I will use this tread to slowly begin introducing the characters that have already been approved into the game. My plan is to work with your backstory... and continue it. Your backstory is where you were. This thread will bring your characters to the "now."
Note: These are meant to be private updates for each character, so I will be wrapping them each in spoilers. Please only read updates meant for your characters. Any player that is interested in responding to my update -- to clarify or elaborate upon something, etc... -- should feel free to reply right here in this thread (making sure to wrap their response in the spoiler tag as well).
We can continue with this 'session 0' for as long as we'd like, or until everyone is ready.
I will begin posting these updates shortly.
Character Introductions
DM: Dave
Message
Author
Character Introductions
-- Games --
- DM: In Development
Aubron Wranlana
Aubron Wranlana
Note: This post is for Shaede only.
Note: This post is for Shaede only.
The life of seclusion has been making Aubron restless, and the ranger found himself feeling progressively more adventurous. After faithfully celebrated Greengrass -- the traditional beginning of spring -- by presenting a display of freshly cut flowers as a gift for Solonor, he set out to explore some of the deeper areas of the High Forest.
It was during this exploration where Aubron stumbled upon a grove of small, hallowed out trees. In the center of this clearing, he spied a small hut constructed of oak trees and mud, and at the entrance to this hut stood Merkyl, an elderly hermit. Not accustomed to having visitors, Merkyl, after determining Aubron did not present a threat, welcomed the ranger into his abode, where the pair spun tales over drinks and a meal.
"A quest for you, I have," the old druid finally shared with Aubron after learning of the ranger's restlessness. "Tis something I would be interested meself in my younger days."
"Tempted, might you be?" he asks.
It was during this exploration where Aubron stumbled upon a grove of small, hallowed out trees. In the center of this clearing, he spied a small hut constructed of oak trees and mud, and at the entrance to this hut stood Merkyl, an elderly hermit. Not accustomed to having visitors, Merkyl, after determining Aubron did not present a threat, welcomed the ranger into his abode, where the pair spun tales over drinks and a meal.
"A quest for you, I have," the old druid finally shared with Aubron after learning of the ranger's restlessness. "Tis something I would be interested meself in my younger days."
"Tempted, might you be?" he asks.
-- Games --
- DM: In Development
Storm Clouds in the Sky
Storm Clouds in the Sky
Note: This post is for Monsieur Rose only.
Note: This post is for Monsieur Rose only.
"What's another 500 miles?" Sky thinks to herself as she licks the fur on her left shoulder to groom a rough patch that been developing.
After gaining some success as a traveling musician, amassing some notoriety for her skills with the lute, Sky was able to afford some low wage messengers, which she disbursed throughout Faerun in hopes of locating Kallista, her long lost companion. After receiving word that a tiefling bard matching Kallista's description was spotted in Waterdeep, Sky hastily departs Daggerford and makes her way north, hoping for a happy reunion.
Unfortunately, either it was unreliable information or bad timing, but Kallista was no where to be found once the tabaxi arrived in the City of Splendors.
Sky spent several days and nights questioning any and everyone that might be able to provide her with information about her friend's location. She was starting to lose hope when a city guard in the North Ward shared that an instrument-toting tiefling left, heading north a ten day ago.
"The road splits when you read the Sword Mountains," he starts. "The High Road runs along the coast all the way up to Luskan; and the Long Road takes you inland, all the way up to Mirabar."
"I can't tell you which way she might have gone," he admits. "But, the High Road leads you past Thronhold, and Neverwinter.... it might be your better bet.
"Good luck," he adds.
After gaining some success as a traveling musician, amassing some notoriety for her skills with the lute, Sky was able to afford some low wage messengers, which she disbursed throughout Faerun in hopes of locating Kallista, her long lost companion. After receiving word that a tiefling bard matching Kallista's description was spotted in Waterdeep, Sky hastily departs Daggerford and makes her way north, hoping for a happy reunion.
Unfortunately, either it was unreliable information or bad timing, but Kallista was no where to be found once the tabaxi arrived in the City of Splendors.
Sky spent several days and nights questioning any and everyone that might be able to provide her with information about her friend's location. She was starting to lose hope when a city guard in the North Ward shared that an instrument-toting tiefling left, heading north a ten day ago.
"The road splits when you read the Sword Mountains," he starts. "The High Road runs along the coast all the way up to Luskan; and the Long Road takes you inland, all the way up to Mirabar."
"I can't tell you which way she might have gone," he admits. "But, the High Road leads you past Thronhold, and Neverwinter.... it might be your better bet.
"Good luck," he adds.
-- Games --
- DM: In Development
Re: Aubron Wranlana
Shaede's Responsedmw71 wrote:Aubron Wranlana
Note: This post is for Shaede only.The life of seclusion has been making Aubron restless, and the ranger found himself feeling progressively more adventurous. After faithfully celebrated Greengrass -- the traditional beginning of spring -- by presenting a display of freshly cut flowers as a gift for Solonor, he set out to explore some of the deeper areas of the High Forest.
It was during this exploration where Aubron stumbled upon a grove of small, hallowed out trees. In the center of this clearing, he spied a small hut constructed of oak trees and mud, and at the entrance to this hut stood Merkyl, an elderly hermit. Not accustomed to having visitors, Merkyl, after determining Aubron did not present a threat, welcomed the ranger into his abode, where the pair spun tales over drinks and a meal.
"A quest for you, I have," the old druid finally shared with Aubron after learning of the ranger's restlessness. "Tis something I would be interested meself in my younger days."
"Tempted, might you be?" he asks.
Aubron
Whether it be the drink or the ambition, Aubron was very intrigued by this old druid. He has felt Solonor's pull to leave the High Forest for quite awhile now, and the timing of meeting this druid and Greengrass can be no mere coincidence.
"Merklyl, your years in the High Forest have been long, and you are as much a part of this forest as the leopard or the shrewberry bushes. I am honored to have met you, and I hope that one day, I can learn to be a champion of the forest as you have surely become. I am also humbled to think there is a task that you ask of me that you cannot do yourself for I feel that I still have much to learn. Yes, I am tempted, and please tell me more of what you would have me do."
Whether it be the drink or the ambition, Aubron was very intrigued by this old druid. He has felt Solonor's pull to leave the High Forest for quite awhile now, and the timing of meeting this druid and Greengrass can be no mere coincidence.
"Merklyl, your years in the High Forest have been long, and you are as much a part of this forest as the leopard or the shrewberry bushes. I am honored to have met you, and I hope that one day, I can learn to be a champion of the forest as you have surely become. I am also humbled to think there is a task that you ask of me that you cannot do yourself for I feel that I still have much to learn. Yes, I am tempted, and please tell me more of what you would have me do."
Kelben Timbers
Kelben Timbers
Note: This post is for GreyWolfVT only.
Note: This post is for GreyWolfVT only.
Note: I took a few liberties with your story, especially the new ending you provided. We can change this story up a bit if you'd like, or just go with it.
Kelben was always told he was born in a castle, but growing up in such meager conditions always left him questioning this, or at least eager to get back to one if true. That's why, when he learned that the halfling barmaid he was chatting up actually belonged to a royal line, it was "love" at first sight. He accompanied her to her family's halfling stronghold in Beluir, and it is there that they were married. It took about a year to gain acceptance in the almost exclusive halfling community... and this goodwill quickly unraveled when his roguish tendencies took over and he stole more than just the halfling princess' heart. Kelben was forced to flee in the middle of the night, after being caught red-handed trying to acquire a precious family heirloom. Halfling guards stayed on his tail for days and drove him to the point of exhaustion before the gnomish rogue was able to finally evade them.
It took Kelben the better part of a year, while keeping a low profile, to travel from Beluir in far southeast Faeurn to Neverwinter on the complete opposite side of the continent. He hoped maybe there he'd be safe, but found there was too large a halfling population in the larger city and was always looking over his shoulder. His stay in the "City of Skilled Hands" was brief, and he snuck out the northern gate one night with plans to distance himself even further from Beluir.
He traveled briefly along the coastal High Road when he felt he was being followed, so he took his progress inland and disappeared into the Neverwinter Wood... which gave him a creepy feeling, so he kept moving, north. Before long he escaped the forested area and found himself at the foot of the Crags, a series of hills and broken mounds, but found them infested with orcs, goblins, hobgoblins, and worse. Kelben barely slept that night, but did manage to avoid detection.
