The Alchemist Lab
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Alchemist Lab
Throm between bites of roast boar "Eh identify it? ..... chewing sounds....... I'd just smash tha thing." and the dwarf realizes he is out of meat and goes back slicing off another slab of meat. Then continues to eat.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Alchemist Lab
Ruken's knowledge of alchemical and medical tools shines through as he is able to quickly identify what those 'darts' are.
"Those are actually specialized throwing syringes, used to inject various liquids into enemies, poisons too... If your aim is true and the contents inside are brewed for the moment, those 'darts' could prove quite useful." The gnome eyes them as Craxzus holds them out for others to see. 'Much safer to use than a pick axe,' Ruken cannot help but think to himself. "Mind if I hold on to them? I may be able to make some more in time."
"Those are actually specialized throwing syringes, used to inject various liquids into enemies, poisons too... If your aim is true and the contents inside are brewed for the moment, those 'darts' could prove quite useful." The gnome eyes them as Craxzus holds them out for others to see. 'Much safer to use than a pick axe,' Ruken cannot help but think to himself. "Mind if I hold on to them? I may be able to make some more in time."
Re: The Alchemist Lab
Craxzus- Looks over the darts. Can you identify the liquids inside them? If you have a use for the you can have them. When you make more. Give me some. If they knock out a opponent they would be quite useful.
Current Characters/Games
-
- Ranger
- Posts: 600
- Joined: Thu Nov 22, 2012 2:00 pm
Re: The Alchemist Lab
Once he's eaten his fill, Thorgrim quickly gets bored as the others pore over the rescued items. He carefully cleans and sharpens his axe, checks his armor, looks questioningly at his new crossbow again, and begins pacing around the camp.
"Let's load this stuff back up again and get on the road. I can't wait to see what else is in that tomb."
"Let's load this stuff back up again and get on the road. I can't wait to see what else is in that tomb."
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Alchemist Lab
Throm continues to eat ignoring all the "brainy" talk from the magical folk. Going for his third slice of the delicious meat. "Eh I'm just one of tha muscled ones so I'll leave yah to yer magicy stuff an savor this good eatin."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Alchemist Lab
Ruken nods in agreement. "Sometimes the direct approach is not always the wisest. If we can take advantage of poisons and other magical liquids to turn the odds in our favor, I say it would be worthwhile. If the process is easy enough, I will be sure to keep you well stocked,"the gnome says to Craxzus. "As to what is inside... hmm"Dram wrote:Craxzus- Looks over the darts. Can you identify the liquids inside them? If you have a use for the you can have them. When you make more. Give me some. If they knock out a opponent they would be quite useful.
Potions skill check (Alchemy) 50% [1d100] = 54
The gnome does some 'guestimations' in his head as he tilts the syringe darts back in forth in different lighting. Ruken tries to remember what sort of elixirs and potions took on what colors, what sort of ingredients may have been involved. Without having made it himself, all of the guesswork proves difficult, having just woken up.
If Ruken doesn't seem to get anywhere with his mental observations, he will take them inside the hut to compare them to the elixirs that are already made. He is very thankful that they are all labeled with the ingredients used to make them.

Re: The Alchemist Lab
Craxzus- Packs up his sleeping gear. Yes let us be off soon I would like to my spell that i failed yesterday. Throm are you willing to aid me again? I will be able to relay to you what i see in my hawk form so that you will know of any dangers ahead of you.
Current Characters/Games
- thesniperknight1
- Ranger Knight
- Posts: 1425
- Joined: Tue Nov 25, 2014 7:11 pm
- Location: The New World
Re: The Alchemist Lab
Eirenaios smiles widely, "Great idea! The road will be safer that way", he finishes his second piece of meat and stands up and pats Throm's shoulders, "Alright, let's relieve your boredom with a good old battle at the tomb, I am sure something there will need killing", he glances at the rest, "shall we go?"
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: The Alchemist Lab
Comparing the syringe darts to the elixirs inside the hut pays off. Ruken is able guess accurately what each syringe dart does, the effects of the various liquids inside each. He explains to Craxzus, and those who listen in on this, that the following darts deal the following effects, probably...
Dart 1 is possibly an Organic Solvent.
Dart 2 probably causes passive behavior.
Dart 3,4,& 5 probably causes Paralysis.
Dart 6 probably causes Nausea
Dart 7 probably causes Confusion.
Dart 8 probably causes Blindness.
The rest of the darts are empty. Definitely.
"We have more of the stuff in the hut, but a limited supply at that. If we use the syringe darts, they may break, so we will have to use them sparingly until we can get more. But yeah, pretty dangerous stuff in the right hands." The gnome winks as if he is part of a conspiratorial plot, his devious nature slipping through.
Dart 1 is possibly an Organic Solvent.
Dart 2 probably causes passive behavior.
Dart 3,4,& 5 probably causes Paralysis.
Dart 6 probably causes Nausea
Dart 7 probably causes Confusion.
Dart 8 probably causes Blindness.
The rest of the darts are empty. Definitely.
