Third Expedition - The Caves of Chaos
- GreyWolfVT
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Re: Third Expedition - The Caves of Chaos
Cormac asks the hobgoblins "I've another question what did you do to the goblins?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- KingOfCowards
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Re: Third Expedition - The Caves of Chaos
Old Sham will usher the talkative prisoner up front with him, hands bound behind its back. The other hobgoblin he will put Saeros' care, to keep him at unease.
This will move everybody back a line in the marching order.
The dwarf will interpret Cormac's last question in goblin (I didn't see any additional languages on Cormac's character sheet).
For now we'll follow the hobgoblins instructions, but warily. Stopping to pause at the intersections, for noise or pursuit.
If Ampersand wants to scout ahead, I am fine with that. It will give us some eyes ahead of the group.
This will move everybody back a line in the marching order.
The dwarf will interpret Cormac's last question in goblin (I didn't see any additional languages on Cormac's character sheet).
For now we'll follow the hobgoblins instructions, but warily. Stopping to pause at the intersections, for noise or pursuit.
If Ampersand wants to scout ahead, I am fine with that. It will give us some eyes ahead of the group.
Re: Third Expedition - The Caves of Chaos
When Sham asks Cormac's question, the hobgoblin with the deep voice grins broadly, displaying the prominent sharp teeth his folk possess. "What we should have done long since. They taste good enough, and a few of their females were decent looking, for when you can't find a willing bedmate. The strong take what they want from the weak; that is the way of the world."
- GreyWolfVT
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Re: Third Expedition - The Caves of Chaos
Cormac actually nods a little agreeing half with what the hobgoblin's reply was. "I assume they saw through the ploy the goblins attempted in claiming they killed the ogre."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Third Expedition - The Caves of Chaos
"I'll disappear," says Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third, taking a swig of the invisibility potion, "and scout from the, uh, opposite of the rear!"
- Gelatinous Q
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Re: Third Expedition - The Caves of Chaos
Lardo will do a quick search of the dead hobgoblin that was larger than the others. He'll hand off his torch to Kal and take up the rear guard, keeping to the shadows.
Failure is always an option.
- Scott308
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Re: Third Expedition - The Caves of Chaos
Eglistrum Paharis
The mage will take his usual place in the marching order.
The mage will take his usual place in the marching order.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Third Expedition - The Caves of Chaos
Brother Henry - Priest
Henry pats Kyle and Kal on the back and says "let's go find these captives, eh, guys?" Henry smiles at Valentina and assumes his place in the line. As he waits for the gang to move out he whispers to Lardo "Do be careful, old friend, okay?"
OOC: Henry waits patiently
Henry pats Kyle and Kal on the back and says "let's go find these captives, eh, guys?" Henry smiles at Valentina and assumes his place in the line. As he waits for the gang to move out he whispers to Lardo "Do be careful, old friend, okay?"
OOC: Henry waits patiently
Re: Third Expedition - The Caves of Chaos
Lardo, since you're searching the 1 dead hob, I thought it reasonable that you'd search the other as well.
Lardo does a quick rifle of the dead hobgoblins; each is wearing a fairly well-wrought jack of iron scales, over a padded jerkin and breeches of some tough leather (horsehide, perhaps). Sturdy boots and a broad belt complete their outfits. Each is armed with a serviceable broadsword, in crude scabbards of fur and leather, and each carries a heavy-bladed knife as well. They have nothing else of particular value except their purses, which contain a total of 14 ep.
Your prisoners are similarly clad and armed (though I assume, when binding them, that you removed their weapons).
Ampersand gulps a mouthful of potion, and promptly fades away (please be sure to deduct it). The party gives him a bit of time to get ahead for scouting, then follows, Sham prodding the one prisoner ahead of him.
The hobgoblin leads the group at a sedate pace down the corridor, which turns to the left, and to a good-sized room filled with crates, barrels, and sacks. A cursory inspection shows that it holds general supplies; foodstuffs of varying sorts (chiefly hard biscuit, salt beef, pickled fish, and the like), barrels of beer and wine, bolts of cloth, ingots of iron and bronze. The group also spots a very large (200' or so) coil of finely cabled silk rope.
(If you wanted to take any of this before proceeding, please note what and who's carrying it)
There are no exits visible, but the hobgoblin thrusts his jaw toward the far wall. "There is a hidden catch, near the floor. Foolish goblins never knew it was there; we've been stealing their choicest prizes for years. When the time was right to strike, it made for a conveniently ill-guarded entrance."
Sure enough, the hidden catch is found and a section of wall slides almost noiselessly aside; it is clearly a more cunningly-designed secret door than the one to the ogre's cave, and reveals a dark corridor. A whispered hiss from Ampersand causes the group to pause for a bit, so he can scout ahead.