The gnome pressed on, lingering between the creepy woods to his right, and the monster-infected hills to his left, until he came upon a bit of a clearing between the two, near where the Crags elevate into more a mountain than a hill. He successfully established a camp in this "safe" area, and remained their safely for several nights... until, one day, when he was returning from an excursion to locate some berries, he noticed his little campsite had been discovered by a band of goblins, who were in the process of ransacking the possessions he left behind. There were too many of them, and they turned the location into their own site, so he could no longer afford to wait for them to leave, and hopefully leave behind some of his belongings.
Armed with just what he was carrying, Kelben found himself on the move again. He soon stumbled upon a seemingly well-traveled but somewhat secluded dirt road.
Unsure of which direction he's actually traveling, he considers his two options and discovers that they're virtually identical, at least from his current position, but he can take this new road left or right... or some other course of action entirely.
Kelben was always told he was born in a castle, but growing up in such meager conditions always left him questioning this, or at least eager to get back to one if true. That's why, when he learned that the halfling barmaid he was chatting up actually belonged to a royal line, it was "love" at first sight. He accompanied her to her family's halfling stronghold in Beluir, and it is there that they were married. It took about a year to gain acceptance in the almost exclusive halfling community... and this goodwill quickly unraveled when his roguish tendencies took over and he stole more than just the halfling princess' heart. Kelben was forced to flee in the middle of the night, after being caught red-handed trying to acquire a precious family heirloom. Halfling guards stayed on his tail for days and drove him to the point of exhaustion before the gnomish rogue was able to finally evade them.
It took Kelben the better part of a year, while keeping a low profile, to travel from Beluir in far southeast Faeurn to Neverwinter on the complete opposite side of the continent. He hoped maybe there he'd be safe, but found there was too large a halfling population in the larger city and was always looking over his shoulder. His stay in the "City of Skilled Hands" was brief, and he snuck out the northern gate one night with plans to distance himself even further from Beluir.
He traveled briefly along the coastal High Road when he felt he was being followed, so he took his progress inland and disappeared into the Neverwinter Wood... which gave him a creepy feeling, so he kept moving, north. Before long he escaped the forested area and found himself at the foot of the Crags, a series of hills and broken mounds, but found them infested with orcs, goblins, hobgoblins, and worse. Kelben barely slept that night, but did manage to avoid detection.
The gnome pressed on, lingering between the creepy woods to his right, and the monster-infected hills to his left, until he came upon a bit of a clearing between the two, near where the Crags elevate into more a mountain than a hill. He successfully established a camp in this "safe" area, and remained their safely for several nights... until, one day, when he was returning from an excursion to locate some berries, he noticed his little campsite had been discovered by a band of goblins, who were in the process of ransacking the possessions he left behind. There were too many of them, and they turned the location into their own site, so he could no longer afford to wait for them to leave, and hopefully leave behind some of his belongings.
Armed with just what he was carrying, Kelben found himself on the move again. He soon stumbled upon a seemingly well-traveled but somewhat secluded dirt road.
Unsure of which direction he's actually traveling, he considers his two options and discovers that they're virtually identical, at least from his current position, but he can take this new road left or right... or some other course of action entirely.
-- Games --
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- GreyWolfVT
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Re: Kelben Timbers
#6 Post by GreyWolfVT »
Kelben's Actionsdmw71 wrote:Kelben Timbers
Note: This post is for GreyWolfVT only.Note: I took a few liberties with your story, especially the new ending you provided. We can change this story up a bit if you'd like, or just go with it.
Kelben was always told he was born in a castle, but growing up in such meager conditions always left him questioning this, or at least eager to get back to one if true. That's why, when he learned that the halfling barmaid he was chatting up actually belonged to a royal line, it was "love" at first sight. He accompanied her to her family's halfling stronghold in Beluir, and it is there that they were married. It took about a year to gain acceptance in the almost exclusive halfling community... and this goodwill quickly unraveled when his roguish tendencies took over and he stole more than just the halfling princess' heart. Kelben was forced to flee in the middle of the night, after being caught red-handed trying to acquire a precious family heirloom. Halfling guards stayed on his tail for days and drove him to the point of exhaustion before the gnomish rogue was able to finally evade them.
It took Kelben the better part of a year, while keeping a low profile, to travel from Beluir in far southeast Faeurn to Neverwinter on the complete opposite side of the continent. He hoped maybe there he'd be safe, but found there was too large a halfling population in the larger city and was always looking over his shoulder. His stay in the "City of Skilled Hands" was brief, and he snuck out the northern gate one night with plans to distance himself even further from Beluir.
He traveled briefly along the coastal High Road when he felt he was being followed, so he took his progress inland and disappeared into the Neverwinter Wood... which gave him a creepy feeling, so he kept moving, north. Before long he escaped the forested area and found himself at the foot of the Crags, a series of hills and broken mounds, but found them infested with orcs, goblins, hobgoblins, and worse. Kelben barely slept that night, but did manage to avoid detection.
The gnome pressed on, lingering between the creepy woods to his right, and the monster-infected hills to his left, until he came upon a bit of a clearing between the two, near where the Crags elevate into more a mountain than a hill. He successfully established a camp in this "safe" area, and remained their safely for several nights... until, one day, when he was returning from an excursion to locate some berries, he noticed his little campsite had been discovered by a band of goblins, who were in the process of ransacking the possessions he left behind. There were too many of them, and they turned the location into their own site, so he could no longer afford to wait for them to leave, and hopefully leave behind some of his belongings.
Armed with just what he was carrying, Kelben found himself on the move again. He soon stumbled upon a seemingly well-traveled but somewhat secluded dirt road.
Unsure of which direction he's actually traveling, he considers his two options and discovers that they're virtually identical, at least from his current position, but he can take this new road left or right... or some other course of action entirely.
Before deciding on which road to take the gnome looks for a tree or some other such thing to climb so that he can get a better view of each roads path from a higher vantage point. Upon locating such a thing he climbs up and investigates his options.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Re: Aubron Wranlana
Aubron Wranlana
Note: This post is for Shaede only.
Note: This post is for Shaede only.
"Agreed you are. Good." Merklyl says, producing a long, churchwarden pipe and stuffing it with tobacco; lighting it; and taking a deep huff. "Is far, where I will send you," he says, extending the pipe in your direction and pausing just long enough for you to accept it... or not. Either way, the elderly druid continues.
"Ever been to Neverwinter?" he asks, and is not offended or surprised when Aubron replies negatively. "Fear not... is not where you're going, anyway!" he says with a deep chuckle, which quickly transitions into a coughing fit. Once he regains his composure, Merkyl continues. "Is near Neverwinter, though... to a small village named Oakhurst, you go."
Merkyl goes on to explain that, for the past dozen years, on the summer solstice, a magical fruit is produced. A perfect, ruby red apple that possesses extreme healing powers. "Behind this, an old rival of mine may be," he says. "You find apple. You find health."
"I tell you not his name -- you tell me once you find him." he states determinedly, adding: "I care not what happens to him, or the apple, but I need to know if behind this he is."
"Yes?" he asks, awaiting confirmation of your intention to help him.
"Ever been to Neverwinter?" he asks, and is not offended or surprised when Aubron replies negatively. "Fear not... is not where you're going, anyway!" he says with a deep chuckle, which quickly transitions into a coughing fit. Once he regains his composure, Merkyl continues. "Is near Neverwinter, though... to a small village named Oakhurst, you go."
Merkyl goes on to explain that, for the past dozen years, on the summer solstice, a magical fruit is produced. A perfect, ruby red apple that possesses extreme healing powers. "Behind this, an old rival of mine may be," he says. "You find apple. You find health."
"I tell you not his name -- you tell me once you find him." he states determinedly, adding: "I care not what happens to him, or the apple, but I need to know if behind this he is."
"Yes?" he asks, awaiting confirmation of your intention to help him.
-- Games --
- DM: In Development
Re: Aubron Wranlana
dmw71 wrote:Aubron Wranlana
Note: This post is for Shaede only."Agreed you are. Good." Merklyl says, producing a long, churchwarden pipe and stuffing it with tobacco; lighting it; and taking a deep huff. "Is far, where I will send you," he says, extending the pipe in your direction and pausing just long enough for you to accept it... or not. Either way, the elderly druid continues.
"Ever been to Neverwinter?" he asks, and is not offended or surprised when Aubron replies negatively. "Fear not... is not where you're going, anyway!" he says with a deep chuckle, which quickly transitions into a coughing fit. Once he regains his composure, Merkyl continues. "Is near Neverwinter, though... to a small village named Oakhurst, you go."
Merkyl goes on to explain that, for the past dozen years, on the summer solstice, a magical fruit is produced. A perfect, ruby red apple that possesses extreme healing powers. "Behind this, an old rival of mine may be," he says. "You find apple. You find health."
"I tell you not his name -- you tell me once you find him." he states determinedly, adding: "I care not what happens to him, or the apple, but I need to know if behind this he is."
"Yes?" he asks, awaiting confirmation of your intention to help him.
Aubron takes the pipe from Merkyl cautiously but reverently. He knows that he is in a place of power and in the presence of a true power. He ponders Merkyl's words and the mystery surrounding this tree.
"I am ready and with Solonor's guidance, I will bring healing and protection to all things that others would try to bend to their purposes." He then takes a long a draw of the pipe, solidifying his promise to Merkyl.
"I am ready and with Solonor's guidance, I will bring healing and protection to all things that others would try to bend to their purposes." He then takes a long a draw of the pipe, solidifying his promise to Merkyl.
- Monsieur Rose
- Rider of Rohan
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Re: Session 0: Character Introductions
#9 Post by Monsieur Rose »
Sky
"Thank you Sir. It's always good to see a man with a keen eye. This Neverwinter, I've heard of it I feel. Could it possibly live up to its name?"
She asks as she wraps her tail around herself to gain a bit more warmth.
She shakes the man's hand and deftly passes him a silver for the information. "I have enjoyed Waterdeep's splendor, but I must be on my way. Thanks again."
Questions asked and answered, Sky heads north intending to take the High Road towards Thornhold and Neverwinter.
She asks as she wraps her tail around herself to gain a bit more warmth.
She shakes the man's hand and deftly passes him a silver for the information. "I have enjoyed Waterdeep's splendor, but I must be on my way. Thanks again."
Questions asked and answered, Sky heads north intending to take the High Road towards Thornhold and Neverwinter.
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- ↳ History - Completed Expeditions
- ↳ You are the Hunted (Barbarians of Lemuria)
- ↳ Throes of Thran (Barbarians of Lemuria)
- ↳ Skull Mountain (LL/AEC)
- ↳ Blood in the Dark (Torchbearer)
- ↳ Barrowmaze [LL AEC]
- ↳ Dismal Depths (OD&D)
- ↳ That Which Should Not Be (Call of Cthulhu)
- ↳ Wolfpack's Chat Game (1e)
- ↳ Adventures in Aberdeen (5e)
- ↳ Sauron Victorious (1e)
- ↳ The Unknown Darkness (1e)
- ↳ Ruins of Undermountain (2e)
- ↳ Traversing Tiny Dungeons (Tiny Dungeon)
- ↳ New Haven? (Fair Ones)
- ↳ Spies In The Sewer (Warlock!)
- ↳ Roleplaying in the Emerald Empire (L5R)
- ↳ City of Rumors and Favors (???)
- ↳ Oaths of the Void (Starforged)
- ↳ Adventures in Manor Hills (5e)
- ↳ Previous Adventures
- ↳ Adventures In Mystara (DCC)
- ↳ Change Agents (CRAWLERS)
- ↳ Casketlands (Apocalypse World)
- ↳ A Brave New World (OSE)
- ↳ Wild West Waterworld (Classic Traveller)
- ↳ Imperial Gambit [Traveller/Star Trek]
- ↳ The Legacy (Risus)
- ↳ Wake The Dead (CoC)
- ↳ Star Frontiers Alpha 1.0 (Advanced Rules)
- ↳ Tir tywyllwch - "Land of Darkness" (Blueholme)
- ↳ Oath of the Bolted Tomb (1e)
- ↳ The Old School Board Game Parlor
- ↳ Pawns of the North Wind (AS&SH 2e)
- ↳ 2112: The Prog-Rock RPG! (BRP)
- ↳ X Minus One (Gamma World 2e)
- ↳ Once and Future Earth (1e)
- ↳ The Absent Professor (Fate Core)
- ↳ Koninkrijk - Adventures in a Pocket Empire (Mongoose Traveller)
- ↳ Ghostbusters RPG
- ↳ Mission Archive
- ↳ OOC Archive
- ↳ Lore Drop Library
- ↳ Game Rules
- ↳ On the Payroll (Character Sheets)
- ↳ Firehouse Utility Page.Maps, Containment Unit, Investors Etc
- ↳ L2 The Assassin’s Knot (1e)
- ↳ Gateway to the West (Worlds without Number)
- ↳ Top Secret New World Order (Top Secret)
- ↳ Freya's Tears (5e)
- ↳ Dust to Dust (SWN)
- ↳ Nentir Vale Adventures (SFA/TD Hack)
- ↳ Game Resources
- ↳ Lakeside & Beyond (Adventurers!)
