XIII. Goblin Halls: Third Trip
- AleBelly
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Re: XIII. Goblin Halls: Third Trip
Sorry, Dave, I thought I had posted an action last round, but it turns out I didn't! I would have had Canun do exactly what you said anyway.
Canun kicks the group awake, perhaps enjoying the task a bit too much. He speaks directly to Vernon - "Hey, boy, quit sleeping on the job! We've got work to do!"
"Bind the sleeping red-robes. They'll have a lot to tell us..."
Canun kicks the group awake, perhaps enjoying the task a bit too much. He speaks directly to Vernon - "Hey, boy, quit sleeping on the job! We've got work to do!"
"Bind the sleeping red-robes. They'll have a lot to tell us..."
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Re: XIII. Goblin Halls: Third Trip
AdaRue yawns and rises at the too-persistant nudging. Thanks for another nap, Keebler. She pulls out a rope and her scissors and starts binding the hands of the sleeping attackers.
I don't wanna go to... Huh? What!? What happened? Once reoriented, Vernon gets up and helps, relieving the Crimson Cloakers of weapons and valuables. If AdaRue is right, and these guys were run out of Brighton, maybe we could get a reward for finding them here. It's not too far back from here, and if we have them a choice between going to Brighton and staying here, tied up, I bet they'd come with us okay.
I don't wanna go to... Huh? What!? What happened? Once reoriented, Vernon gets up and helps, relieving the Crimson Cloakers of weapons and valuables. If AdaRue is right, and these guys were run out of Brighton, maybe we could get a reward for finding them here. It's not too far back from here, and if we have them a choice between going to Brighton and staying here, tied up, I bet they'd come with us okay.
Re: XIII. Goblin Halls: Third Trip
(sorry, missed yesterday's update. Thought was the previous one for some reason)
Junius fires quickly toward the exit, hoping to hit the flee-ers. (should hit with the flee discount)
Shortbow [1d20+1] = 15+1 = 16; [1d6] = 5
Sacro wakes and fires hastily toward the exit as well.
: longbow [1d20-1] = 8-1 = 7 ; [1d8] = 6
Junius fires quickly toward the exit, hoping to hit the flee-ers. (should hit with the flee discount)
Shortbow [1d20+1] = 15+1 = 16; [1d6] = 5
Sacro wakes and fires hastily toward the exit as well.
: longbow [1d20-1] = 8-1 = 7 ; [1d8] = 6
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XIII. Goblin Halls: Third Trip
Round 3
Rain and Yara slip around the corner moments before a volley of arrows zip past down the hallway and clank against the far wall.
Inside the room, Canun successfully kicks the group awake, perhaps enjoying the task a bit too much. "Hey, boy, quit sleeping on the job! We've got work to do!" he says to Vernon. "Bind the sleeping red-robes. They'll have a lot to tell us..."
AdaRue yawns and rises at the too-persistant nudging. "Thanks for another nap, Keebler," she says as she pulls out a rope, and her scissors, and binds the hands of the sleeping attackers. While the sleeping members of the Crimson Brotherhood are being bound, Vernon begins relieving them of their weapons and valuables.
In total, the group is able to salvage the following:
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 11:54 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
Scout:
Rain and Yara slip around the corner moments before a volley of arrows zip past down the hallway and clank against the far wall.
Inside the room, Canun successfully kicks the group awake, perhaps enjoying the task a bit too much. "Hey, boy, quit sleeping on the job! We've got work to do!" he says to Vernon. "Bind the sleeping red-robes. They'll have a lot to tell us..."
AdaRue yawns and rises at the too-persistant nudging. "Thanks for another nap, Keebler," she says as she pulls out a rope, and her scissors, and binds the hands of the sleeping attackers. While the sleeping members of the Crimson Brotherhood are being bound, Vernon begins relieving them of their weapons and valuables.
In total, the group is able to salvage the following:
- Weapons: two short swords, dagger, staff, light hammer
- Armor: shield, chainmail (still worn by Craimmar), leather armor (still worn by Elowen)
- Equipment: backpack (x3), wineskin (full), parchment, quill, ink, manacles, 6 torches, flint & steel, wooden unholy symbol, capes of the Crimson Brotherhood (x3), glass vial of red liquid, empty glass vial
- Rations: 13 days
- Wealth: 155 gold pieces
- Other: spellbook (charm person, detect magic, light, magic missile, read magic)
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 11:54 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
- Cool
Breezy
- AdaRue's Lantern (AdaRue) (Extinguished: 4 Martius @ 12:46)
Canun's Lantern (Canun) (Extinguished: 4 Martius @ 13:40)
- Dimly: Paralyzed (Expires: Unknown)
Rainey: Paralyzed (Expires: Unknown)
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Scout:
- Junius
- Junius
Dimly
Vernon
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Vernon
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
- Initiative: Players: [1d6] = 4, Monsters: [1d6] = 5 -- Brotherhood acts first.
