[OOC] Into the Unknown
Re: [OOC] Into the Unknown
I would love to be in!
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Re: [OOC] Into the Unknown
Vektunaxa wrote:I would love to be in!
A character for Vek: 7#3d6 8 5 17 10 14 10 10
STR 8
INT 5
WIS 17
DEX 10
CON 14
CHA 10
GOLD 100
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Re: [OOC] Into the Unknown
I think I'll pick two 2nd level spells. Let's see . . . I'm going to go ESP and Invisibility.
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Re: [OOC] Into the Unknown
Okay, wiki:
http://wiki.rpg.net/index.php/Armageddon's_Children
Still in very, very rough format. I'm mulling over the image header I want.
http://wiki.rpg.net/index.php/Armageddon's_Children
Still in very, very rough format. I'm mulling over the image header I want.
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Re: [OOC] Into the Unknown
thirdkingdom wrote:I think I'll pick...Invisibility.
Haha, the guy who survives when the rest of the party gets attacked by trolls?
Re: [OOC] Into the Unknown
Invisibility and Web are really the best 2nd-level spells, and ESP is a close third.
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Re: [OOC] Into the Unknown
Yeah, I was thinking about taking Web, but that's what I would normally do, and I wanted to mix things up a little this time around.Wyzard wrote:Invisibility and Web are really the best 2nd-level spells, and ESP is a close third.
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Re: [OOC] Into the Unknown
I've added a Mounts section, if anyone is buying one. Let me know if anyone needs hit points for a mount. Mounts will *not* be starting with max hit points.
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Re: [OOC] Into the Unknown
Ok, a human thief I thinkJulius Sleazer wrote:MonsterMash wrote:Ok, think I'll come in for the new game.
Glad to have you on board, MM.
A Character for MonsterMash: 7#3d6 9 10 7 12 11 10 14
STR 9
INT 10
WIS 7
DEX 12
CON 11
CHA 10
GOLD 140
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Re: [OOC] Into the Unknown
MonsterMash wrote:
Ok, a human thief I think
Cool, you should be good to generate your character then. Max hp, and you won't need any spell rolls from me or anything.
Note to all: Alignment tongue is a thing in this campaign.
Re: [OOC] Into the Unknown
With normal starting gold I didn't feel like I could afford a mount to start, but I do have a mule on my sheet. I'll get it over at some point.
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Re: [OOC] Into the Unknown
A mule is a wiser choice at 3rd level, in my opinion.
Hit Points for a mule for Wyzard: 2d8 9
Your mule has nine hit points.
Hit Points for a mule for Wyzard: 2d8 9
Your mule has nine hit points.
Re: [OOC] Into the Unknown
This will no doubt eventually turn out to be the most vital piece of information in the entire campaign.Julius Sleazer wrote: Your mule has nine hit points.
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Re: [OOC] Into the Unknown
Wyzard wrote: This will no doubt eventually turn out to be the most vital piece of information in the entire campaign.
Yeah, definitely some siggable shit. I also love how mules are tougher than first-level characters.
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Re: [OOC] Into the Unknown
We've got a busy weekend. I'll try and get a character up by tomorrow evening.
Re: [OOC] Into the Unknown
That's a cleric, no doubt about it. 3rd level?Julius Sleazer wrote:Vektunaxa wrote:I would love to be in!
A character for Vek: 7#3d6 8 5 17 10 14 10 10
STR 8
INT 5
WIS 17
DEX 10
CON 14
CHA 10
GOLD 100
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Re: [OOC] Into the Unknown
Yep! Third level, max hit points.Vektunaxa wrote:
That's a cleric, no doubt about it. 3rd level?
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Re: [OOC] Into the Unknown
Ok got started on Bodwin the unwise.
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Re: [OOC] Into the Unknown
MonsterMash wrote:Ok got started on Bodwin the unwise.
Sweet. Thanks. Like the epithet.