Splinters definitely wants to rescue everybody. Move people into the heavenly light, face down, grab the next one, trudge up the stairs again, etc.! And if I see a rope, and can see a floating friend, I'll try to rope them in, I think Splinters is not fast enough.
And Splinters will continue doing that until they are all dead, saved, or the door crashes open.
Seeing only part of their group enter the room, Horton asks, where are the others? He will listen for a response but is already moving back out to the stairs to only look down and see where the others are. If he sees a situation where he can assist then he will move to help bring others up to the room.
Horton spots
Splinters valiantly struggling to haul the leaden figure of
Flintlock up 90 feet of stairs, and goes to join him. They lay the figure out under the golden light. They soon collect
Shaggy, Mouse, and
Vanis, depositing them alongside Flintlock in range of the ceiling's recuperative glow.
Vanis WIL: 5. [1d20] = 9
Vanis, in his daze, recovers enough to immediately look up at the light. He takes to the air, and, from the close distance, is almost instantly embraced by the arms of a bowler-wearing putti.
Shaggy and Mouse are back up to maximum hp. Shaggy is still suffering STR loss. Mouse can roll on the Scars table and roll an additional d6 hp! However, as they are just waking from unconsciousness, they will need to roll a WIL check, unless Splinters and Horton restrain you in some way. They are presently face down on the stairs.
Ramrod and
Camelote, in tearful reverie, leave this world as mysteriously as they entered it. Somewhere in the heavens, twenty-one blunderbusses sound, and are then silent.
Boy howdy, that has got to be a record. I invite you roll up another character! PM me!
Meanwhile, upstairs...
Deet may be relived to know that the desk does not respond in any way to either prodding or possessive micturition.
As
Wikerus begins to climb the shelves, he finds the boards are only loosely pegged into the supports. They are too flimsy to climb safely, but they are removed easily. Enough of the fresco is soon revealed to see the area around the keys:
The chipped and faded painting depicts a theatrical stage, littered with an eclectic assortment of improbable and no-doubt highly symbolic props. Towards the wings of the stage are gathered great crowds of figures in equally significance-begging costumery. In the center of the composition stand three figures, actors dressed as women—a maiden with a spindle of silver thread, a mature woman with a basket of lots, and a crone with shears. Each has a ribbon painted around their necks, leading to a silver metal key, embedded in the surface of the wall. From each mouth unfurls a phylactery.
The Maiden: "Heed, lusty seeker of unopened paths—my key opens your grave, unless Lachesis speaks true. Then, my path welcomes you most sweetly."
The Woman: "Of we three, poor actors and ill-fated, at least two speak their lines falsely."
The Crone: "Wouldst thou seek kisses from a skull? My key opens the path you seek, unless Lachesis speak false. Then, I offer only death."
Actions!
Next post: Friday evening, around 9pm EDT, Saturday 1am GMT
EDIT: Flintlock, newly bereaved, is also now conscious and with hp restored, but still suffering STR damage. Being aware of the ceiling's effect, he does not need a WIL check upon awaking.