Round 17
Ben is alarmed when he rushes to the side of Alec and finds him to be no longer breathing.* Even though he was thought to be stable, it seems that the poor dwarf has succumbed to his garish wounds. Its possible that it was simply too much to ask of the stout fighter to escape deaths door on the cold, wet, rock floor soaked in brandy and lamp oil. Ben looks down at the poor soul and thinks back to what happened to Earmulf.
Jervis continues to flail away blindly, having no idea that the spell casting demon he is fighting has already hit the floor. He doesn’t strike any enemies this time, but he does nearly chop off Burly’s head as he rushes past the battle, trying to help secure the caster with his sweet magic. Sorry hedge, you can only move up to 10 feet before casting a spell in the same round.
Doubtful and Keilif gang up on the shield toting smuggler. The druid attempts a distraction tactic as he misses with his club. The cleric takes advantage of the confusion and when the smuggler turns his attention towards Doubtful, he bludgeons him to death from behind with his ornate mace. Jonas does not want to get close to the insane flailing melee. He is also out of magic. He stands where he is and waits for an opportunity to be productive.
Just as Burly arrives on the scene to begin his cantrip, Sanbalet’s eyes pop wide open and he quickly jumps to his feet. He screams like a little girl again and takes off running down the tunnel, trying to escape the certain death of the invading party members.
Actions!
Burly and Jervis can both take their attacks of opportunity on Sanbalet before he flees.
After that happens....there is only room for the first two pursuing members to make a melee attack in the tight confines of the tunnel. (in this case Burly and Jervis, unless positions are switched around)
* Unfortunately, I required Urson to make a system shock roll once per turn due to Alec's deplorable situation. (mostly just trying to keep him involved in the game) The first roll didn't turn out so well.

positions: