with the injured moving so slow it's a tough tactical decision....try to limp away and get sniped the whole way or stand and fight and unknown number of creatures.
I think our decision to stand our ground is the way to go...
So if we wait any longer we start to incur the fatigue penalty. We are soooo hooped. I still figure it's best to take them here rather than get whittled down retreating. Although, if we could get past that first door north of us, we'd have a better choke point to control them with. Right now they can come at us from both south and east. I honestly have no idea. Haha!
Yeah, it's either retreat or charge. There's no guarantee that if we charge them, that no more will show up. I'm thinking we need to start making our way back to the entrance and let them come to us. We can hopefully pick them off as they come.
We could let the injured sneak behind us, and make their way to the door, guarded by a couple just in case, the rest stand watch. Then we back up to the door and respike it from the other side?
The other problem is that no matter what we choose - it will likely be the wrong choice, because of whoever is in our minds, assuming they can read them, as well as talk.
You know, I hadn't even considered that. You're probably right, which would be why they are waiting us out...she's communicating to both sides, and directing the kobolds to do what she wants.
I was just updating the xp log so far this sortie. You guys have killed 23 kobolds today, plus Guran and his pet spider.
I think I've got everything, so far. If I've missed something, let me know.
Since folks are quiet, I'll update the next phase of the retreat (out the door and spike it) if I don't hear from ya. I dunno your next plan for what next, though...
We have 3 healing spells per day, so I think we could just stay in camp. First we need to get there, though. I think we should skip the iron door for this delve and head straight to camp.
Just a heads up... Quinn needs a week of bedrest before he can benefit from any other healing. Until then, he can't "do stuff" besides talking and moving slowly. After this, the long term penalties can be removed by sufficiently powerful healing magic (Cure Major Wounds or higher)
Torgan (who got a much worse leg result) needs a month of bedrest. The dwarf with the severed hand needs a week, too.
Ok. How about this? I don't want to put the iron door off too long. Why don't we go back to camp, get Quinn situated, and then come back just to go to the iron door? Then we come back to camp and head back to Muntberg to rest.