f4 can't jump. he fell he has to make a piloting roll to sand up if he does he can face any direction he wants then he can only walk or run the rest of his movement. I will go ahead and move him this round so we cna be caught up.Diamond_Spear wrote:”White. Get the fuck out of there! Jump to 1413 and prepare to back me up. If the Hawk follows you we’ll all be in position to back you up. I’ll stay put, try to keep his attention.”
“The rest of you guys keep pounding him. If this doesn’t work it’s been an honor.”
Sweating profusely despite anything his mech’s climate control could do, Zeke stood pat hoping this wasn’t a fatal mistake, but damnit White had to get out of the position he’d put himself in and this was the only way Zeke could think of to make sure the Phoenix Hawk didn’t follow him.
F4 jumps to 1413
Zeke (gulp!) stays put
return to Rally Point
Re: return to Rally Point
Re: return to Rally Point
White manages to get the firestarter to it's feet
piloting (5+) [2d6] = 7
his mechs myomer muscles stuttering from the amount of heat generated from his alpha strike white runs 3 into light woods for cover.
e1
e2 - stand still
e3 - stand still
e4
p1 run 7 0317
p2
p3
p4 - stands still
f1 - run 4 to 1610
f2
f3
f4- run 3 0514
you have to move 2 mechs
piloting (5+) [2d6] = 7
his mechs myomer muscles stuttering from the amount of heat generated from his alpha strike white runs 3 into light woods for cover.
e1
e2 - stand still
e3 - stand still
e4
p1 run 7 0317
p2
p3
p4 - stands still
f1 - run 4 to 1610
f2
f3
f4- run 3 0514
you have to move 2 mechs
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Re: return to Rally Point
F3 moves straight forward 6 hexes into the light woods
P3 jumps to 1112 facing 1012
P3 jumps to 1112 facing 1012
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
E1 in an effort to get out of the mas of fire and cool off jumps away 6 landing behind Lt orloff
e1- jump 0510
e2 - stand still
e3 - stand still
e4
e1- jump 0510
e2 - stand still
e3 - stand still
e4
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Re: return to Rally Point
F2: moves to 1508 and turns facing E1
P2: stats put and turns to face E1
P2: stats put and turns to face E1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
e4 stands still
e1- jump 6 0510
e2 - stand still
e3 - stand still
e4-stands still
Fire phase
e1- jump 6 0510
e2 - stand still
e3 - stand still
e4-stands still
Fire phase
Re: return to Rally Point
E1: 2 MG at F1
E2: 2 AC2 at P4
E3: 1 ac5 at P4
E4: 1 ac5 at F4
after a brutal exchange things calm down as the marik mechs continue to try and snipe at you. Only the small autocannons striking Zeke find their target.
E2: 2 AC2 at P4
E3: 1 ac5 at P4
E4: 1 ac5 at F4
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Re: return to Rally Point
David fires both medium lasers through the heavy woods trying to harass the retreating Phoenix Hawk to no avail. Armbuster, watching the Phoenix Hawk come back down just to his left, twists his torso toward the approaching enemy and alpha strikes at close range. His medium laser melts away armor on the right arm and one of his machine guns stitches a pattern across his right torso, but he is unable to capitalize on any of the damage done previously.
