Major Julius Concord was born and raised in the Free Worlds league where he graduated from the prestigious Allison Mechwarrior Institute in 3002.
He immediately gained a commissioned with the 5th Regulan Hussars as a lance commander. He was respected by other officers for his keen tactical mind and battlefield prowess and respected by his men for his honor and loyalty to those serving under him and by 3014 had risen to the rank of captain and taken a company command.
When the Marik civil war broke out in 3014 Julius along with the rest of the 5th Regulan Hussars sided with Anton Marik. After the Defeat of Anton Julius was appalled at the mass executions of members of Antons former regiment the 3rd Marik Militia. No longer feeling attached to the military he admired as a child he decided to strike out on his own. Most of his company in the Hussars remained loyal and followed him as he left the Free Worlds League to form his own mercenary unit.
As a charismatic leader Julius was, within 6 months, able to gather enough mechwarriors to turn his unit into 1 full company and a additional lance of mechs with a flight of aerospace fighters. In 2015 he signed his first contact with the Federated Suns. The contract lasted 5 years and was spent mostly raiding Capellean Confederation worlds.
The 5 years had been successful and by the contracts end Julius had filled his unit into 2 full companies of mechs. The Crusaders next contract was with the Lyran Commonwealth starting in 3020. The Crusaders were stationed on the small world of Steelton not far from the Draconis and Periphery boarders. They used the planet as a staging point for hunting bandits and garrisoned to protect the water treatment facilities from bandit raids.
Little did anyone know the planet was home to a lost star league cache. The Draconis Combine were the first to discover records of the cache and in 3024 sent 2 full battalions from the 2nd Sword of Light to assault the tiny world.
The Crusaders fought Valiantly to try and slow the enemy until help could arrive but were quickly outgunned and overwhelmed. By the time it was all done the Crusaders had been reduced to 4 surviving mechs.
The Lyrans, who were at the time, looking to recruit and keep as many mercenaries as possible offered the remaining Crusaders a new contract extension. This time it would be a garrison contract on the planet of Abramkovo near the Free Worlds League boarder. There they would guard a small plant that produced engines for the Pegasus Hover tank. While the amount of pay for the garrison contract was lower it offered the Crusaders 2 Pegasus Hover tanks on top of the pay. Needing time to rebuild Julius accepted.
The last 3 years have been spent rebuilding the Crusaders to company strength with the last 4 mechwarriors being hired within the last 4 months. However 3 years of garrison pay has drained the units bank accounts and left the mechwarriors feeling antsy for some action.
Concords Crusaders
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Re: Concords Crusaders
Concords Crusaders
Medium/Regular
Command lance
Major Julius Concord (call sign- Crusader) – Orion – veteran
Sgt Major Karen Marphy (call sign- Firefox) – Guillotine - veteran
crp Ivan Markev (call sign- Sambo )– - regular
Pvt William Edison (call sign- Hotshot) - Enforcer – regular
Fire lance
1st Lt Johnson Badimose (call sign-Scimitar) – Catapult - Veteran
Sgt – Ingrid Gustafason (call sign- Grendel) – Dervish - regular
Pfc – Hamilton Hart (call sign- Farside) – Whitworth - green
Pvt – Sasha Pavlovik (call sign- Hammer) – Wyvern – regular
Pursuit Lance
Lt - Eugene Harlow (call sign- Dagger) - Phoenix Hawk - Regular
Sgt - Ivan Volkov (call sign- Crazy Ivan) - Wasp - green
pvt - David Coughlan (call sign- Spectre) - Spider - green
pvt - Ezekiel “Zeke” Doughty (call sign- Shadow) - wasp - green
Armor Troop
pegasus 1 crew - regular
Lt - David Crow
Crpl - Jason Maz
Pfc - Sheila Livingston
Medium/Regular
Command lance
Major Julius Concord (call sign- Crusader) – Orion – veteran
Sgt Major Karen Marphy (call sign- Firefox) – Guillotine - veteran
crp Ivan Markev (call sign- Sambo )– - regular
Pvt William Edison (call sign- Hotshot) - Enforcer – regular
Fire lance
1st Lt Johnson Badimose (call sign-Scimitar) – Catapult - Veteran
Sgt – Ingrid Gustafason (call sign- Grendel) – Dervish - regular
Pfc – Hamilton Hart (call sign- Farside) – Whitworth - green
Pvt – Sasha Pavlovik (call sign- Hammer) – Wyvern – regular
Pursuit Lance
Lt - Eugene Harlow (call sign- Dagger) - Phoenix Hawk - Regular
Sgt - Ivan Volkov (call sign- Crazy Ivan) - Wasp - green
pvt - David Coughlan (call sign- Spectre) - Spider - green
pvt - Ezekiel “Zeke” Doughty (call sign- Shadow) - wasp - green
Armor Troop
pegasus 1 crew - regular
Lt - David Crow
Crpl - Jason Maz
Pfc - Sheila Livingston
- cc3.png (5.32 KiB) Viewed 1303 times
Re: Concords Crusaders
Crusaders inventory
50 tons Ferro Fibrous armor
15 tons heat sinks
20 tons AC ammo - 1 ton has 20 shots of 5 rounds (45 rounds for ac 2, 20 rounds for ac 5, 10 rounds for ac 10, 5 rounds for ac 20 per ton)
20 tons LRM ammo - 1 ton has 24 shots of 5 missiles (24 for lrm 5, 12 for lrm 10, 8 for lrm 15, 6 for lrm 20 per ton)
10 tons SRM ammo - 50 shots of 2 missiles (50 for srm 2, 25 for srm 4, 15 for srm 6 per ton)
5 tons machine gun ammo
1 Holly Long range Missile System 15 (lrm 15 launcher)
2 kaliyama class 10 autocannon (ac 10)
2 federated 10 shot LRM missile systems (lrm 10 launcher)
1 holly SRM-2 launcher (srm 2 launcher)
1 coventry SRM-6 launcher (srm 6 launcher)
10 exostar II medium lasers (medium laser)
3 Diplan HD heavy lasers (large lasers)
1 ceresarms smasher PPC (PPC)
2 defiance b-1a small laser (small laser)
2 deprus rf machine guns(machine guns)
50 tons Ferro Fibrous armor
15 tons heat sinks
20 tons AC ammo - 1 ton has 20 shots of 5 rounds (45 rounds for ac 2, 20 rounds for ac 5, 10 rounds for ac 10, 5 rounds for ac 20 per ton)
20 tons LRM ammo - 1 ton has 24 shots of 5 missiles (24 for lrm 5, 12 for lrm 10, 8 for lrm 15, 6 for lrm 20 per ton)
10 tons SRM ammo - 50 shots of 2 missiles (50 for srm 2, 25 for srm 4, 15 for srm 6 per ton)
5 tons machine gun ammo
1 Holly Long range Missile System 15 (lrm 15 launcher)
2 kaliyama class 10 autocannon (ac 10)
2 federated 10 shot LRM missile systems (lrm 10 launcher)
1 holly SRM-2 launcher (srm 2 launcher)
1 coventry SRM-6 launcher (srm 6 launcher)
10 exostar II medium lasers (medium laser)
3 Diplan HD heavy lasers (large lasers)
1 ceresarms smasher PPC (PPC)
2 defiance b-1a small laser (small laser)
2 deprus rf machine guns(machine guns)
-
- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: Concords Crusaders
#4 Post by Recklessfireball »

---------------------------"RUN 'EM DOWN & MAKE 'EM FROWN!"------------------------------
Harlow's Pursuit Lance, 1st Company, Concord's Crusaders
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- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ Playtest: Untitled Project (1e)
- ↳ Simple Idea, Zero Prep (OSRIC)
- ↳ Record of the Star Wars (OD&D)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Silver Vale (5e)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ Numenera (Fail States RPG)
- ↳ Repo Men (Classic Traveller)
- ↳ Sundered Realms Away Team (OSE)
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Nentir Vale Solo (Tales of Argosa)
- ↳ Wrath of the Righteous (PF1)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ Completed Adventures
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ Hullabaloo over Ragged Hollow (OSE)
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ In The Year 62,062 (SWN)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ Tales of the Nentir Vale (Tales of Argosa)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
- ↳ Ideas for Articles
- ↳ General Discussion