B S (III)
Re: B S (III)
Welcome, LtTibbles!
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Re: B S (III)
Have a great Memorial Day Weekend everyone!
Try to remember what it is all about if you can, and a big Thank You to any and all here who have served!
Try to remember what it is all about if you can, and a big Thank You to any and all here who have served!

Re: B S (III)
Yes! All this!OGRE MAGE wrote:Have a great Memorial Day Weekend everyone!
Try to remember what it is all about if you can, and a big Thank You to any and all here who have served!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: B S (III)
Not trying to put the cart before the horse... but...
Personally, what I am interested in after the presumably successful attempt to liberate the herb plantation, Monocar would be interested in the following.
1) With permission and complete cooperation with the Phanatons, cut a road more or less from beachtown to the burned-out village which could later be extended directly up to the plantation which will hopefully yield food for the town.
2) In conjunction with 1, cut a ditch along the road to bring irrigation to beachtown which should help crops and also relieve the waterbarers in general. This could even work later for the establishment of mills along the way in the future assuming we make the initial waterway big enough.
3) Make a map... specifically gather a large group and explore the coast and circumnavigate the shore so that we can get an idea of just how big the island is, hopefully finding some points of interest along the way that don't kill us. This would be a scout only mission, but i would suggest bringing some healing along since it could be a long trip.
Personally, what I am interested in after the presumably successful attempt to liberate the herb plantation, Monocar would be interested in the following.
1) With permission and complete cooperation with the Phanatons, cut a road more or less from beachtown to the burned-out village which could later be extended directly up to the plantation which will hopefully yield food for the town.
2) In conjunction with 1, cut a ditch along the road to bring irrigation to beachtown which should help crops and also relieve the waterbarers in general. This could even work later for the establishment of mills along the way in the future assuming we make the initial waterway big enough.
3) Make a map... specifically gather a large group and explore the coast and circumnavigate the shore so that we can get an idea of just how big the island is, hopefully finding some points of interest along the way that don't kill us. This would be a scout only mission, but i would suggest bringing some healing along since it could be a long trip.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: B S (III)
Wait, I know -- this is Pitfall! In the next room, we'll just have to jump onto three crocodiles' heads to get across.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
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Re: B S (III)
Haha! Nice!
Man, I loved that game!!!!
Man, I loved that game!!!!
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Re: B S (III)
I like how the dumbest fighter I have ever seen is coming up with the best ideas out here.Bluehorse wrote:Not trying to put the cart before the horse... but...
Personally, what I am interested in after the presumably successful attempt to liberate the herb plantation, Monocar would be interested in the following.
1) With permission and complete cooperation with the Phanatons, cut a road more or less from beachtown to the burned-out village which could later be extended directly up to the plantation which will hopefully yield food for the town.
2) In conjunction with 1, cut a ditch along the road to bring irrigation to beachtown which should help crops and also relieve the waterbarers in general. This could even work later for the establishment of mills along the way in the future assuming we make the initial waterway big enough.
3) Make a map... specifically gather a large group and explore the coast and circumnavigate the shore so that we can get an idea of just how big the island is, hopefully finding some points of interest along the way that don't kill us. This would be a scout only mission, but i would suggest bringing some healing along since it could be a long trip.

But seriously, please keep track of these things for the future. Just in case any of you actually make it back from the slavers camp.

Re: B S (III)
LOL! The character is the dumb one... please, keep that in mind!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
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Re: B S (III)

I still have a few players that aren't checking their private threads. I will assure you that you will get MUCH more out of this game once you learn to use your private threads to your advantage.
Please take a look at them soon if you think you might be the guilty party.

Re: B S (III)
LOL! When your partner in crime is getting sick of your bullshit!Urson wrote:Luther
Luther refuses to react to Monocar's comment. He listens attentively to Lightfinger, keeping one eye on their surroundings.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: B S (III)
Maybe Marge should put herself through Druid School like Wes had to. See how she like paying off some of those tuition fees. Wes is still going to be making payments when he's the Great Druid.Marge looks at the druid like she doesn't necessarily want to say anything, but she does anyway.
"Oh no, that's quite all right Wes. Each of us knows how to work hard out here. We don't need any help with the heavy lifting. You two can just keep an eye out for us and don't worry about doing any actual labor."
It is hard to tell if the strange woman is being sarcastic or not, but dealing with her a few times now, Wes starts to develop his own theory. He gets the impression that when she is in her position of leadership, and in front of her workers, she really puts on an extra flare of command. But when he has seen her around the town, she has been much more cordial to him and the others. He wonders if she doesn't respect the fact that some folks can just "create" water for the town without putting in any back breaking work to obtain it.

Chance of being Suprised: 33%
Re: B S (III)
Luther's less tired of Monologue's bullshit and more not surprised by anything the big galoot says anymore.
FA FO
Re: B S (III)
That bright green slime in the maze.... Was this inspired by the toy Green Slime? Used to come in a small garbage can-looking container when I was a kid? It seems to have a lot of the same characteristics.
"There is no spoon."
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Re: B S (III)
Are you looking at my notes again? 

Re: B S (III)




Although, now that I think about it. A great big vat of that stuff would be damned dangerous. At least as bad as quicksand.
"There is no spoon."
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Re: B S (III)
I knew it! We're playing 5e! Explains all the house rules!OGRE MAGE wrote:Yes, the level thing works sorta like that. Don't worry though. I'm sure you'll be fine. Together you two are like.....5th level.

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Re: B S (III)
Just don't ask for one of your 3 death saves. 

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Re: B S (III)
The new thing is coming down the trail from the North, right? Following the first Ogre?