P3 Fire at E1: gunnery 5 + jump 3 + move 3 + hvy woods 2 + range 2 = TN: 15(12)
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 3 | CritChance=[2d6] = 6
Medium Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 7
F3 Fire at E1: gunnery 5 + run 2 + move 3 = TN 10
Armbuster ML: Hit=[2d6] = 11 | Location=[2d6] = 3 | CritChance=[2d6] = 5 = 5dmg right arm
Armbuster MG: Hit=[2d6] = 10 | Location=[2d6] = 6 | CritChance=[2d6] = 2 = 2 dmg right torso
Armbuster MG: Hit=[2d6] = 4 | Location=[2d6] = 6 | CritChance=[2d6] = 8
P3 Fire at E1: gunnery 5 + jump 3 + move 3 + hvy woods 2 + range 2 = TN: 15(12)
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 3 | CritChance=[2d6] = 6
Medium Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 7
F3 Fire at E1: gunnery 5 + run 2 + move 3 = TN 10
Armbuster ML: Hit=[2d6] = 11 | Location=[2d6] = 3 | CritChance=[2d6] = 5 = 5dmg right arm
Armbuster MG: Hit=[2d6] = 10 | Location=[2d6] = 6 | CritChance=[2d6] = 2 = 2 dmg right torso
Armbuster MG: Hit=[2d6] = 4 | Location=[2d6] = 6 | CritChance=[2d6] = 8
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
- GreyWolfVT
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Re: return to Rally Point
Both Sergeants open fire on the mech brutalizing their lance mates
P2: fires at E1
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 4
SRM: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
F2: fires at E1
Medium Laser: Hit [2d6] = 3 | Location [2d6] = 4 | CritChance [2d6] = 4
P2: fires at E1
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 4
SRM: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
F2: fires at E1
Medium Laser: Hit [2d6] = 3 | Location [2d6] = 4 | CritChance [2d6] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Ivan trys out his mechs medium laser for the first time since it was replaced and smiles as it burns into the phoenix hawks right torso.. it appears the techs did a fine job.
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Re: return to Rally Point
Dagger grinds his teeth in frustration. His line of sight to the enemy Phoenix Hawk is blocked and the other 'Mechs are about 30 meters beyond the range of his large laser.
EDIT: Had to correct because I mixed F3 & F1 up in my head. What I get for posting at almost 1am in the morning.
Orloff twists his torso to the left right and fires everything he has his medium laser at the Phoenix Hawk...
Orloff Medium laser hit [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 9
Orloff SRM 6 Hit [2d6] = 7, Location [2d6] = 7, Critical [2d6] = 7
Orloff SRM 4 Hit [2d6] = 7, Location [2d6] = 5, Critical [2d6] = 7
EDIT: Had to correct because I mixed F3 & F1 up in my head. What I get for posting at almost 1am in the morning.

Orloff twists his torso to the left right and fires everything he has his medium laser at the Phoenix Hawk...
Orloff Medium laser hit [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 9
Orloff SRM 6 Hit [2d6] = 7, Location [2d6] = 7, Critical [2d6] = 7
Orloff SRM 4 Hit [2d6] = 7, Location [2d6] = 5, Critical [2d6] = 7
Re: return to Rally Point
The larger mech jumping behind lt Orloff shakes him enough he is unable to target the mech and his shots miss.
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Re: return to Rally Point
Do P4 and F4 actually have any viable targets at this point?
Re: return to Rally Point
F4 can see E1 but with his heat should not fire more than 1 weapon. I will go ahead and fire
F4 (5+ 2 run +1 woods +3 move +1 heat=12)
ML:[2d6] = 3
Physical attack phase
The phoenix hawk rears back and kicks the smaller commando, destroying the armor and damaging the internal structure.
Heat Phase
the phoenix hawk - 4 heat (+6)
F1 gains 2 heat(+4)
F4 -5 heat (+2)
Init
[2d6] = 7
F4 (5+ 2 run +1 woods +3 move +1 heat=12)
ML:[2d6] = 3
Physical attack phase
Heat Phase
the phoenix hawk - 4 heat (+6)
F1 gains 2 heat(+4)
F4 -5 heat (+2)
Init
[2d6] = 7
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Re: return to Rally Point
E1 stands still
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Re: return to Rally Point
Dagger punches the throttle and sprints forward into the light woods at 1113.
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Re: return to Rally Point
Ah, and Orloff will turn to face the enemy Phoenix Hawk (E1).
Re: return to Rally Point
Ooops I completely messed up. I said E1 stands still when I meant E2, but I will let it stand since I imagine that is why F1 didn't move.
E2 stands still
e1- stand still
e2-stand still
e3
e4
E2 stands still
e1- stand still
e2-stand still
e3
e4
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Re: return to Rally Point
Ooops I completely messed up. I said E1 stands still when I meant E2, but I will let it stand since I imagine that is why F1 didn't move.
Heh. Yeah, that one took me by surprise. I thought you had some nefarious scheme up your sleeve.
