Part 5: Necromancer where for art thou?
Re: Part 5: Necromancer where for art thou?
"That pissed it off", exclaims Arthur then cast another Magic missile.
Magic Missile [1d4] = 2
Bandir refuses to cast a glance back at whomever threw that potion and swings his blade looking to flank the thing.
THAC0 17, Longsword [1d20+3] = 8+3 = 11, Dmg vs sml [1d8+4] = 5+4 = 9, Dmg vs Lg [1d12+4] = 9+4 = 13
OOC - Flanking may yield a hit possibly.
Magic Missile [1d4] = 2
Bandir refuses to cast a glance back at whomever threw that potion and swings his blade looking to flank the thing.
THAC0 17, Longsword [1d20+3] = 8+3 = 11, Dmg vs sml [1d8+4] = 5+4 = 9, Dmg vs Lg [1d12+4] = 9+4 = 13
OOC - Flanking may yield a hit possibly.
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Re: Part 5: Necromancer where for art thou?
Round 4: Wraith & Skeleton
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 10 NPCs [1d10] = 7 Skeleton maintains the upper hand and attacks first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor Giant Skeleton Attack [1d20] = 17 to hit [1d12] = 11 dmg hitting for 11 dmg!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 Missing!
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Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 1 NPCs [1d10] = 8
The PC's gain the advantage striking the wraith first!
Mathias swings his hammer at the Wraith but misses!
Krakus distracted by the transformation still takes a swing of the ax at the Wraith and misses! Tripping in the process. Roll a DEX check please to see if you fall or not.
Pheras takes out his wand and sends two magic missiles at the Wraith dealing 6 dmg!
Bandir swings one blade at the Wraith and misses!
Arthur points a finger at the Wraith a magic bolt shoots forth dealing 2 dmg!
Ryukben opens his spellbook and finds a place to hide.
Crow swings at the Wraith scoring a great hit for 6 dmg!
Wraith AC: 4 THAC0: 15 tries to attack Krakus Wraith Attack [1d20] = 6 to hit [1d6] = 1 dmg + energy drain but misses!
Round 5 Actions?
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 10 NPCs [1d10] = 7 Skeleton maintains the upper hand and attacks first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor Giant Skeleton Attack [1d20] = 17 to hit [1d12] = 11 dmg hitting for 11 dmg!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 Missing!
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Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 1 NPCs [1d10] = 8
The PC's gain the advantage striking the wraith first!
Mathias swings his hammer at the Wraith but misses!
Krakus distracted by the transformation still takes a swing of the ax at the Wraith and misses! Tripping in the process. Roll a DEX check please to see if you fall or not.
Pheras takes out his wand and sends two magic missiles at the Wraith dealing 6 dmg!
Bandir swings one blade at the Wraith and misses!
Arthur points a finger at the Wraith a magic bolt shoots forth dealing 2 dmg!
Ryukben opens his spellbook and finds a place to hide.
Crow swings at the Wraith scoring a great hit for 6 dmg!
Wraith AC: 4 THAC0: 15 tries to attack Krakus Wraith Attack [1d20] = 6 to hit [1d6] = 1 dmg + energy drain but misses!
Round 5 Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician Swings his silver blade:
Silver Bladed Long Sword +1: [1d20+1] = 12+1 = 13 Damage: [1d8+1] = 5+1 = 6 S/M [1d12+1] = 9+1 = 10 L
Rician Swings his silver blade:
Silver Bladed Long Sword +1: [1d20+1] = 12+1 = 13 Damage: [1d8+1] = 5+1 = 6 S/M [1d12+1] = 9+1 = 10 L
Re: Part 5: Necromancer where for art thou?
Arthur says, "Come on folks we need to end this as quick as possible."
Arthur draws his sword and join in to attack the wraith. Flank or rear attack if possible.
Longsword (19) [1d20] = 10 To Hit [1d8] = 4 s/m dmg [1d12] = 7 lrg dmg
Bandir adds, "Keep at it folks."
