The Russian, The Brain, and The Grifter
The Russian, The Brain, and The Grifter
This will be the thread for you three.
Re: The Russian, The Brain, and The Grifter
Where are you guys going to go, what is your next step.
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Re: The Russian, The Brain, and The Grifter
Zeke, think you can ask where a local hiring hall or employment office might be. Or any word on any companies hiring?
David will basically follow the other two's lead for interacting with others,not trusting his own interaction abilities outside of technical conversations
David will basically follow the other two's lead for interacting with others,not trusting his own interaction abilities outside of technical conversations
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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Re: The Russian, The Brain, and The Grifter
"Sure thing."BuckshotChuck wrote:Zeke, think you can ask where a local hiring hall or employment office might be. Or any word on any companies hiring?
David will basically follow the other two's lead for interacting with others,not trusting his own interaction abilities outside of technical conversations
Zeke will start making inquires about available work as well as companies or military units that are looking for a broker.
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Re: The Russian, The Brain, and The Grifter
Ivan "Yes lets start by looking for legitimate work before we pursue the shadier lines of work."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Russian, The Brain, and The Grifter
What kind of work and where?
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Re: The Russian, The Brain, and The Grifter
Zeke will start out looking to see if there is anyone looking for a mining broker.
Re: The Russian, The Brain, and The Grifter
Can I get a general plan for everyone?
Zeke is going to head to a factory I presume to act as a equipment broker, what are the other 2 of you going to do?
Zeke is going to head to a factory I presume to act as a equipment broker, what are the other 2 of you going to do?
Re: The Russian, The Brain, and The Grifter
While in town on the radio and holovid you see the news is all about the wedding of Hans davion and Melissa Steiner which id taking place today.
Re: The Russian, The Brain, and The Grifter
Zeke make a bureaucracy roll.
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Re: The Russian, The Brain, and The Grifter
I was under the impression the three of us were sticking together... Ivan will go with Zeke.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: The Russian, The Brain, and The Grifter
Here you go.wolfpack wrote:Zeke make a bureaucracy roll.
Re: The Russian, The Brain, and The Grifter
Making some calls Zeke finds out the name of one of the purchasing managers at the northern plant is John Seymor. After some time on the phone you are able to arrange a meeting with him.
Using your cred stick Zeke goes and buys a suit to fit the part of a salesman.
Is Ivan staying with Zeke? What is Davids plan?
Using your cred stick Zeke goes and buys a suit to fit the part of a salesman.
Is Ivan staying with Zeke? What is Davids plan?
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Re: The Russian, The Brain, and The Grifter
David also planned to stick together. He is Zeke's technical expert, with the knowledge of what equipment is better or worse, and able to inspect such to ensure we don't deal in lemons.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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Re: The Russian, The Brain, and The Grifter
In the meantime, while Zeke is reading for the meeting, David will browse the local interwebs to get somewhat up to speed on mining equipment
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: The Russian, The Brain, and The Grifter
Zeke manages to finagle a meeting at 3 pm at the Gambranus North plant 20 miles outside of town with Ivan acting as Zekes personal security (you know with mercenaries running around on the planet you need one) and David as his technical expert.
Ivan and zeke both buy appropriate suits and David gets a button up shirt and pair of khakis and the group rents a car. As it gets closer to the meeting time you head out of town on the road to the factory, as you start to get closer you see in the distance battle mechs at the complex.
You arrive at the shut gate and you are met by a armed guard, he asks for your badges and you inform him of your meeting. he calls the main office for confirmation and you are all issued visitor badges and are let through and given directions to the main office.
The factory complex is massive, the size of 6 or 7 city blocks. It is dominated by massive warehouses 2 to 3 elevations tall and several office buildings. On your way to the main office you pass one of the warehouses and see several battlemechs a griffin, a crab, a hunchback, a couple of wasps All painted with the 31st marik Militia insignia.
You reach the main offices and are able to enter the lobby. There behind a large desk sits a secretary ad there are 2 armed guards one on either side of the main entrance.
the lady look at you and smiles as you enter.
May I help you gentlemen?
Ivan and zeke both buy appropriate suits and David gets a button up shirt and pair of khakis and the group rents a car. As it gets closer to the meeting time you head out of town on the road to the factory, as you start to get closer you see in the distance battle mechs at the complex.
You arrive at the shut gate and you are met by a armed guard, he asks for your badges and you inform him of your meeting. he calls the main office for confirmation and you are all issued visitor badges and are let through and given directions to the main office.
The factory complex is massive, the size of 6 or 7 city blocks. It is dominated by massive warehouses 2 to 3 elevations tall and several office buildings. On your way to the main office you pass one of the warehouses and see several battlemechs a griffin, a crab, a hunchback, a couple of wasps All painted with the 31st marik Militia insignia.
You reach the main offices and are able to enter the lobby. There behind a large desk sits a secretary ad there are 2 armed guards one on either side of the main entrance.
the lady look at you and smiles as you enter.
May I help you gentlemen?
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Re: The Russian, The Brain, and The Grifter
Zeke smiles pleasantly. "Yes thank you," he answers. "My name is Mr. Doughty and I have a 3 p.m. meeting with Mr. Seymor. Will you please let him know that I've arrived?"wolfpack wrote:Zeke manages to finagle a meeting at 3 pm at the Gambranus North plant 20 miles outside of town with Ivan acting as Zekes personal security (you know with mercenaries running around on the planet you need one) and David as his technical expert.
Ivan and zeke both buy appropriate suits and David gets a button up shirt and pair of khakis and the group rents a car. As it gets closer to the meeting time you head out of town on the road to the factory, as you start to get closer you see in the distance battle mechs at the complex.
You arrive at the shut gate and you are met by a armed guard, he asks for your badges and you inform him of your meeting. he calls the main office for confirmation and you are all issued visitor badges and are let through and given directions to the main office.
The factory complex is massive, the size of 6 or 7 city blocks. It is dominated by massive warehouses 2 to 3 elevations tall and several office buildings. On your way to the main office you pass one of the warehouses and see several battlemechs a griffin, a crab, a hunchback, a couple of wasps All painted with the 31st marik Militia insignia.
You reach the main offices and are able to enter the lobby. There behind a large desk sits a secretary ad there are 2 armed guards one on either side of the main entrance.
the lady look at you and smiles as you enter.
May I help you gentlemen?
Re: The Russian, The Brain, and The Grifter
certainly
She places a call and after about 10 minutes a man enters.
Hello Mr. Doughrty, please to meet you
he shakes your hand. You and your associates can follow me.
He leads you through the door and down a couple of hallways and you come to a conference room. You all enter and have a seat.
SO what can i do for you.
She places a call and after about 10 minutes a man enters.
Hello Mr. Doughrty, please to meet you
he shakes your hand. You and your associates can follow me.
He leads you through the door and down a couple of hallways and you come to a conference room. You all enter and have a seat.
SO what can i do for you.
Re: The Russian, The Brain, and The Grifter
If you don't want to have to back and forth everything, let me know what kind of information you are trying to sneak out of him and I will give you a skill roll to make.
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Re: The Russian, The Brain, and The Grifter
Ivan aka "Yuri" will flip through magazines in the waiting room initially while waiting. He will not do the speaking since this is Zeke's meeting.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling