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wolfpack
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Re: OOC

#101 Post by wolfpack »

No strength does not increase hit or damage for ranged weapons. ranged weapons to hit bonus is the missle adjustment from dex.
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Re: OOC

#102 Post by wolfpack »

the split was 135 each make sure you update you charcater sheet and subtract any training costs givin.
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Re: OOC

#103 Post by Argennian »

Teramis wrote:WP, do you let Strength bonuses modify damage on a ranged attack for a thrown weapon? In particular I'm wondering if I throw a hand axe, if any STR modifiers apply. I'm adding +1 for the extra proficiency training to hit, but is there anything in addition to that?
You know, I've always played it like that as well, as does everyone in my other game groups. I was so sure of this that I thumbed threw the PHB, DMG & UA to confirm but couldn't find it. Wonder if this was just a common house rule or maybe an import from 2E or a fighter suppliment?
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Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
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DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

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tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
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rredmond
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Re: OOC

#104 Post by rredmond »

I never played it this way, but always heard that too. Thrown is STR, shot is DEX -- unless you had one of those gnollish Great Bows or whatever that added STR bonuses. Thought it was a rule too... hmmm, I'll pull up my PDFs! :)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: OOC

#105 Post by wolfpack »

DMG page 64
Strength Bonus Considerations: The strength bonus for hitting and
damage does not apply to missiles unless the character so entitled
specifically takes steps to equip himself or herself with special weapons to
take advantage of the additional strength. This will result in the weapon
having an additional chance to hit and do the additional damage as well.
In no event will it add to the effective range of the character’s weapon.
Thus, the character will employ a heavier missile or a more powerful bow
and heavier arrows or larger sling missiles to gain the advantage of
strength. To do so, he or she must obtain the special weapon or weapons,
and this is within the realm of your adjudication as DM as to where and
how it will be obtained, and how much cost will be involved.


I only allow the special wepaons to be purchased for missle only weapons such as bows, crossbows, and slings. This can't be done for multi use wepons such as daggers, axes, or spears. and the cost is very expensive.
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Re: OOC

#106 Post by Teramis »

I think that pg 64 rule is obviously written thinking only object-propelled missiles, and doesn't even begin to consider direct muscle-propelled force, which is why the rule about STR bonus to hit for something thrown became so common.
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Re: OOC

#107 Post by rredmond »

And as the DM your rule... well rules, but this is an interesting discussion. I found a couple other vague kind of things in the DMG:
DMG page 126 wrote: Giant Strength: When a giant strength potion is consumed the individual
gains great strength and bonuses to damage when he or she scores a hit
with any hand-held or thrown weapon. It is also possible for the person to
hurl rocks as shown on the table below.
DMG page 128, re: magical axes wrote: Axes (hand, not battle) can be thrown up to 3" with the hit probability
bonus, but no damage bonus.

Axe +2, throwing, is a hand axe which can be thrown up to 6" at the
same hit probability as if it were swung by the character, and the standard
damage bonus.
So it kind of goes back and forth.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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rredmond
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Re: OOC

#108 Post by rredmond »

Hey wp, can you sticky the CHARACTERS thread?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: OOC

#109 Post by wolfpack »

I don't see how to sticky a thread, I send a PM to the board admin asking how.
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Re: OOC

#110 Post by Teramis »

I'm sorry, I don't have the DMG to refer to for the larger context this is quoted from. Does this statement (pg 128):

Axes (hand, not battle) can be thrown up to 3" with the hit probability
bonus, but no damage bonus.

- refer to *magical* handaxes or normal ones? If normal, it seems that answers my earlier question about throwing axes, if WP agrees (i.e, yes the STR-based to hit bonus would apply)
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Re: OOC

#111 Post by wolfpack »

I have always used dex bonus to hit for thrown weapons strength adjustments don't apply, I am going to rule that is how it is done here as well.
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Re: OOC

#112 Post by zebediah »

Wolf, I will be with limited internet access for an extended period, probably the next three weeks or so.

I'll be back in January!
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Re: OOC

#113 Post by wolfpack »

Want me to npc sergiu, or have him stay at home till you return?
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Re: OOC

#114 Post by zebediah »

Whatever is easier for you. He would probably try to go along or help the others somehow.
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Re: OOC

#115 Post by wolfpack »

hey everyone, with the holiday I expect things to slow down, i will still check in at least once per day in case anyone wants to post anything.
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Re: OOC

#116 Post by wolfpack »

Hope everyone had a good holiday, I'm back so if everyone is ready to start again let me know.
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Re: OOC

#117 Post by rredmond »

Unfortunately this weekend is looking as bad as last for me, might not be back around until Monday or Tuesday.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Argennian
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Re: OOC

#118 Post by Argennian »

Wolf, I'm going to be heading up to my buddy's farm for New Year's so I'll be AFK until late Sunday night. Vik would like to stay in town to train but will go along with the party if they're called into service.

Happy New Year's and a Big Huzzah to all!! :)
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
wolfpack
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Re: OOC

#119 Post by wolfpack »

well it's all good, we can wait till next monday to start back up. happy new years everyone
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Re: OOC

#120 Post by Alethan »

I rolled my lvl one hit points for Cilian and posted it under the Cilian and Harold thread.

Updated my character sheet with his default memorized spell, but what he's really going to do is on the first day he possibly can Cilian is going to cast Armour on himself (that will give him an effective armour class of 6). Then the next day he will prepare Burning Hands.
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