General Character Creation
- Vargr1105
- Ranger Knight
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Re: General Character Creation
You know, I have actually thought of rulings that would make (2nd Ed) Psionics workable and, hopefully, enjoyable.
Re: General Character Creation
In every edition I've never objected to it on a rules basis, though they do leave much to be desired in 1e. My main objection to them is that they are too sci-fi and for me they never felt like they belonged in a sword and sorcery setting. The game already has magic so I never felt it needed another system of supernatural powers.Vargr1105 wrote:You know, I have actually thought of rulings that would make (2nd Ed) Psionics workable and, hopefully, enjoyable.
Re: General Character Creation
That's fine by me I just wanted to ask so I have an idea of how things will run.
I had to whack using the Metamorphica in place of the generic book for corruption rolls in my DCC game because it made magic feel like a super hero campaign instead of a dark twisted force given out by demons and other beings of power.
I had to whack using the Metamorphica in place of the generic book for corruption rolls in my DCC game because it made magic feel like a super hero campaign instead of a dark twisted force given out by demons and other beings of power.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: General Character Creation
It's the whole "you can make 756 psionic actions before initiative is rolled" bit that gets me... that and too many maths for this social worker.
I love looking at others thoughts on it. Considering how detailed your gauging interest threads are Vargr, I'd be intrigued as to seeing your Psionics system.
Hmmm, psionics might be a good new thread for the House Rules section of our forum.
I love looking at others thoughts on it. Considering how detailed your gauging interest threads are Vargr, I'd be intrigued as to seeing your Psionics system.
Hmmm, psionics might be a good new thread for the House Rules section of our forum.

This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: General Character Creation
I haven't even started to play her and I am am already looking forward to playing Elsa the Fair, which means she will most likely be the first one out. 

Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- Vargr1105
- Ranger Knight
- Posts: 1874
- Joined: Mon Jun 04, 2012 10:05 pm
- Location: UNSPEAKABLE POWER!!!
Re: General Character Creation
rredmond wrote:Vargr, I'd be intrigued as to seeing your Psionics system.
Oh, its not a system. Just a set of unwritten rulings. It basically treats Psionics like a 3rd version of magic with certain benefits and hindrances compared to the usual ones. It does away with Psionic combat and the mathematical nightmare of calculating PSPs. They would nerf Psionics compared to how they work; or as I assume they do, having never used them so I am unsure if die-hard by-the-book Psionic fans would care for them much.
Keeping in mind that I have never actually used Psionics in seen them in use, my perception is that the "sci-fi" argument against psionics is a bit of a phallacy and comes more from unfortunate titles for psionic powers than anything else. Psionicists don't do anything all that different from mages and clerics. Between them, those two classes can also affect minds, teleport, levitate, alter their or someone else's perception, polymorph, heal, wound, take control of the minds and bodies of enemies, unleash energies, predict the future, do planar travel, etc.Bhart wrote:In every edition I've never objected to it on a rules basis, though they do leave much to be desired in 1e. My main objection to them is that they are too sci-fi and for me they never felt like they belonged in a sword and sorcery setting. The game already has magic so I never felt it needed another system of supernatural powers.
For some curious reason, the author of AD&D Psionics had a fancy for physics and biology and gave decidedly un-medieval names to some powers, like "Biofeedback", "Molecular Agitation", "Time/Space Anchor" and "Radial Navigation". He could have gone with "Blood Mastery", "Ignite", "Anti-Teleport" and "Know Direction" which describe much more accurately what those powers do rules-wise and sound like spells you would find on a wizard's spellbook.
Re: General Character Creation
I think psionics are very similar but they do give off a.slightly different feel and that may be the naming convention.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
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- Strider
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Re: General Character Creation
I'll go for Magic Item Parcel Cleric 2a, please.
'Mouser
'Mouser
Re: General Character Creation

Last edited by Halfarion on Thu Dec 20, 2012 11:16 pm, edited 1 time in total.
Re: General Character Creation
Hope i posted this in the right spot ! 

Re: General Character Creation
Incorrect three. Post it under the character thread in the Party 2 thread above this one.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: General Character Creation
Al, I believe Bill stated that those of us on the waiting list should post our characters here for DM approval. He's on the list as well. Speaking of which, I'm almost done with mine and will post what I got tomorrow night.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: General Character Creation
Sorry, didn't know he was on waiting list.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: General Character Creation
Before I continue character creation I need to make sure i'm doing this correctly. As I don't have any books the only rules I have are from the link below: Unfortunately it doesn't appear the updates from unearthed arcana are split apart so I want to verify if everything on there is fair game or if only certain selections. I wanted to make a necromancer but after spending a good amount of time putting the character together I realized I may be making an illegal character
Thanks in advance.
http://www.purpleworm.org/rules/

Thanks in advance.
http://www.purpleworm.org/rules/
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: General Character Creation
What plan are we using to equip the waiting list PCs? Money, armor, pack mules, henchlings, etc. Do we just grab-n-go, or is there an assigned gp amount to work with?
Re: General Character Creation
Any mundane items are good to take. Ware encumbrance though.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: General Character Creation
Oh thank goodness AQ, Bill is better at the UA book than I. When you said necromancer in the PMs I was confused and figured to let Bill take that answer. But now I realize what you meant. Yeah that purple worm link is 2E. We are firmly in 1E/1.5E territory. If it isn't in the PHB or UA I'm sorry but you cannot play it. IIRC necromancer is not one of those kooky new UA classes.AQuebman wrote:Before I continue character creation I need to make sure i'm doing this correctly. As I don't have any books the only rules I have are from the link below: Unfortunately it doesn't appear the updates from unearthed arcana are split apart so I want to verify if everything on there is fair game or if only certain selections. I wanted to make a necromancer but after spending a good amount of time putting the character together I realized I may be making an illegal character![]()
Thanks in advance.
http://www.purpleworm.org/rules/
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: General Character Creation
Is there a similar link for 1e or 1.5e or is that 2e link the closest out there? I'll get back to you on my character choice once I do a little more research.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: General Character Creation
Yeah sorry about that mix up. I think your best bet is to take a peek here:
viewtopic.php?p=12240#p12240
viewtopic.php?p=12240#p12240
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: General Character Creation
I forgot about Animal Friendships, might make a difference. Sabretooth Cats, Carnivorous Apes, Lich-eating Wooly Rhinos...Any mundane items are good to take. Ware encumbrance though.