What would you like to play/run? (Interest Catch-all)
Re: What would you like to play/run? (Interest Catch-all)
I did the gladiator/arena thing a number of years ago. We used Harn World as the setting and Harn Master for the rules. Combat is significantly more tactical and brutal. It was cool for a few sessions as a brake from our regular campaign.
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Re: What would you like to play/run? (Interest Catch-all)
Depending on how things pan out in A Village With No Name this could be the next jump for the groupRex wrote:I did the gladiator/arena thing a number of years ago. We used Harn World as the setting and Harn Master for the rules. Combat is significantly more tactical and brutal. It was cool for a few sessions as a brake from our regular campaign.


“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: What would you like to play/run? (Interest Catch-all)
That could be interesting, not sure my PC would survive very long.
Re: What would you like to play/run? (Interest Catch-all)
Games I'd be interested in playing:
13th Age
Barbarians of Lemuria
Beyond the Wall
FATE
Numenera
13th Age
Barbarians of Lemuria
Beyond the Wall
FATE
Numenera
- Gelatinous Q
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Re: What would you like to play/run? (Interest Catch-all)
I just downloaded Operation Unfathomable, which looks all kinds of awesome. Anyone else interested?
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Re: What would you like to play/run? (Interest Catch-all)
Did this ever happen? I’d be super into it.Bloodaxe wrote:Im considering trying to run a MCC game, but it would be a learning process. If you are interested LMK and DONT read the sample adventure in the back of the book! Im also working on changing up an old classic Gamma World adventure as a MCC funnel.
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Re: What would you like to play/run? (Interest Catch-all)
MCC Gamma World game well that is what Norjax is running currently. Mutant Future - Tales from the Gam'A Zone currently is in DCC/MCC game system.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: What would you like to play/run? (Interest Catch-all)
100% interested, although it would mean having to hold off on reading my own copy.Gelatinous Q wrote:I just downloaded Operation Unfathomable, which looks all kinds of awesome. Anyone else interested?
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Re: What would you like to play/run? (Interest Catch-all)
Call me Crazy but I'd love to see another Al-Qadim or Oriental Adventures game on here. As I'd like to be a player in the setting rather than the DM as a change of pace
Aside from that there is a possibility that I'll run another Al-Qadim game on here again. I am enjoying the one I am currently running and the players are really great. I just think perhaps as a rule next time I will run with less players 8 Players I am finding is not to bad but games with 4-6 players appear to run a little faster paced.
Having never experienced Dark Sun I would love to see someone run something in that setting perhaps in an old school edition. Though I must say I have enjoyed Dave's 5th edition game I am in as well.
Other than that I mentioned in a introduction post (Mackduff) I'd love to learn C&C game system.

Aside from that there is a possibility that I'll run another Al-Qadim game on here again. I am enjoying the one I am currently running and the players are really great. I just think perhaps as a rule next time I will run with less players 8 Players I am finding is not to bad but games with 4-6 players appear to run a little faster paced.
Having never experienced Dark Sun I would love to see someone run something in that setting perhaps in an old school edition. Though I must say I have enjoyed Dave's 5th edition game I am in as well.
Other than that I mentioned in a introduction post (Mackduff) I'd love to learn C&C game system.

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: What would you like to play/run? (Interest Catch-all)
I've said it before, but I'll say it again: Paranoia.
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Re: What would you like to play/run? (Interest Catch-all)
I think Paranoia would be an absolute riot in this format! With private forums so you can keep secrets from the other players- I mean report all the commie mutant traitors to Friend Computer- I think it would work really well. If anyone does run Paranoia, I want in! To not want in is treason.
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Re: What would you like to play/run? (Interest Catch-all)
Howdy gang, I've got a game or two that are on the path to winding down, so I'm thinking ahead about what to run next (say, sometime next month). I want it to be short and simple, as far as PbP goes anyway. Here are the two ideas I have in my head right now:
1. Legend of the Five Rings (first edition rulebook only), as a 'Let's Learn' game. I used to run the heck out of this system, but it's been 15 years at least, so it'd be a nice fresh look for everyone. I would actually prepare two modules to run simultaneously, a dangerous & grizzled dungeon crawl thread and a RP-heavy mystery/court intrigue thread, so that we can get a feel for both aspects without any lags in the action. I might use published intro modules, or make them up, but either way both would be short & focused, playable in 1-2 sessions if we were at the table.
2. An 'Imagi-Nations' type roleplaying wargame scenario, using GURPS Mass Combat (and only GMC—other rules we can just adjudicate as we go along, like in the good old days). The PCs would be the various commanders of a small army, briefed with a single time-sensitive mission and then it's up to them to organize and deploy, lead and succeed. If there were multiple players, then to increase the fog of war we'd roleplay through private threads whenever parties split, since that could lead to some very interesting decisions. My two ideas for this are either an ancient Rome vs Carthage thing (each PC commands a cohort or maniple), or a modern WW2ish paratroopers mission (each PC leads a platoon).
Any potential takers? Again, this is probably 1-2 months in the making before it happens.
1. Legend of the Five Rings (first edition rulebook only), as a 'Let's Learn' game. I used to run the heck out of this system, but it's been 15 years at least, so it'd be a nice fresh look for everyone. I would actually prepare two modules to run simultaneously, a dangerous & grizzled dungeon crawl thread and a RP-heavy mystery/court intrigue thread, so that we can get a feel for both aspects without any lags in the action. I might use published intro modules, or make them up, but either way both would be short & focused, playable in 1-2 sessions if we were at the table.
2. An 'Imagi-Nations' type roleplaying wargame scenario, using GURPS Mass Combat (and only GMC—other rules we can just adjudicate as we go along, like in the good old days). The PCs would be the various commanders of a small army, briefed with a single time-sensitive mission and then it's up to them to organize and deploy, lead and succeed. If there were multiple players, then to increase the fog of war we'd roleplay through private threads whenever parties split, since that could lead to some very interesting decisions. My two ideas for this are either an ancient Rome vs Carthage thing (each PC commands a cohort or maniple), or a modern WW2ish paratroopers mission (each PC leads a platoon).
Any potential takers? Again, this is probably 1-2 months in the making before it happens.
Re: What would you like to play/run? (Interest Catch-all)
I would be interested in a L5R game myself, I just started playing the new card game from FFG so this ispretty good timingLegend of the Five Rings (first edition rulebook only), as a 'Let's Learn' game. I used to run the heck out of this system, but it's been 15 years at least, so it'd be a nice fresh look for everyone. I would actually prepare two modules to run simultaneously, a dangerous & grizzled dungeon crawl thread and a RP-heavy mystery/court intrigue thread, so that we can get a feel for both aspects without any lags in the action. I might use published intro modules, or make them up, but either way both would be short & focused, playable in 1-2 sessions if we were at the table.