- ↳ Game Resources
- ↳ Hedge's Adventures in the World of Golarion (Pathfinder 2e)
- ↳ Ashes of the Prince (2400 Legends)
- ↳ Archived Games
- ↳ Suthdael Campaign
- ↳ The Reaches of Hanadel
- ↳ The Good, Bad & Ugly
- ↳ Y'raelstra AD&D
- ↳ Star Wars: Rebel Dawn
- ↳ Tomb of the Iron God
- ↳ Castle of the Mad Archmage
- ↳ Tavern Tales
- ↳ ToEE and Friends (1st Edition)
- ↳ The Elf Campaign
- ↳ T1 - Temple of Elemental Evil
- ↳ Gothmoor: City of Shadows
- ↳ Gothmoor: City of Shadows II
- ↳ Distorted Humor's Tunnels and Trolls
- ↳ C&C - A0: The Rising Knight
- ↳ mithrandir138's Call of Cthulhu Game
- ↳ AD&D 2e - First Quest Box
- ↳ B4 - The Lost City
- ↳ The Secrets of Anollia - AD&D 1E/2D Homebrew
- ↳ Recklessfireball's Star Frontiers Campaign
- ↳ Darker Dungeons of Thunder Rift
- ↳ DCC RPG Barrowmaze
- ↳ [ACKS Hexcrawl] Strangers in a Strange Land
- ↳ The Hidden Shrine of Tamoachan - 1ed
- ↳ Ars Magica - A New Covenant
- ↳ IM22 Earl Aubec and the Iron Galleon
- ↳ Adventures in the Barrowmaze
- ↳ Barrowmaze, Part Duex
- ↳ IM15 Round the Bend
- ↳ AQuebman's DCC Campaign
- ↳ The Allathurion Chronicle
- ↳ The Haunted keep-B/X or Labrynth Lord
- ↳ 1E Greyhawk: Strange Days in Ratik
- ↳ Ancient Kingdoms: The Mystery of Feyd
- ↳ Forgotten Realms: Moonshae Isles Adventures (Labyrinth Lord AEC)
- ↳ Wardens of the North Campaign [1E Homebrew]
- ↳ The Inn of the Unseen Servant - Greyhawk 2.5e
- ↳ The Morrow Project: MO-R-02
- ↳ Pod-Caverns Of The Sinister Shroom
- ↳ April 2031
- ↳ Tales From the Fallen Empire [DCC]
- ↳ Elphand Adventures (ACKS Wilderlands)
- ↳ Delving into Rappan Athuk
- ↳ Shadow over Rendhold Playtest
- ↳ Ancient Kingdoms: Journey in the Wildreach
- ↳ Humanspace Empires
- ↳ Torchbearer: Return to the Keep on the Borderlands
- ↳ Legacy of the Unknown - Pacesetter Games Playtest (OSRIC module)
- ↳ Incursion into Newiron - OSRIC
- ↳ X1 - The Isle of Dread (B/X)
- ↳ Enharza and the Southern Isles (LL sandbox)
- ↳ Eulalios' Iberian Campaign
- ↳ Of Course It Begins in a Tavern
- ↳ The Stink in Golonda - OSRIC
- ↳ The Balance Shifts... (Dungeon World)
- ↳ Monsterhearts: Against my better judgment
- ↳ Numenera: The Beale of Boregal
- ↳ Aroth
- ↳ Pantheons, Cabals & Divulgence (1ed)
- ↳ What if there is no tomorrow? (Aftermath!)
- ↳ On the Knife's Edge (Classic Traveller)
- ↳ A People Divided (1e)
- ↳ Shadowrun, 3rd-E, Home Grown
- ↳ Dark Horsemen - 1ed AD&D
- ↳ Castle of the Mad Archmage (S&W)
- ↳ The Vanguard - Comic Book Campaign
- ↳ Two Fronts (Only War & Dark Heresy)
- ↳ Mud, Blood and Pain
- ↳ Ars Magica 5th Edition Saga
- ↳ Game of Thrones: Against the Band of Nine
- ↳ Collision Course - Metamorphosis Alpha
- ↳ Against the Giants (OSRIC)
- ↳ Deviation Street (Unknown Armies 2e)
- ↳ The Walking Dead - BRP
- ↳ House of Bone and Amber (Spears of the Dawn)
- ↳ [Dungeon World] Forced Conversion
- ↳ Let the Gods Sort 'em Out (Burning Wheel)
- ↳ The Caves of Chaos (LL)
- ↳ White Plume Mountain (LL/AEC)
- ↳ Gurps SAO: Genius swordsman0351's Arc
- ↳ Character Creation
- ↳ Steading of the Hill Giant Chief (1e)
- ↳ Valnwall: The Barrowmaze (LL)
- ↳ Keep of Shadows (S&W Core)
- ↳ The Rim of the Sky (ACKS)
- ↳ Against the Giants (1e)
- ↳ The Possible Highway (GURPS)
- ↳ Distant Peaks (Black Hack)
- ↳ Tomb of the Witch King Amun Thoth (Crypts & Things 2nd)
- ↳ The Torchbearers of Kroyia (Torchbearer)
- ↳ The Keep on the Borderlands
- ↳ The Hidden Shrine of Tamoachan (1e)
- ↳ The Monastery at Dimwater (1ed)
- ↳ Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E
- ↳ BATTLETECH 3025 (d6)
- ↳ The Isle of Dread (Labyrinth Lord)
- ↳ The Great Thirst (ACKS)
- ↳ [Mechwarrior 2] 3028 campaign
- ↳ Brave New World - 3.5ed
- ↳ Candles Against the Night (Traveller)
- ↳ Adventures in Valnwall (LL AEC)
- ↳ A New Hope to the West
- ↳ Calm before the Storm (Traveller)
- ↳ GARGANTUA - Into the Odd
- ↳ Dave's Skype Game (LL)
- ↳ dmw71
- ↳ The Forbidden Caverns of Archaia (LL AEC)
- ↳ Into the Unknown (1ed/2ed)
- ↳ Across the Known World (B/X retro)
- ↳ Island of The Forgotten Gods (AS&SH 2e)
- ↳ Barrowmaze (Blueholme)
- ↳ The Midlands [LFG]
- ↳ The Pod-Caverns of the Sinister Shroom (OSRIC)
- ↳ Paths of the Damned (Zweihander)
- ↳ sonofotho’s Sandbox (Sharp Swords & Sinister Spells)
- ↳ The Rise of Smaug (Burning Wheel)
- ↳ 2015 Archive
- ↳ ACKS Campaigns
- ↳ DrPete's Lankhmar Game (DCC)
- ↳ The Charred Isle: A Funhouse (1e)
- ↳ The Reverse Dungeon (AD&D 2e)
- ↳ Archive
- ↳ Go Heeled [Boot Hill 2nd Edition]
- ↳ Enter the World of Greyhawk (LL/AEC)
- ↳ Pavis the City of Plunder Sandbox (Runequest Glorantha)
- ↳ Torchbearer: Scoundrels
- ↳ The Mines of Khunmar (LL)
- ↳ Into the Unknown (Stars Without Numbers)
- ↳ Space Rats Campaign (1st Ed Mongoose Traveller)
- ↳ Tales From the Yawning Portal (5e)
- ↳ Tyranny of Dragons - Group 1 (5e)
- ↳ Tyranny of Dragons - Group 2 (5e)
- ↳ Tomb of the Hero's Light (5e)
- ↳ Frank's RuneQuest 1
- ↳ Character Generation
- ↳ Frank's Yoon Suin (OD&D|BX)
- ↳ Heroes of the Oldhammer Age (Warhammer 1ed)
- ↳ Out of the Abyss (5e)
- ↳ Lucky's Number Seven (CT/CE/MgT(1st))
- ↳ Deadly Delves: Reign of Ruin (5e)
- ↳ Archive
- ↳ The Umbrage Saga (Castles & Crusades)
- ↳ In Dank Darkness Below (S&W)
- ↳ Ravenloft (2e)
- ↳ Pirates: Cannons and Dragons (1ed homebrew)
- ↳ Master of the Desert Nomads (Labyrinth Lord)
- ↳ Cat's Cradle (SWN)
- ↳ Adventures in the Known World (BX)
- ↳ Zhym's Hack-'n-Slash Random Dungeon Crawl (BX)
- ↳ The Other Party (2d6 OGL Homebrew)
- ↳ The Forgotten (Kult: Divinity Lost)
- ↳ Into The Darkenfold (C&C)
- ↳ Dave's Solo Play (5e)
- ↳ Dave's 2e Campaign (2e)
- ↳ Athens has Fallen (AFG)
- ↳ A Lost and Overgrown Path (There and Back Again)
- ↳ Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
- ↳ Archive
- ↳ Times of Antiquity Campaign (1e)
- ↳ Adventure in Antiquity (1e)
- ↳ Broken Valley (S&W Complete Hexcrawl)
- ↳ Wolfpack's Solo Game (1e)
- ↳ 1E World of Greyhawk Campaign (1e)
- ↳ Beyond the Black Spire (S&W)
- ↳ Wine Dark Rift (Classic Traveller)
- ↳ Adventures in the Old World (WFRP, 1e)
- ↳ Tales of the Troll Company (Tunnels & Trolls, 5th)
- ↳ The Ruined Tower of Zenopus (Holmes Basic)
- ↳ World of Xoth (5e)
- ↳ The Fires of Wrath (DCC)
- ↳ Level 7 Solo for Samwell (5e)
- ↳ The Rescuers (Tiny Frontiers)
- ↳ A Paladin in Hell (AD&D 1e)
- ↳ Chaos Halls (1e)
- ↳ A Candle in the Darkness (1e)
- ↳ Insurrection (Into the Odd)
- ↳ Deadlands Reloaded (Savage Worlds)
- ↳ Antiquities Timeline (1e)
- ↳ Valley of Nuromen (Blueholme)
- ↳ Into the Emptiness (1e)
- ↳ Sigma Chronos (SWN:Revised)
- ↳ Old School Dungeon Crawls (OD&D)
- ↳ In Dark Recesses (Pulp Cthulhu (CoC 7th ed.))
- ↳ Neon Shadows (PbtA: The Sprawl)
- ↳ The Octagon (D&D)
- ↳ Tales of the Falcon (SF: KH)
- ↳ Tour of Duty (Revised Recon RPG)
- ↳ GreyWolfVT's GreyHawk Adventure (2e)
- ↳ The Haunted Tower (2e)
- ↳ Archive
- ↳ Between The Cracks (Mongoose Traveller)
- ↳ The Halls of Arden Vul (1e)
- ↳ Dungeon of the Mad Mage (5e)
- ↳ Dave's OSE Adventures (OSE)
- ↳ Baltimore by Night (Vampire: The Masquerade (V20))
- ↳ Adventures in Pavis (RQII)
- ↳ An Honorable Foix (CE Traveller)
- ↳ Research Station Gamma (Classic Traveller)
- ↳ Dreading the Kalduhr Forest (Trophy Dark)
- ↳ Sargolis
- ↳ A Fistful of Crypto (24MBB)
- ↳ Broken World (1e)
- ↳ Cyberpunk:2050 (HERO 5th Edition)
- ↳ In the Marches (Traveller)
- ↳ Akus Moby (Traveller)
- ↳ Silverband (C&C)
- ↳ Exploring the North Lands (5e)
- ↳ Highfell: The Drifting Dungeon (LL)
- ↳ Would Be Legends (Tal 4e)
- ↳ Space 1977 (Classic Traveller)
- ↳ Dragon Keepers of the Fallow (FAE)
- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ Playtest: Untitled Project (1e)
- ↳ Simple Idea, Zero Prep (OSRIC)
- ↳ Record of the Star Wars (OD&D)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Silver Vale (5e)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ Numenera (Fail States RPG)
- ↳ Repo Men (Classic Traveller)
- ↳ Sundered Realms Away Team (OSE)
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Nentir Vale Solo (Tales of Argosa)
- ↳ Wrath of the Righteous (PF1)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ Completed Adventures
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ Hullabaloo over Ragged Hollow (OSE)
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ In The Year 62,062 (SWN)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ Tales of the Nentir Vale (Tales of Argosa)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
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