"We have more of the stuff in the hut, but a limited supply at that. If we use the syringe darts, they may break, so we will have to use them sparingly until we can get more. But yeah, pretty dangerous stuff in the right hands." The gnome winks as if he is part of a conspiratorial plot, his devious nature slipping through.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Alchemist Lab
Throm finishing his third piece of boar burps then replies "Sure I'll help yah again Craxzus."Dram wrote:Craxzus- Packs up his sleeping gear. Yes let us be off soon I would like to my spell that i failed yesterday. Throm are you willing to aid me again? I will be able to relay to you what i see in my hawk form so that you will know of any dangers ahead of you.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tooleychris
- Rider of Rohan
- Posts: 3578
- Joined: Wed May 01, 2013 2:07 pm
- Location: Just west of the future site of Defiance.
Re: The Alchemist Lab
Tyrion (npc) says: "El, aint got no salt to cure the meat proper, but 'spose it'll last a day'er so." He begins slicing remaining pieces of juicy meat from the pig and wrapping it in leaves before adding it to his pack. "Bit a hike back to where we met up. Might be wantin a snack."
He kicks dirt on the fire to smother it.
He kicks dirt on the fire to smother it.
Re: The Alchemist Lab
Craxzus- Moves away from the to begin casting his spell. Hopefully this time it works. Ah it worked this time.He walks away from the group. And talks quietly. Throm shall we leave now.
Sorcerers Ear
Knowledgde Arcane(55%)[1d100] = 41
Sorcerers Ear
Knowledgde Arcane(55%)[1d100] = 41
Current Characters/Games
- thesniperknight1
- Ranger Knight
- Posts: 1425
- Joined: Tue Nov 25, 2014 7:11 pm
- Location: The New World
Re: The Alchemist Lab
Eirenaios follows smiling and humming a happy tune.
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: The Alchemist Lab
Ruken collapses the hut and brings up the rear, holding on to the dart syringes for the time being. He will actively search for things that might be collectable, like brightly colored plants, mushrooms, rocks, even tufts of hair or feathers.
Search Check 46% [1d100] = 44
"I wonder what I will find today? These new lands are full of surprises!"
Search Check 46% [1d100] = 44
"I wonder what I will find today? These new lands are full of surprises!"
- tooleychris
- Rider of Rohan
- Posts: 3578
- Joined: Wed May 01, 2013 2:07 pm
- Location: Just west of the future site of Defiance.
Re: The Alchemist Lab
Craxzus casts his spell and walks ahead of the group. Soon Throm hears a whisper in his ear from Craxzus as if he's right beside him.
The group walks on for a bit and Ruken spies a pretty pink plant growing just off the path. He easily identifies it as Vervain Buds and collects 3 drms.
(Sorcerers Ear only lasts 15 minutes and trees will block the speach)
The group walks on for a bit and Ruken spies a pretty pink plant growing just off the path. He easily identifies it as Vervain Buds and collects 3 drms.
Re: The Alchemist Lab
Craxzus- Begins to cast a second spell. I will cast my hawk spell now. Throm my speech with will only last 15 minutes after i shall comminicate wiyh as I did yesterday. He begins casting the second spell.
1st attempt(Hawkform)
Knowledgde Arcane(55%)[1d100] = 97
2nd Attempt (Hawkform)
Knowledgde Arcane(55%)[1d100] = 63
3rd attempt(Hawkform)
Knowledgde Arcane(55%)[1d100] = 33
He speaks to Throm. I shall make sure the area safe. We heading back to the Tombs where we met?
Craxzus takes off and searches the area for any danger.
Search Check(29%)[1d100] = 34
Are there any bonuses to searching in hawk form?
1st attempt(Hawkform)
Knowledgde Arcane(55%)[1d100] = 97
2nd Attempt (Hawkform)
Knowledgde Arcane(55%)[1d100] = 63
3rd attempt(Hawkform)
Knowledgde Arcane(55%)[1d100] = 33
He speaks to Throm. I shall make sure the area safe. We heading back to the Tombs where we met?
Craxzus takes off and searches the area for any danger.
Search Check(29%)[1d100] = 34
Are there any bonuses to searching in hawk form?
Current Characters/Games
- tooleychris
- Rider of Rohan
- Posts: 3578
- Joined: Wed May 01, 2013 2:07 pm
- Location: Just west of the future site of Defiance.
Re: The Alchemist Lab
Hawks have the following Skills: Dodge 80%, Search 100%, Fly 80%.Dram wrote: Are there any bonuses to searching in hawk form?
Craxzus undergoes his starting transformation into the large hawk and takes to the skies. He begins scanning ahead of the group by a few miles after confident they aren't being followed. He spies nothing but local wildlife. Craxzus gets about 1/2 way to the necromancers lair before his spells will expire.
Re: The Alchemist Lab
Both Spells or just the Whisper spell? If it is both he will return to the group before it expires
Current Characters/Games
- tooleychris
- Rider of Rohan
- Posts: 3578
- Joined: Wed May 01, 2013 2:07 pm
- Location: Just west of the future site of Defiance.
Re: The Alchemist Lab
Almost all non-instant spells have a duration in minutes equal to the casters POW. You can spend MPs to extend it prior to expiration without requiring a new roll.Dram wrote:Both Spells or just the Whisper spell? If it is both he will return to the group before it expires
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Alchemist Lab
Throm "Such an odd experience this is. But eh it helps ta scout."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling