal keg, Klilxuac, manipulating the forces of chaos, hurls a bolt of fire at the icy creature which clawed at him moments earlier, and watches as his target reel in horror as the fleck of fire flutters past it, narrowly missing its iced form. It, too, shrieks angrily.
Hargrem steps forward, arriving at the entryway, and a burst of flame-like radiance, originating from the cleric's shield, descends upon the steam creature directly in front of him. Despite not being prepared for the strike, the steam imp appears to fight off the effects of the radiant spell. Sky and Kelben find themselves in the position of acting before the imp-like creatures.
---
Moving to Round 2.
(Note, as the steam creature is directly in front of both Sky and Hargrem, I had them target it (instead of ice) contrary to what was posted.)
Please declare all Movement and any Actions (reactions, bonus, readied).
---
Date: 13 Flamerule 1489
Time: 13:44 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Sky (23)
- Kelben (15)
- Ice & Steam (13)
- Klilxuac (10)
- Hargrem (9)
Round 1
Unsure what to expect from the small, goblin-sized imp creatures that burst forth from the punctured keg, Sky, from the hallway, readies her crossbow and Kelben, hoping to be able to communicate with the creatures, prepares to dodge if his efforts are unsuccessful.
The intentions of the imp-like creatures quickly becomes apparent as they reach out and claw at those nearest them, with the steam form lashing out at Kelben and the ice form doing the same at Klilxuac. The rogue, preparing to dodge, manages to successfully avoid what otherwise would have been a successful rake attempt. The sorcerer is less successful, however, and feels a sharp slash in his forearm, followed by an instant of shooting cold. (-5: -3 slashing, -2 cold). Sky, with her hand crossbow readied, lets loose a bolt at the steam creature directly in front of her and, with a near perfect shots, admires her quarrel as it sinks into the creatures backside and elicits a pained scream in some foreign, but decidedly evil, tongue.
Sensing evil emanating from the creatures escaping from the metal keg, Klilxuac, manipulating the forces of chaos, hurls a bolt of fire at the icy creature which clawed at him moments earlier, and watches as his target reel in horror as the fleck of fire flutters past it, narrowly missing its iced form. It, too, shrieks angrily.
Hargrem steps forward, arriving at the entryway, and a burst of flame-like radiance, originating from the cleric's shield, descends upon the steam creature directly in front of him. Despite not being prepared for the strike, the steam imp appears to fight off the effects of the radiant spell. Sky and Kelben find themselves in the position of acting before the imp-like creatures.
---
Moving to Round 2.
(Note, as the steam creature is directly in front of both Sky and Hargrem, I had them target it (instead of ice) contrary to what was posted.)
Please declare all Movement and any Actions (reactions, bonus, readied).
---
Date: 13 Flamerule 1489
Time: 13:44 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 14:32)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration: 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration: 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14-5 = 9 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic: Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Turn Undead, Preserve Life)
- 1st: Divine Domain: Disciple of Life
---
Marching Orders
Scout- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- Initiative: Ice & Steam [1d20] = 13
Steam vs K (Dis.) (AC: 13): [1d20+2] = 2+2 = 4, [1d20+2] = 19+2 = 21, Claw: [1d4+1] = 3+1 = 4, Fire: [1d4] = 2 -- miss
Ice vs K (AC: 15): [1d20+3] = 13+3 = 16, Claw: [1d4+1] = 2+1 = 3, Cold: [1d4] = 2 -- hit (-5)
Sky vs Steam (AC: 10): [1d20+5] = 19+5 = 24, [1d6+3] = 6+3 = 9 -- hit
Steam Dex Save vs DC 13 (+0): [1d20] = 14 -- success
- Languages: Gnomish, Common, Celestial
Last edited by dmw71 on Tue Jun 05, 2018 12:53 am, edited 3 times in total.
Reason: Edit: Fixed 'list' formatting, added Klilxuac's breath weapon, added quantity to Sky's 'bardic inspiration' feature.
Reason: Edit: Fixed 'list' formatting, added Klilxuac's breath weapon, added quantity to Sky's 'bardic inspiration' feature.
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- Scott308
- Guy Who Gamed With The Famous People
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Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
Trapped and bleeding, the sorcerer has no option but to fight back. Hurling another fiery bolt at the icy creature, he adjusts his aim a bit to counter his narrow miss a few seconds earlier.
Trapped and bleeding, the sorcerer has no option but to fight back. Hurling another fiery bolt at the icy creature, he adjusts his aim a bit to counter his narrow miss a few seconds earlier.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson