Ch. 1: Trying to get inside the Tomb
Re: Inside the Tomb (game thread)
Urdak stomps up to Quinn, noting his musical ability. Ya Humon player? Play the taverns? Kin ya make a scar? He shoves his elbow in the Bard's face.
Re: Inside the Tomb (game thread)
Morning comes too soon. Your rest was troubled by nightmarish dreams of a voice laughing and taunting you from the darkness. You stumble about the business of preparing for the day while the men make breakfast and gather more peat for the fire.
It's about an hour before anyone notices that Erodhon is missing and there is no sign of his equipment.
Erodhon used his healing spells the night before. So anyone that is injured can consider themselves at full HP now.
Spell casters please let me know what spells you are preparing for the day.
It's about an hour before anyone notices that Erodhon is missing and there is no sign of his equipment.
Erodhon used his healing spells the night before. So anyone that is injured can consider themselves at full HP now.
Spell casters please let me know what spells you are preparing for the day.
Re: Inside the Tomb (game thread)
Bindle will stand up and search around for signs of Erodhon. "Bad dreams, Erodhon missing. I need a drink!" Assuming he finds no signs of Erodhon, Bindle then looks around camp for any alcohol and if he finds some he drinks enough for two men.
"I'm heading back to that hole maybe the doors opened up." Bindle uses his Jo Stick heavily to climb up the hill and peeks his head into the previous hole to see if anything has changed.
"I'm heading back to that hole maybe the doors opened up." Bindle uses his Jo Stick heavily to climb up the hill and peeks his head into the previous hole to see if anything has changed.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: Inside the Tomb (game thread)
OOC:
1st level (4):
Jump, Spider Climb, Sleep, Tenser's Floating Disc
2nd level (4):
Levitate, Rope Trick, Knock, Web
3rd level (3):
Fly (2), Haste, Hold Person,
4th level (2):
Wall of Fire, Polymorph Self
5th level (2):
Passwall, Telekinesis
Skiiratch examines where the cleric was camped to see if it appears he voluntarily left or was forcibly taken.
"We have a way before us; we just have to give it a try..."
1st level (4):
Jump, Spider Climb, Sleep, Tenser's Floating Disc
2nd level (4):
Levitate, Rope Trick, Knock, Web
3rd level (3):
Fly (2), Haste, Hold Person,
4th level (2):
Wall of Fire, Polymorph Self
5th level (2):
Passwall, Telekinesis
Skiiratch examines where the cleric was camped to see if it appears he voluntarily left or was forcibly taken.
"We have a way before us; we just have to give it a try..."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Inside the Tomb (game thread)
Which hall? The one with the sliding wall or the one with colorful frescoes?AQuebman wrote:Bindle will stand up and search around for signs of Erodhon. "Bad dreams, Erodhon missing. I need a drink!" Assuming he finds no signs of Erodhon, Bindle then looks around camp for any alcohol and if he finds some he drinks enough for two men.
"I'm heading back to that hole maybe the doors opened up." Bindle uses his Jo Stick heavily to climb up the hill and peeks his head into the previous hole to see if anything has changed.
Re: Inside the Tomb (game thread)
The Dwarf snorts himself awake. Halfn-Orc?? WHERE?? It takes him a moment to realize he was dreaming. He scratches his dirty beard and helps himself to some breakfast.
Re: Inside the Tomb (game thread)
Level 1
Bless
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Protection from Evil
Remove Fear
Level 2
Aid
Find Traps
Find Traps
Find Traps
Hold Person
Resist Fire
Level 3
Cure Disease
Dispel Magic
Remove Curse
Level 4
Cure Serious Wound
Cure Serious Wounds
Neutralize Poison
Level 5
Cure Critical Wounds
Raise Dead
Bless
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Protection from Evil
Remove Fear
Level 2
Aid
Find Traps
Find Traps
Find Traps
Hold Person
Resist Fire
Level 3
Cure Disease
Dispel Magic
Remove Curse
Level 4
Cure Serious Wound
Cure Serious Wounds
Neutralize Poison
Level 5
Cure Critical Wounds
Raise Dead
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
Re: Inside the Tomb (game thread)
Sliding Wall. If I find nothing then i'll check out colorful frescoe land.Bhart wrote:Which hall? The one with the sliding wall or the one with colorful frescoes?AQuebman wrote:Bindle will stand up and search around for signs of Erodhon. "Bad dreams, Erodhon missing. I need a drink!" Assuming he finds no signs of Erodhon, Bindle then looks around camp for any alcohol and if he finds some he drinks enough for two men.
"I'm heading back to that hole maybe the doors opened up." Bindle uses his Jo Stick heavily to climb up the hill and peeks his head into the previous hole to see if anything has changed.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: Inside the Tomb (game thread)
Skiiratch, however, will begin a detailed examination of the colorful fresco room. Well... he'll go as far as the block sticking out of the wall and examine it to try and determine what it does.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Inside the Tomb (game thread)
Razluki follow Skiiratch, however he waits at the threshold just outside the hall with the colorful frescoes.
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
Re: Inside the Tomb (game thread)
There are no signs of struggle.Alethan wrote:OOC:
1st level (4):
Jump, Spider Climb, Sleep, Tenser's Floating Disc
2nd level (4):
Levitate, Rope Trick, Knock, Web
3rd level (3):
Fly (2), Haste, Hold Person,
4th level (2):
Wall of Fire, Polymorph Self
5th level (2):
Passwall, Telekinesis
Skiiratch examines where the cleric was camped to see if it appears he voluntarily left or was forcibly taken.
"We have a way before us; we just have to give it a try..."
Re: Inside the Tomb (game thread)
Moving to a new thread! 
