
sulldawga: No problem. You're welcome to join any time, if you change your mind.
How would that work? Is it going to be a really, really slow moving game, or are you going to fill in more of the blanks yourself between turns to keep things from getting stale?Recklessfireball wrote:Thought I would bump this up. I recently got a PM from a guy wanting to play in a one post a week group. Since all my current players post once every day or two, I was hoping to scare up two or three more players to form another S.E.T. Team. So, if anyone is interested in a slower paced game, feel free to give me a shout out.
Even if I fill in the blanks, by nature, I think it would sort of have to be a slow moving game. Unless we combined multiple actions within a compressed time frame, per post (e.g. each post simulates the passing of several days or weeks in game time, and all of the events which occur during that time). That would be more akin to reading a historical account than participating in a present tense adventure scenario, though, and I'm not sure how satisfying it would be to play.How would that work? Is it going to be a really, really slow moving game, or are you going to fill in more of the blanks yourself between turns to keep things from getting stale?
Recklessfireball wrote:Thought I would bump this up. I recently got a PM from a guy wanting to play in a one post a week group. Since all my current players post once every day or two, I was hoping to scare up two or three more players to form another S.E.T. Team. So, if anyone is interested in a slower paced game, feel free to give me a shout out.
Hee, hee. Well, yes, I was thinking of the books I read when I was a kid. I wouldn't have the time or patience to write one of those books, of course, but the end product would probably look like some of the longer posts I've written in my game so far (ordinarily, I try to keep my posts much shorter than those).We don't need several pages of descriptive prose from you necessarily, RF, but you'd definitely be doing more of the heavy lifting than us.
Three people would probably be enough to get started, though four might make for a more well rounded team. We could get things going with you, sulldawga and Norjax and add another player or two later, if anyone is interested. If we do the choose-your-own-adventure type game, I wonder if I should streamline the combat system, or handle all the dice rolling myself, or some combination of the two?I'd be up for giving this format a shot too if it gets off the ground.
Assuming everyone else is okay with this, sounds good to me.We (the players) each pre-roll 100 d10's into a 10x10 matrix. When a roll is called for, Recklessfireball will randomly select which value to use by making a roll himself where to enter the matrix. After entering the matrix, a roll on the grenade bounce table is used to determine the next direction of travel. Once a value is used, it is crossed off the matrix until all 100 numbers are eliminated. After all the pre-rolled values are used up, a new matrix is populated with 100 new results. In this way the players control some aspect of their destiny by having rolled the required check, and RL's roll will add the random/suspense element.
I'm not sure I'm following you, here. Could you give me an example of what you mean? I don't necessarily have any objections, but an example would help me visualize what you have in mind.RL's task is to place us on a course to a pre-determined destination/conclusion (know only to him) and allow us to select the path; akin to the choose you own adventure style. When die rolls are required, RL would communicate the results of the actions with a player's representative (I volunteer myself) who will write the descriptive prose for the others to read. In this way the chosen representative (the Caller) would act like a secondary GM and alleviatete RL's burden.
No problem. I'll add you guys to the game and make a topic titled Game Format (S.E.T. 3). Campaign ID is 106, by the way.If we have enough player, I think we should start a topic in the game forum and make our characters. We can work out the details of this experimental play style in the game's forums.