The Alchemist Lab

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GreyWolfVT
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Re: The Alchemist Lab

#341 Post by GreyWolfVT »

Can we see what the voices are coming from yet?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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tooleychris
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Re: The Alchemist Lab

#342 Post by tooleychris »

GreyWolfVT wrote:Can we see what the voices are coming from yet?
Peering into the caves mouth you can see where the narrow passage dips and rises out of sight about 15' in. There is no reflection of fire light and its very dark. The dwarves figure they'll be able to see whoever it is when they're about 15' in still crawling on their bellys.
want to wait for a couple people before continuing
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GreyWolfVT
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Re: The Alchemist Lab

#343 Post by GreyWolfVT »

Yes lets wait a bit more.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: The Alchemist Lab

#344 Post by Blazeguard »

Thorgrim holds up 3 fingers to alert the others that there are 3 individuals in the cave. He tightens his grip on his axe and glances over at Throm as he gives him a quick, little nod. The anticipation of battle begins to build as he prepares himself to attack. He will attack as soon as they appear in the cave mouth to prevent the orcs from sandwiching him and Throm between them and the one still in the cave.
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Re: The Alchemist Lab

#345 Post by thesniperknight1 »

Eirenaios readies his sling and motions with his hands that they need to keep one alive to interrogate.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab

#346 Post by tooleychris »

Voice 3: "I tellz ya weez close ta da goodies. Dem wormies didn drag dem ponys far from da wagon. Gots ta be close."
The voices echo through the cave and the sounds of them scuttling through the muck gets closer until you can see two orcs crawling on their bellies toward the exit where the dwarves now wait.
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Re: The Alchemist Lab

#347 Post by thesniperknight1 »

Eirenaios takes out his sling and shoots a bullet at the closest one.

Sling(69): [1d100] = 77, Damage: [1d8] = 6
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab

#348 Post by tooleychris »

Eirenaios' shot ricochets off the narrow opening alerting the orcs before they are clear.
Voice 1: "Ambush! Back youz! Git back!"
Voice 2: "Fool! Told youz ta watch da door. Now weez trapped! Scootch back! Outta me way!"
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Re: The Alchemist Lab

#349 Post by tooleychris »

Craxzus returns to the party and sees everyone staring up at the cave entrance.
Tyrion (NPC)nudges him and whispers "Da uder elf just ruint our surprise. Ders orcs in da worm hole."
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Re: The Alchemist Lab

#350 Post by GreyWolfVT »

Throm "Yup might as well rush em now aint much fer surprise now eh?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Alchemist Lab

#351 Post by Blazeguard »

Thorgrim shoots Eirenaios a dirty look as he mutters under his breath...
He quickly grabs his crossbow and cocks it. If he can still see an orc scrambling back down the tunnel he will squeeze off a shot otherwise he will reset and put the crossbow back down.

DEX: 10
Crossbow Attack (34%): [1d100] = 47
Crossbow damage: [2d4+2] = 4+2 = 6
Dodge (73%): [1d100] = 61
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Re: The Alchemist Lab

#352 Post by GreyWolfVT »

Throm using his enhanced throwing axe will join in the ranged assault. Attempting to avoid any return attacks and calling his axe back to him to throw again should a fool orc stick his head back out where he can see it.

Throwing Axe (62%) [1d100] = 55 Damage [1d6] = 4
Dodge (72%) [1d100] = 57
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Alchemist Lab

#353 Post by thesniperknight1 »

The elf just stands there, "Ummm.......sorry, I might have jumped the gun there, I am not the best when it comes to battle strategies", Eirenaios who was confident a minute ago is bowing his head in shame.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab

#354 Post by Rukellian »

Ruken will remain low to the ground, keeping himself hidden if possible, or at least hard to hit.

Hide Check 28% [1d100] = 86

The gnome, not being a fighter, will wait and see how the situation plays out before moving from his spot. "I wonder if the orcs will still be open to diplomacy? I mean, no one killed anyone yet, right?" Ruken says this to the group out loud, not even bothering to whisper at this point.

He hears Throm and Thorgrim. "Oh... well then, um, maybe they are very forgiving orcs?"
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Alchemist Lab

#355 Post by tooleychris »

Thorgrims energy bolt sparkles against the roof of the narrow cave, barely missing one of the foul orcs, but Throm has a bit more luck slinging his throwing axe that bites deep into a screaming orcs shoulder before flying back to his hand covered in dark blood.
"Deyz witches!" growls one of the orcs retreating into darkness.
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Re: The Alchemist Lab

#356 Post by GreyWolfVT »

Throm chuckles "Yup orcs r still dumb as a remember em."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Alchemist Lab

#357 Post by Dram »

Craxzus- Looks at the group confused. What where did the Orcs come from? You guys are always finding trouble. He looks at the cave entrance. Lets get some wood and leaves stacked up in front the hole. We will smoke them out. I got a spell that will send the smoke right up the tunnel. And we will see if there is a exit.


If everyone agrees to the plan. He will cast "Guide Air"

Guide Air spell
Knowledgde Arcane(55%)[1d100] = 20
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Re: The Alchemist Lab

#358 Post by Blazeguard »

"Sounds like a great idea!" Thorgrim agrees. "This time let me and Throm take care of them unless you're sure you have a shot" he says, looking at Eirenaios.
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Re: The Alchemist Lab

#359 Post by GreyWolfVT »

Throm shaking his head "Nah Craxzus ya got it all wrong, trouble be findin us ain't like we go lookin fer it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Alchemist Lab

#360 Post by thesniperknight1 »

Eirenaios bows his head again in apologetic shame when Thorgrim looked at him.

and he nods in agreement with Craxzus's plan.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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