Re: What would you like to play/run? (Interest Catch-all)
I'm interested in how a wargame scenario would work as a PbP. I've thought about doing this myself.Starbeard wrote:2. An 'Imagi-Nations' type roleplaying wargame scenario, using GURPS Mass Combat (and only GMC—other rules we can just adjudicate as we go along, like in the good old days). The PCs would be the various commanders of a small army, briefed with a single time-sensitive mission and then it's up to them to organize and deploy, lead and succeed. If there were multiple players, then to increase the fog of war we'd roleplay through private threads whenever parties split, since that could lead to some very interesting decisions. My two ideas for this are either an ancient Rome vs Carthage thing (each PC commands a cohort or maniple), or a modern WW2ish paratroopers mission (each PC leads a platoon).

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Re: What would you like to play/run? (Interest Catch-all)
Let's start a game of Risk thenNorjax wrote:I'm interested in how a wargame scenario would work as a PbP. I've thought about doing this myself.Starbeard wrote:2. An 'Imagi-Nations' type roleplaying wargame scenario, using GURPS Mass Combat (and only GMC—other rules we can just adjudicate as we go along, like in the good old days). The PCs would be the various commanders of a small army, briefed with a single time-sensitive mission and then it's up to them to organize and deploy, lead and succeed. If there were multiple players, then to increase the fog of war we'd roleplay through private threads whenever parties split, since that could lead to some very interesting decisions. My two ideas for this are either an ancient Rome vs Carthage thing (each PC commands a cohort or maniple), or a modern WW2ish paratroopers mission (each PC leads a platoon).

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: What would you like to play/run? (Interest Catch-all)
A classic for sure, but I prefer Axis & Allies.GreyWolfVT wrote:Let's start a game of Risk then

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Re: What would you like to play/run? (Interest Catch-all)
I'm up for that as well Davedmw71 wrote:A classic for sure, but I prefer Axis & Allies.GreyWolfVT wrote:Let's start a game of Risk then

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: What would you like to play/run? (Interest Catch-all)
Indeed!dmw71 wrote:A classic for sure, but I prefer Axis & Allies.GreyWolfVT wrote:Let's start a game of Risk then

Re: What would you like to play/run? (Interest Catch-all)
I've been curious about L5R, I'd give this a try.LtTibbles wrote:I would be interested in a L5R game myself, I just started playing the new card game from FFG so this ispretty good timingLegend of the Five Rings (first edition rulebook only), as a 'Let's Learn' game. I used to run the heck out of this system, but it's been 15 years at least, so it'd be a nice fresh look for everyone. I would actually prepare two modules to run simultaneously, a dangerous & grizzled dungeon crawl thread and a RP-heavy mystery/court intrigue thread, so that we can get a feel for both aspects without any lags in the action. I might use published intro modules, or make them up, but either way both would be short & focused, playable in 1-2 sessions if we were at the table.
Frank
Re: What would you like to play/run? (Interest Catch-all)
The more I think about it, the more excited I'm getting at the prospect of playing L5R again.ffilz wrote:I've been curious about L5R, I'd give this a try.LtTibbles wrote:I would be interested in a L5R game myself, I just started playing the new card game from FFG so this ispretty good timingLegend of the Five Rings (first edition rulebook only), as a 'Let's Learn' game. I used to run the heck out of this system, but it's been 15 years at least, so it'd be a nice fresh look for everyone. I would actually prepare two modules to run simultaneously, a dangerous & grizzled dungeon crawl thread and a RP-heavy mystery/court intrigue thread, so that we can get a feel for both aspects without any lags in the action. I might use published intro modules, or make them up, but either way both would be short & focused, playable in 1-2 sessions if we were at the table.
Frank
I started with the RPG back in early 1998, but from then to about 2003 I played it at least once a week if not more. I only learned about the card game after reading the ad pages in the back of the book. I have a love-hate relationship with the setting and the style of writing in the rulebooks, but I absolutely adore the core theme and game system. It's still the only RPG I've played that is consistently more deadly than B/X D&D—not only is combat incredibly risky even for high level characters, but also the whole seppuku thing means that every player will eventually run into a social situation where the only 'good' option is to fall on your own sword.
The RPG has had 4 editions plus a D20 version, and while I've played all of them, 1st edition has always felt best to me in terms of intuitive rules & imaginative atmosphere, so that's what we'd use here. That being said, the most recent 4th edition rules are actually pretty nice and cohesive overall, even if 80% of the book is taken up by a sea of confusing character options that all do exactly the same thing mechanically. One of these days I might finally sit down and comb through it to extract an essentials-only "B/X L5R," but until then first edition is close enough for that, since it's already 90% there.