IC I

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GreyWolfVT
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Re: IC I

#161 Post by GreyWolfVT »

Nerith "Well now lets check on your friend then shall we?" the outdoors-man says to Elerik seeing the mage still unconscious he wonders what exactly did the goblins do to the mage. "Guess they really hit him hard to be out this long."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#162 Post by Bigtaff »

Elerik

"He was unconscious the whole time we were tied up."
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Re: IC I

#164 Post by hammerHead »

Preacher Cardicus

Perhaps he is tracking a powerful spell and will return to consciousness when he has it. I have heard rumors of such strange things.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#165 Post by Bigtaff »

Elerik

"If we are making camp I can take the first watch?"
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thirdkingdom
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Re: IC I

#166 Post by thirdkingdom »

Yarthmont 12, AC 1000
Hex 26.22
Subhex 0506


The night passes without incident, although the spring weather finally catches up with the party, and a light rain begins to fall around 4 am. It is still raining when day breaks, three hours later, and the more weatherwise amongst the adventurers are opine that it is likely to continue raining for most of the day. It shouldn't affect travel, too much -- the rain is relatively mild, more of a mist, really -- but it might make it more difficult to espy lurking enemies or hamper potential missile fire.
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Re: IC I

#167 Post by GreyWolfVT »

Nerith looks unfavorably at the weather "I'd like to keep on moving but this rain will make it a bit more difficult to spot foes and won't help if we used ranged weapons. Perhaps we find a drier location to wait the rain out?" he suggests and asks the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Bigtaff
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Re: IC I

#168 Post by Bigtaff »

Elerik

"That is fine with me if you are not on a time frame to complete your journey?"

He squints into the gloom, pulling a face as he gets wetter by the minute.
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Re: IC I

#169 Post by GreyWolfVT »

Nerith "We didn't really have any time frame limitations. At least not the terms I remember."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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ybn1197
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Re: IC I

#170 Post by ybn1197 »

Bodhi becomes very fitful strapped to the litter before coming around to consciousness. "Goblins!" he hollers before. "Let me go you foul despicable creatures. You have no idea of the magical might you are enraging at this moment!"
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Re: IC I

#171 Post by Bigtaff »

Elerik

Calling to the others, "Hey, the mage is waking up!"

He runs over and begins helping untie the struggling wizard
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Re: IC I

#172 Post by GreyWolfVT »

Nerith goes to check on the mage "Hey whoa there calm down. I do take offense to being called a goblin you know. If you'd stop struggling It'd be easier cut you free." the outdoors-man sets to freeing the mage and removing the litter from the mule glad to be done using it. "Bodhi pleased to meet you I am Nerith Ashsurge." he greets the fitful mage.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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ybn1197
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Re: IC I

#173 Post by ybn1197 »

Bodhi looks around, regaining his senses. "My deepest apologies," he says to Elerik and Nerith. "The last thing I remember is Elerik and myself being way-laid by that group of goblins. Apparently they realized I was man of mysticism and re-leaved me of my senses by way of a large blunt object to the back of my head." He turns to Elerik. "I am assuming we have Nerith and his compatriots (?) to thank for our release?"
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Re: IC I

#174 Post by Bigtaff »

Elerik

"Indeed we do. They killed several of our captors and drove the rest off into the forest."
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Re: IC I

#175 Post by GreyWolfVT »

Nerith "Yes for the most part, we did take part in scaring off the goblins. Sometimes barbarian tactics work against the green skins. We charged in and they took flight leaving trails of urine and a tied up knocked out mage."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#176 Post by hammerHead »

Preacher Cardicus

Elerik can take first watch (I was doing it). Also, there's something powerful about 2 clerics in a group. It facilitates 2 separate squads, each with its own cleric. I've seen it before: front and back; left and right - Just food for thought, says the preacher. Bodhi the Wizard, welcome to the adventure. I am Preacher Cardicus, he adds.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#177 Post by Rex »

Drust

"Yes, welcome all. I agree that 2 clerics is a good thing. I would like to take a night off from watch and try to rest up my arrow wound."
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Re: IC I

#178 Post by hammerHead »

Preacher Cardicus

I will take 3rd watch for Drust, says the preacher.
But what you really need, Drust, is a CLW. I happen to have one.

Here, have some healing; CLW=[1d8] = 8
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#179 Post by GreyWolfVT »

Nerith "I'll take watch as well, being that I don't have spells to study or pray for. I can be of use for a watch shift."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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thirdkingdom
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Re: IC I

#180 Post by thirdkingdom »

Yarthmont 11, AC 1000
Hex 26.22
Subhex 0506


The day passes uneventfully as the adventurers camp, keeping a small fire going to keep off the slight spring chill that comes with the rain. Apparently any nearby threats have also decided to hunker down, as they spend the day in peace, getting to know each other. The rain finally stops around six in the evening.
Encounter during the day/night: http://orokos.com/roll/615534: 2#1d12 8 9

Yarthmont 12, AC 1000
Hex 26.22
Subhex 0506


The new day brings clear skies, and the adventurers rise early and begin to plot their next move.
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