I would like to recruit a team to seek their fortunes in the barrow field. We'll use the new Blueholme Journeymanne rules. I like customizing things, so some house rules will be tossed in for extra flavor. (The Prentice Rules are free and would cover most everything, and are free).
I'm hoping to create a fairly fast moving game in which I would roll the dice and you would try to survive and get rich

Some features of Blueholme:
Deemphasis on stats. They provide few bonuses or penalties, but they do provide an action mechanic: roll under stat to succeed on a task, etc.
Affordable scroll/potion crafting at lvl 1.
Play-what-you-want... multiclass, play a monster, whatever (within reason

Some house rules I want to try out:
Antihammerspace encumbrance: http://rottenpulp.blogspot.com/2012/06/ ... m.html?m=1
Perrin Conventions: https://dorkland.blogspot.com/2013/06/t ... s.html?m=1
Weapon damage by class (kinda like this): http://akraticwizardry.blogspot.com/200 ... s.html?m=1
Weapon vs armor type modifiers: http://rolesrules.blogspot.com/2013/04/ ... t.html?m=1