return to Rally Point
Re: return to Rally Point
The Phoenix hawk looks on with scorn as the smaller fire starter move sin to challenge it. Lifting both arms it fires everything it has hoping to destroy the mech in a single round.
at first things go well as the large laser strips all the armor from the left leg, and the medium laser hits. then suddenly his mech is engulfed in molten plasma spoiling the rest of his shots.
Re: return to Rally Point
E2 seeing an opportunity fires 2 ac2 at P1 rear
E3 follows suit with an ac5
E4 fires ac5 at P4
with the speed of the smaller mechs and range only 1 ac2 shell slams into daggers rear.
E3 follows suit with an ac5
E4 fires ac5 at P4
Re: return to Rally Point
Lt orloff seeing his mechwarrior in trouble throttles forward at a full sprint.
damnit White keep your head he thinks to himself.
he unloads everything he has at the Phoenix hawk.
His missles all fly wide as the medium laser slams into the mechs chest.
damnit White keep your head he thinks to himself.
he unloads everything he has at the Phoenix hawk.
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Re: return to Rally Point
Armbuster adds his medium laser to the avalanche of other shots at the enemy Phoenix Hawk, but the extreme distance spoils the shot.
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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Re: return to Rally Point
SGT Brownlee takes at shot on E1 with his medium laser Medium Laser: Hit [2d6] = 6 | Location [2d6] = 4 | CritChance [2d6] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Zeke watches on in horror as the phoenix hawk and firestarter both cut loose with everything. he attempots to strike the mech with his medium laser and srm2
He feels some relief as a missile hits.
Re: return to Rally Point
With a barrage hitting the phoenix hawk it begins to stumble but keeps it's balance.
when taking 20+ damage in one round you have to make a piloting roll or fall
Physical attack phase
when taking 20+ damage in one round you have to make a piloting roll or fall
Re: return to Rally Point
steaming from the plasma covering his mech the phoenix hawk lashes out at white with a kick.
The kick hits the firestarter in the right leg breaching the armor and damaging internal structure.
Re: return to Rally Point
white tries to kick back
however he is off balance from the bigger mechs blow and falls down
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Re: return to Rally Point
Screaming in fury as he sees his ally go down Zeke kicks viciously at the enemy Phoenix Hawk.
Re: return to Rally Point
Zeke lands a kick to the right leg of the phoenix hawk
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Re: return to Rally Point
Trying to capitalize on opening the enemy's back armor, David brings both of the Spider's hands down in an overhead slam, he is thrown a little off balance when the first swing misses, but it stabilized as the second swing connects right in the hole left by his laser shot. He rips into the Phoenix Hawk's rear interior, but is unable to damage any of the critical component.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
Heat phase
F1 is +2 heat
P1 is +4 heat
E1 covered in plasma and alpha striking with his weapons is +10 heat! (-2 move +1 to hit)
F4 alpha striking is +6 heat (-1 move)
Init
[2d6] = 7
F1 is +2 heat
P1 is +4 heat
E1 covered in plasma and alpha striking with his weapons is +10 heat! (-2 move +1 to hit)
F4 alpha striking is +6 heat (-1 move)
Init
[2d6] = 7
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Re: return to Rally Point
you move 2
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Re: return to Rally Point
F1 to the Heavy Woods in 0610
P1 to 0317, facing 0416
P1 to 0317, facing 0416
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Re: return to Rally Point
”White. Get the fuck out of there! Jump to 1413 and prepare to back me up. If the Hawk follows you we’ll all be in position to back you up. I’ll stay put, try to keep his attention.”
“The rest of you guys keep pounding him. If this doesn’t work it’s been an honor.”
Sweating profusely despite anything his mech’s climate control could do, Zeke stood pat hoping this wasn’t a fatal mistake, but damnit White had to get out of the position he’d put himself in and this was the only way Zeke could think of to make sure the Phoenix Hawk didn’t follow him.
F4 jumps to 1413
Zeke (gulp!) stays put
“The rest of you guys keep pounding him. If this doesn’t work it’s been an honor.”
Sweating profusely despite anything his mech’s climate control could do, Zeke stood pat hoping this wasn’t a fatal mistake, but damnit White had to get out of the position he’d put himself in and this was the only way Zeke could think of to make sure the Phoenix Hawk didn’t follow him.
F4 jumps to 1413
Zeke (gulp!) stays put
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Re: return to Rally Point
You one ballsy motherfucker, Zeke. 

Re: return to Rally Point
E2 and e3. Stand still
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Re: return to Rally Point
Thanks but in this case I think “ballsy” might equal “terminally stupid”.Recklessfireball wrote:You one ballsy motherfucker, Zeke.
