The Alchemist Lab

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thesniperknight1
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Re: The Alchemist Lab

#101 Post by thesniperknight1 »

Eirenaios smiles widely carrying the dead insect to ruken as if it was the natural thing to do
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Dram
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Re: The Alchemist Lab

#102 Post by Dram »

Craxzus- Begins to search the rubble.

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% roll[1d100] = 70
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Re: The Alchemist Lab

#103 Post by Blazeguard »

Thorgrim cautiously reaches out and touches the glowing bolt. Is it solid? Can he pick it up? After a quick examination of the bolt he will attempt to un-nock the crossbow and join in searching through the refuse.

Search (32%): [1d100] = 59
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Re: The Alchemist Lab

#104 Post by Rukellian »

Ruken, relieved to see the immediate threat taken care of, gladly accepts the 'gift' with a smile and nod. "This will make for some excellent research later. I am very interested in making use of the creature's paralytic venom."

With treasure in tow, the gnome backtracks his way out of the cave, preferably behind someone as he leaves.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Alchemist Lab

#105 Post by tooleychris »

Many dig through the muck for spoils.
Throm finds, including the pony bridle, a red ruby, and 20 copper pennies.
Tyrion finds a leather pouch with 87 silver pieces in it!
Craxzus manages to grab 14 copper pennies.
Thorgrim examines his crossbow and, touching the ghostly bolt, it seems to absorb into his hand, up his arm, and into his body.
Eirenaios hands Ruken the remains of the creature, which doesn't smell any better cooked, and the group squeezes their way back out the tunnel and into fresh air. Everyone is covered in slime.
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Re: The Alchemist Lab

#106 Post by Tyrion »

A bit of loot is good but the pony bridal makes me think they may have set on some loot a bit to big to get into that hole, a look around now that the threat is gone may be worth the time.
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Re: The Alchemist Lab

#107 Post by GreyWolfVT »

Throm "Aye it does make it more worth it. Now what bout that alchemist fella? We should get ta findin him."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: The Alchemist Lab

#108 Post by Rukellian »

Ruken asks Craxzus, "So how much farther do we need to travel to get to the Alchemist?" And then to everyone in general, "If the group thinks we need a break, given enough room, I could 'set up camp'." The gnome winks as he says this, itching to make use of the treasure found earlier.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Alchemist Lab

#109 Post by Dram »

Craxzus replies It is about another 6 hour walk from here barring we dont have anymore distractions.
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Re: The Alchemist Lab

#110 Post by tooleychris »

Tyrion speaks up: A bit of loot is good but the pony bridal makes me think they may have set on some loot a bit to big to get into that hole, a look around now that the threat is gone may be worth the time.
Throm responds :Now what bout that alchemist fella? We should get ta findin him."
Which Dram and Ruken seem to respond favorably to with Ruken wondering about making a camp first.
It's about mid day now which will have you reaching the alchemist lab just before sundown if there's no other issues.
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Re: The Alchemist Lab

#111 Post by Rukellian »

"Hmm, that would put us at our end destination just before nightfall. Well, I don't really want to see what this place looks like at night; so, press on and rest later?" The gnome does sound a bit disappointed, but realizes that they cannot waste any daylight either. If the group seems to be still in good condition, minus the goop all over them, the gnome will follow Craxzus to the Alchemist.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Alchemist Lab

#112 Post by thesniperknight1 »

Eirenaios gives this place a solid look then simply dismisses it as a place that couldn't possibly have any lost secret related to magic, and he gets excited over the thought of examining his new staff to see what powers it possesses, "To the Alchemist we go? I am ready
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab

#113 Post by tooleychris »

The group continues on their journey. The climb up the mountainside is difficult, even for the dwarves. But after four hours the rough terrain begins to smooth out. It becomes obvious soon after that you are walking an ancient road, paved perhaps centuries ago with cobblestone. It is badly aged and weathered with weeds breaking through the loose rocks, but easier to walk. Every once in awhile you spot what must be wagon wheel tracks, ground into the stones from years of travel. This road was once quite busy, perhaps a century ago.
Image
As the sun begins to set over the mountains, you start seeing ruins of ancient structures. The dwarves recognize the architecture as Dwarven make, even though it is badly dilapidated and the mountains woods have reclaimed much of it.
A noise ahead puts everyone on alert. The clatter of many legs on the rocks. A metal plated bug,identical to the one found earlier, climbs out of the woods and starts up the road toward one of the buildings, seemingly oblivious to your presence.
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Following it, the party reaches a stone structure with an open gateway. Two fallen pillars to either side have dwarven writing on them.

Image
Which translates to "Silver load of Brandis Bearstout of the Silver Fang clan. May his hammers ever ring in the deeps."
No dwarf here has ever heard that family name before.
The metallic insect enters the doors and skitters down a long hallway into darkness.
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Re: The Alchemist Lab

#114 Post by Blazeguard »

Thorgrim absently runs his hands over the pillars as he tries to recall anything about a Silver Fang clan. His father rubbed shoulders with many influential people and it seemed like he knew everyone. Had he ever mentioned or done business with a member of the Silver Fang clan?

Political Knowledge (40%): [1d100] = 39
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Re: The Alchemist Lab

#115 Post by GreyWolfVT »

Throm begins to look at the writing then is more awestruck by the metal spider? creature thing that wanders off in through the door. Then begins thinking as to if he remembers anything at all about the dwarf clan name mentioned in the writings on the pillars.

Dwarven Knowledge (80%) [1d100] = 86
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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tooleychris
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Re: The Alchemist Lab

#116 Post by tooleychris »

Blazeguard wrote:Thorgrim absently runs his hands over the pillars as he tries to recall anything about a Silver Fang clan. His father rubbed shoulders with many influential people and it seemed like he knew everyone. Had he ever mentioned or done business with a member of the Silver Fang clan?

Political Knowledge (40%): [1d100] = 39
Thorgrim has never heard the family name.

GreyWolfVT wrote:Throm begins to look at the writing then is more awestruck by the metal spider? creature thing that wanders off in through the door. Then begins thinking as to if he remembers anything at all about the dwarf clan name mentioned in the writings on the pillars.

Dwarven Knowledge (80%) [1d100] = 86
This skill is dwarven LANGUAGE, not knowledge
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Re: The Alchemist Lab

#117 Post by GreyWolfVT »

tooleychris wrote:
GreyWolfVT wrote:Throm begins to look at the writing then is more awestruck by the metal spider? creature thing that wanders off in through the door. Then begins thinking as to if he remembers anything at all about the dwarf clan name mentioned in the writings on the pillars.

Dwarven Knowledge (80%) [1d100] = 86
This skill is dwarven LANGUAGE, not knowledge
ok well not sure what to roll so here are two.

World Lore (21%) [1d100] = 76
Politics (6%) [1d100] = 68
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Dram
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Re: The Alchemist Lab

#118 Post by Dram »

Craxzus- Waits near the door. The Alchemist met me at the door. and he was human. Maybe the metal bug will let the Alchemist know we are here?
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Re: The Alchemist Lab

#119 Post by tooleychris »

GreyWolfVT wrote:
ok well not sure what to roll so here are two.
World Lore would be sufficient.
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Re: The Alchemist Lab

#120 Post by thesniperknight1 »

Eirenaios ponders the structure, "If dwarves were still living in this structure there is no way they would let it deteriorate to this state, clearly whoever once lived here is no more

He replies to Craxzus, "The insect didn't seem to have acknowledged our existence, I say we follow it to wherever it's going, unless he instructed you not to set foot into these ruins?"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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