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Re: XIII. Goblin Halls: Third Trip
How much rope was used? If possible, we'll use their manacles on them (if we have the key, that is). Did anyone in our party have manacles, too?
Re: XIII. Goblin Halls: Third Trip
Junius looks over Dimly and Rainey, who unfortunately still dont seem to be moving.
He suggests they get the two prisoners to carry at least one, while they make an escape out of the tunnels.
He suggests they get the two prisoners to carry at least one, while they make an escape out of the tunnels.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XIII. Goblin Halls: Third Trip
Let's say 5-feet per prisoner, or 15-feet total.Rusty Tincanne wrote:How much rope was used?
The manacles found do also come with the key.Rusty Tincanne wrote:If possible, we'll use their manacles on them (if we have the key, that is).
Last edited by dmw71 on Wed Mar 21, 2018 3:15 pm, edited 1 time in total.
Reason: Edit: Added answer to manacle question.
Reason: Edit: Added answer to manacle question.
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- DM: In Development
Re: XIII. Goblin Halls: Third Trip
"We gonna chase those jerks down, or what?" asks Horatio. "Don't much like 'em wandering around behind us, I'll tell you that for free."
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- Rider of Rohan
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Re: XIII. Goblin Halls: Third Trip
How many sets of manacles did we find? I'd like to save the rope, if possible.
Just in case:
Vernon shuffles around where he hit the red Cloaked guy with his arrow. Once located, he checks the guy's pulse, alerting the others if he is alive. He searches the invisible guy for weapons, armor and valuables. Then he drags the body (if dead) next to the slug to keep from tripping over it later.
While closing and blocking the door Raif and his friend fled through, AdaRue agrees with Horatio, but points out that with a bunch of prisoners and frozen folks in tow, they won't be able to catch an wish of air and a speedy woman. The torture room is down the hall. We can close the door those two just just went through and drag our friends and these brutez to that room. Wait there until our people unfreeze, then head to Brighton with the prisoners. She admits it isn't ideal, but without spells the group won't be much of a match against enemies of any sort.
Actions: loot and move invisible body. Close and bar door behind Raif.
Just in case:
Vernon shuffles around where he hit the red Cloaked guy with his arrow. Once located, he checks the guy's pulse, alerting the others if he is alive. He searches the invisible guy for weapons, armor and valuables. Then he drags the body (if dead) next to the slug to keep from tripping over it later.
While closing and blocking the door Raif and his friend fled through, AdaRue agrees with Horatio, but points out that with a bunch of prisoners and frozen folks in tow, they won't be able to catch an wish of air and a speedy woman. The torture room is down the hall. We can close the door those two just just went through and drag our friends and these brutez to that room. Wait there until our people unfreeze, then head to Brighton with the prisoners. She admits it isn't ideal, but without spells the group won't be much of a match against enemies of any sort.
Actions: loot and move invisible body. Close and bar door behind Raif.
- AleBelly
- Rider of Rohan
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- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: XIII. Goblin Halls: Third Trip
Canun gleefully removes a set of manacles from his backpack and binds the closest enemy. When they come to, he gleefully asks "Crimson Brotherhood, huh? Is part of your code running away from danger, leaving your brothers in harm's way? Pathetic."
Re: XIII. Goblin Halls: Third Trip
Just the one.Rusty Tincanne wrote:How many sets of manacles did we find?
I will try to update the game again later today, but given how it's Friday, it may end up being delayed until this weekend.
-- Games --
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Re: XIII. Goblin Halls: Third Trip
one set found, plus one set from Canun. So only 5' used. Noted on sheet.
Before the group leaves, AdaRue suggests gagging the prisoners so they cannot call for help or cast spells.
Before the group leaves, AdaRue suggests gagging the prisoners so they cannot call for help or cast spells.
Re: XIII. Goblin Halls: Third Trip
Prisoners
"We gonna chase those jerks down, or what?" asks Horatio. "Don't much like 'em wandering around behind us, I'll tell you that for free." AdaRue wastes no time in closing and blocking the door Raif and his friend fled through.
The group ultimately agrees with AdaRue's suggestion of moving everyone to the next room, where she has a key to the locked area. After all the prisoners are bound, gagged, and looted, they manage to successfully relocate, closing and locking the door behind them. Craimmar, Dorick, and Elowen are bound to the far wall using the manacles already in place there, and the rest of the group gathers around the still lit fire while they wait for the hopeful return to function of their paralyzed companions.
After a decent amount of time passes, both Dimly and Rainey recover.
---
I forgot to actually close the door on the map, but it is both closed and locked, as I'm sure that's what you'd want. Now that everyone is mobile again, I'm not positive what the group wants to do at this point? While there may be other sets of keys to the room out there, you do believe you're in a relatively safe area.
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:16 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
Scout:
"We gonna chase those jerks down, or what?" asks Horatio. "Don't much like 'em wandering around behind us, I'll tell you that for free." AdaRue wastes no time in closing and blocking the door Raif and his friend fled through.
The group ultimately agrees with AdaRue's suggestion of moving everyone to the next room, where she has a key to the locked area. After all the prisoners are bound, gagged, and looted, they manage to successfully relocate, closing and locking the door behind them. Craimmar, Dorick, and Elowen are bound to the far wall using the manacles already in place there, and the rest of the group gathers around the still lit fire while they wait for the hopeful return to function of their paralyzed companions.
After a decent amount of time passes, both Dimly and Rainey recover.
---
I forgot to actually close the door on the map, but it is both closed and locked, as I'm sure that's what you'd want. Now that everyone is mobile again, I'm not positive what the group wants to do at this point? While there may be other sets of keys to the room out there, you do believe you're in a relatively safe area.
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:16 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
- Cool
Breezy
- AdaRue's Lantern (AdaRue) (Extinguished: 4 Martius @ 13:46)
Canun's Lantern (Canun) (Extinguished: 4 Martius @ 14:40)
- Dimly: Paralyzed (Expires: Unknown)
Rainey: Paralyzed (Expires: Unknown)
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Scout:
- Junius
- Junius
Dimly
Vernon
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Vernon
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
- None
-- Games --
- DM: In Development
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Re: XIII. Goblin Halls: Third Trip
AdaRue suggests the group rests so the magic users can restore their ability to cast.
I was actually suggesting using the torture chamber where that hybrid goblin creature was. The door only unlocked from the inside. And there were other locking doors between us and them, iirc.
That girl was clearly a thief, so she'll be able to (try to) pick the lock, so we should spike it close, too,I think. Anyone have spikes? If not, maybe just pile our packs against the door?.
I was actually suggesting using the torture chamber where that hybrid goblin creature was. The door only unlocked from the inside. And there were other locking doors between us and them, iirc.
That girl was clearly a thief, so she'll be able to (try to) pick the lock, so we should spike it close, too,I think. Anyone have spikes? If not, maybe just pile our packs against the door?.
Re: XIII. Goblin Halls: Third Trip
Neither Horatio nor Keebler have any spikes.
Horatio sits and sharpens his sword. "So, we gonna start interrogating these losers?"
He stands up, strides over to Dorick, and slaps him in the face to wake him up. "Wakey, wakey! Now, don't start screaming, or this goes through your neck," he says, waving his sword. "So, how about you tell us what the hell you're doing here, what's going on, and what your pals got planned for us? Cooperate, and maybe you'll live until dinner."
Horatio sits and sharpens his sword. "So, we gonna start interrogating these losers?"
He stands up, strides over to Dorick, and slaps him in the face to wake him up. "Wakey, wakey! Now, don't start screaming, or this goes through your neck," he says, waving his sword. "So, how about you tell us what the hell you're doing here, what's going on, and what your pals got planned for us? Cooperate, and maybe you'll live until dinner."
Re: XIII. Goblin Halls: Third Trip
junius doesnt either, but he has a crowbar.
sacro didnt expect to live this long, so he only has weapons and food.
sacro didnt expect to live this long, so he only has weapons and food.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XIII. Goblin Halls: Third Trip
Prisoners
The group settles down in the room adjacent to the torturer's chamber, which itself is too small to hold more than a handful of people. AdaRue works to secure the locked door, but readies the group to evacuate into the too small room in the event of unwanted guests.
Horatio sits and sharpens his sword. "So, we gonna start interrogating these losers?"
He stands up, strides over to Dorick, and slaps him in the face to wake him up. "Wakey, wakey! Now, don't start screaming, or this goes through your neck," he says, waving his sword. "So, how about you tell us what the hell you're doing here, what's going on, and what your pals got planned for us? Cooperate, and maybe you'll live until dinner." Dorick initially puts up a brave front, but quickly succumbs to Horatio's intimidation attempts. He confirms the assumption, that Raif is the leader of the group. In the next room -- which is where they were when they heard the party in combat here -- they had just killed several dozen goblins. They were here to overthrow the goblins as well, but Raif wanted to make sure that they -- not you guys -- were there in the end to secure all the treasure.
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:19 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
Scout:
The group settles down in the room adjacent to the torturer's chamber, which itself is too small to hold more than a handful of people. AdaRue works to secure the locked door, but readies the group to evacuate into the too small room in the event of unwanted guests.
Horatio sits and sharpens his sword. "So, we gonna start interrogating these losers?"
He stands up, strides over to Dorick, and slaps him in the face to wake him up. "Wakey, wakey! Now, don't start screaming, or this goes through your neck," he says, waving his sword. "So, how about you tell us what the hell you're doing here, what's going on, and what your pals got planned for us? Cooperate, and maybe you'll live until dinner." Dorick initially puts up a brave front, but quickly succumbs to Horatio's intimidation attempts. He confirms the assumption, that Raif is the leader of the group. In the next room -- which is where they were when they heard the party in combat here -- they had just killed several dozen goblins. They were here to overthrow the goblins as well, but Raif wanted to make sure that they -- not you guys -- were there in the end to secure all the treasure.
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:19 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
- Cool
Breezy
- AdaRue's Lantern (AdaRue) (Extinguished: 4 Martius @ 13:46)
Canun's Lantern (Canun) (Extinguished: 4 Martius @ 14:40)
- None
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Scout:
- Junius
- Junius
Dimly
Vernon
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Vernon
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
-- Games --
- DM: In Development
Re: XIII. Goblin Halls: Third Trip
Horatio continues the questioning. "So what's past that door you came through to attack us? What do you know about the layout of these caves?"
Re: XIII. Goblin Halls: Third Trip
Interrogation
Horatio continues to question Dorick. The prisoner shares that the passage to the north, down which Raif and Yara escaped, bends to the right. It continues a fair distance before ending at a door, beyond which is a large barracks, which used to contain several dozen goblins -- which the Brotherhood killed. There's a door to the south of it which leads to a set of four pens, where the goblins have wolves held. Beyond it, Raif believed, is the goblin throne room.
The Brotherhood was formulating a strategy for dealing with whatever is inside this throne room when they heard your combat against the carrion creatures.
A moment later, the loud snarling of wolves is heard off in the direction Dorick claimed they are penned. "Raif must be on the move," he says flatly. "Or Yara, if Raif is still in his gaseous form."
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:22 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
Scout:
Horatio continues to question Dorick. The prisoner shares that the passage to the north, down which Raif and Yara escaped, bends to the right. It continues a fair distance before ending at a door, beyond which is a large barracks, which used to contain several dozen goblins -- which the Brotherhood killed. There's a door to the south of it which leads to a set of four pens, where the goblins have wolves held. Beyond it, Raif believed, is the goblin throne room.
The Brotherhood was formulating a strategy for dealing with whatever is inside this throne room when they heard your combat against the carrion creatures.
A moment later, the loud snarling of wolves is heard off in the direction Dorick claimed they are penned. "Raif must be on the move," he says flatly. "Or Yara, if Raif is still in his gaseous form."
---
Actions?
---
Brighton Area Map
---
Date: 4 Martius, Year 7102
Time: 13:22 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
- Cool
Breezy
- AdaRue's Lantern (AdaRue) (Extinguished: 4 Martius @ 13:46)
Canun's Lantern (Canun) (Extinguished: 4 Martius @ 14:40)
- None
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Scout:
- Junius
- Junius
Dimly
Vernon
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Vernon
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
- None
-- Games --
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- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: XIII. Goblin Halls: Third Trip
When Dorick mentions Raif being gaseous, Vernon admits to having the same issue at times. It's the worst with dried apricots or really garlicky foods. He moves to the door to stand guard.
Vernon can haul the gear/loot from the prisoners.
AdaRue looks nervous at the sound of the wolves. How long does he stay smoky like that? She suggests the group return to Brighton sooner rather than later, taking the prisoners with them. We're in no shape for a fight until we rest. She also wants to get the bottle out of reach of the goblins as soon as possible.
Vernon can haul the gear/loot from the prisoners.
AdaRue looks nervous at the sound of the wolves. How long does he stay smoky like that? She suggests the group return to Brighton sooner rather than later, taking the prisoners with them. We're in no shape for a fight until we rest. She also wants to get the bottle out of reach of the goblins as soon as possible.