Bandir attacks flank or rear if possible.
THAC0 17, Longsword [1d20+3] = 11+3 = 14, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 7+4 = 11
THAC0 19, Shortsword [1d20+1] = 12+1 = 13, Dmg Sml [1d6+1] = 6+1 = 7, Dmg Lg [1d4+1] = 1+1 = 2
Arthur draws his sword and join in to attack the wraith. Flank or rear attack if possible.
Longsword (19) [1d20] = 10 To Hit [1d8] = 4 s/m dmg [1d12] = 7 lrg dmg
Bandir adds, "Keep at it folks."
Bandir attacks flank or rear if possible.
THAC0 17, Longsword [1d20+3] = 11+3 = 14, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 7+4 = 11
THAC0 19, Shortsword [1d20+1] = 12+1 = 13, Dmg Sml [1d6+1] = 6+1 = 7, Dmg Lg [1d4+1] = 1+1 = 2
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Re: Part 5: Necromancer where for art thou?
Crow invigorated by his might cleave rounds for another attempt!
Crow Broad Sword, To Hit: [1d20] = 13, Damage: S/M[2d4] = 3, L[1d6+1] = 5+1 = 6
Crow Broad Sword, To Hit: [1d20] = 13, Damage: S/M[2d4] = 3, L[1d6+1] = 5+1 = 6
Re: Part 5: Necromancer where for art thou?
Ryukben
With spellbook out, the deep gnome will read the incantation for Spook and hopefully drive the wraith into a corner through fear. (Can't really hit it with anything else, I've got nothing magical.)
With spellbook out, the deep gnome will read the incantation for Spook and hopefully drive the wraith into a corner through fear. (Can't really hit it with anything else, I've got nothing magical.)
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Re: Part 5: Necromancer where for art thou?
Pheras exhausts his magic missile wand once more
Damage: [1d4+1] = 2+1 = 3 , Damage: [1d4+1] = 3+1 = 4
Damage: [1d4+1] = 2+1 = 3 , Damage: [1d4+1] = 3+1 = 4
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Arastor
His duel with the Giant Skeleton takes a turn for the worse as it hits him so hard. it throws off his next swing with disastrous results...
Long Sword, Attack [1d20] = 1 Damage [1d8] = 2
His duel with the Giant Skeleton takes a turn for the worse as it hits him so hard. it throws off his next swing with disastrous results...
Long Sword, Attack [1d20] = 1 Damage [1d8] = 2
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
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Re: Part 5: Necromancer where for art thou?
For Arastor Fumble Roll [1d100] = 77 = Embarrassing armor piece knocked off, strap cut, belt cut, clothes torn lose 2 AC until fixed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 5: Necromancer where for art thou?
Krakus does not fall and can attack this turn.Dram wrote:Dex Roll(16)[3d6] = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Krakus makes another attempt to wound the Wraith AND CONNECTS!!
+1 T.H. SilvBatl Axe, [1d20-2] = 20-2 = 18, todam sm [1d10-1] = 7-1 = 6, todam lg[1d12-1] = 4-1 = 3
Thats a Nat 20!! When he hits he hits hard.
+1 T.H. SilvBatl Axe, [1d20-2] = 20-2 = 18, todam sm [1d10-1] = 7-1 = 6, todam lg[1d12-1] = 4-1 = 3
Thats a Nat 20!! When he hits he hits hard.
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Re: Part 5: Necromancer where for art thou?
For Krakus Crit Hit Roll [1d100] = 4 = Hard Hit 2x Dmg.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
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Re: Part 5: Necromancer where for art thou?
Round 5: Wraith & Skeleton
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 1 NPCs [1d10] = 9 Rician & Arastor get the upper hand!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 but still Missing! slicing his own armor in his wild miss rendering his armor less effective (AC goes up by 2 until armor is repaired or replaced)
Giant Skeleton #1 THAC0 15 AC 4 attacks Rician Giant Skeleton Attack [1d20] = 5 to hit [1d12] = 6 dmg Missing!
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Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 9 NPCs [1d10] = 6 Wraith goes first!
Wraith AC: 4 THAC0: 15 tries to attack Arthur Wraith Attack [1d20] = 14 to hit [1d6] = 2 dmg + energy drain Hitting for 2 dmg! Plus Arthur loses a level because of the energy drain...egad i hate these things
Mathias swings his hammer at the Wraith and again misses!
Krakus tripped up the barbarian takes another mighty swing at the Wraith but connects this time dealing 12 dmg!
Pheras triggers his wand again and sends two magic missiles at the Wraith dealing 7 dmg!
Bandir swings both blades at the Wraith and one connects for 12 dmg!
Arthur joins the melee swinging sword at the Wraith however Misses!
Ryukben opens his spellbook and tries to use a spell to scare the Wraith though the undead are immune to FEAR.
Crow swings at the Wraith again though this time missing!
The Wraith dissipates into black smoke and the Necromancer stands before the group stunned!
Round 6 Actions?
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 1 NPCs [1d10] = 9 Rician & Arastor get the upper hand!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 but still Missing! slicing his own armor in his wild miss rendering his armor less effective (AC goes up by 2 until armor is repaired or replaced)
Giant Skeleton #1 THAC0 15 AC 4 attacks Rician Giant Skeleton Attack [1d20] = 5 to hit [1d12] = 6 dmg Missing!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 9 NPCs [1d10] = 6 Wraith goes first!
Wraith AC: 4 THAC0: 15 tries to attack Arthur Wraith Attack [1d20] = 14 to hit [1d6] = 2 dmg + energy drain Hitting for 2 dmg! Plus Arthur loses a level because of the energy drain...egad i hate these things
Mathias swings his hammer at the Wraith and again misses!
Krakus tripped up the barbarian takes another mighty swing at the Wraith but connects this time dealing 12 dmg!
Pheras triggers his wand again and sends two magic missiles at the Wraith dealing 7 dmg!
Bandir swings both blades at the Wraith and one connects for 12 dmg!
Arthur joins the melee swinging sword at the Wraith however Misses!
Ryukben opens his spellbook and tries to use a spell to scare the Wraith though the undead are immune to FEAR.
Crow swings at the Wraith again though this time missing!
The Wraith dissipates into black smoke and the Necromancer stands before the group stunned!
Round 6 Actions?
Last edited by GreyWolfVT on Sat Jun 10, 2017 5:19 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 (Now AC 4 until repairs are made) - HP: 14 /14:
Upset and cursing his clumsiness, bravely tries to bring down the Giant Skeleton only to miss!
Silver Bladed Long Sword +1: [1d20+1] = 10+1 = 11 Damage: [1d8+1] = 3+1 = 4 S/M [1d12+1] = 3+1 = 4 L
Upset and cursing his clumsiness, bravely tries to bring down the Giant Skeleton only to miss!
Silver Bladed Long Sword +1: [1d20+1] = 10+1 = 11 Damage: [1d8+1] = 3+1 = 4 S/M [1d12+1] = 3+1 = 4 L
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Re: Part 5: Necromancer where for art thou?
Crow seizes the opportunity to flank the stunned figure and strike from behind:
Crow Broad Sword, To Hit: [1d20] = 12, Damage: S/M[2d4] = 2, L[1d6+1] = 2+1 = 3
NOTE: if a 'back stab' worthy attack, would add +4 to hit and double damage if successful
Crow Broad Sword, To Hit: [1d20] = 12, Damage: S/M[2d4] = 2, L[1d6+1] = 2+1 = 3
NOTE: if a 'back stab' worthy attack, would add +4 to hit and double damage if successful
Re: Part 5: Necromancer where for art thou?
Mathias quickly moves to the poor man. "Hold, no reason to kill a man possessed."
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Re: Part 5: Necromancer where for art thou?
pheras stands back thinking it's finally over
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse