Mutant Powers - Active

Norjax
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Norjax
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Mutant Powers - Active

#1 Post by Norjax »

These are the tables to determine the outcome of a character’s Active Mutation Roll. Each mutation has its own entry.

NOTE: If a mutation has an next to it, it is an initial mutation. An initial mutation fails for the day on a roll of 2-6. A roll of 7-11 means the mutation fails for that round, but may be used again in the next round.

Mega Mutations fail for the day on a roll of 2-7 and fail for the round on an 8-13.
Last edited by Norjax on Wed Aug 29, 2018 5:44 pm, edited 1 time in total.
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Re: Mutant Powers

#2 Post by Norjax »

Life Force Drain [Mega}
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Re: Mutant Powers

#3 Post by Norjax »

Metamorph

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Re: Mutant Powers

#4 Post by Norjax »

Chameloid Skin
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Re: Mutant Powers

#5 Post by Norjax »

Psionic Flight
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Re: Mutant Powers - Active

#11 Post by Norjax »

Extra Senses

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