(Going with both Sham's statement about following the hob's guidance, and Ampersand's statement about scouting. I assume, for scouting purposes, you'll give Ampersand at least a little time, so he can report back if he finds anything important.)
Scouting:
Actions, Ampersand? If they take longer than a round or so, I'll let the group decide if they're waiting longer or following after you.
Lardo does a quick rifle of the dead hobgoblins; each is wearing a fairly well-wrought jack of iron scales, over a padded jerkin and breeches of some tough leather (horsehide, perhaps). Sturdy boots and a broad belt complete their outfits. Each is armed with a serviceable broadsword, in crude scabbards of fur and leather, and each carries a heavy-bladed knife as well. They have nothing else of particular value except their purses, which contain a total of 14 ep.
Your prisoners are similarly clad and armed (though I assume, when binding them, that you removed their weapons).
Ampersand gulps a mouthful of potion, and promptly fades away (please be sure to deduct it). The party gives him a bit of time to get ahead for scouting, then follows, Sham prodding the one prisoner ahead of him.
The hobgoblin leads the group at a sedate pace down the corridor, which turns to the left, and to a good-sized room filled with crates, barrels, and sacks. A cursory inspection shows that it holds general supplies; foodstuffs of varying sorts (chiefly hard biscuit, salt beef, pickled fish, and the like), barrels of beer and wine, bolts of cloth, ingots of iron and bronze. The group also spots a very large (200' or so) coil of finely cabled silk rope.
(If you wanted to take any of this before proceeding, please note what and who's carrying it)
There are no exits visible, but the hobgoblin thrusts his jaw toward the far wall. "There is a hidden catch, near the floor. Foolish goblins never knew it was there; we've been stealing their choicest prizes for years. When the time was right to strike, it made for a conveniently ill-guarded entrance."
Sure enough, the hidden catch is found and a section of wall slides almost noiselessly aside; it is clearly a more cunningly-designed secret door than the one to the ogre's cave, and reveals a dark corridor. A whispered hiss from Ampersand causes the group to pause for a bit, so he can scout ahead.
(Going with both Sham's statement about following the hob's guidance, and Ampersand's statement about scouting. I assume, for scouting purposes, you'll give Ampersand at least a little time, so he can report back if he finds anything important.)
Scouting:
Re: Third Expedition - The Caves of Chaos
- Scott308
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Re: Third Expedition - The Caves of Chaos
Eglistrum Paharis
The mage will stand and wait for Ampersand to return, or some sort of noise indicating he is in trouble.
The mage will stand and wait for Ampersand to return, or some sort of noise indicating he is in trouble.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Third Expedition - The Caves of Chaos
Brother Henry - Priest
Henry waits, taking the time to drink some water and pray.
Henry waits, taking the time to drink some water and pray.
Re: Third Expedition - The Caves of Chaos
After a few more minutes, which seem to draw out like a blade, a small cough announces the return of the party's invisible gnome.
Ampersand, feel free to report on your findings.
Ampersand, feel free to report on your findings.
- GreyWolfVT
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Re: Third Expedition - The Caves of Chaos
Cormac waits for the scout to return.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- KingOfCowards
- Ranger Lord
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- Joined: Tue Jun 05, 2012 6:30 pm
- Location: Western NY
Re: Third Expedition - The Caves of Chaos
I guess I am glad that we waited. Normally I would have kept moving after a minute of two.
In a hushed whisper, Sham asks the wall that he assumes contains an invisible gnome, "What did you find?"
In a hushed whisper, Sham asks the wall that he assumes contains an invisible gnome, "What did you find?"
Re: Third Expedition - The Caves of Chaos
Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third tries to describe what he saw.
"There's a store room ahead," says his voice out of thin air, "with some tatters piled up like a bed. It has six goblin women, all bound up in chains, and a pair of hob guards who may be causing them pains. With no light in that room, it's shrouded in gloom.
"But on down the hall a light soon will fall from a room with four of hobs and two doors with...uh, knobs? Two hobs are canoodling, oblivious to all, their weapons laid useless propped next to a wall. The other two try to ignore them, though it must be hard. They watch and seem ready, alert and on guard. The door to the left seems to have their attention; the other, 'cross the room, seems to be beneath mention."
He exhales heavily.
"There's a store room ahead," says his voice out of thin air, "with some tatters piled up like a bed. It has six goblin women, all bound up in chains, and a pair of hob guards who may be causing them pains. With no light in that room, it's shrouded in gloom.
"But on down the hall a light soon will fall from a room with four of hobs and two doors with...uh, knobs? Two hobs are canoodling, oblivious to all, their weapons laid useless propped next to a wall. The other two try to ignore them, though it must be hard. They watch and seem ready, alert and on guard. The door to the left seems to have their attention; the other, 'cross the room, seems to be beneath mention."
He exhales heavily.
Last edited by Zhym on Tue Sep 12, 2017 1:03 am, edited 1 time in total.