OOC III

AleBelly
Locked
Message
Author
User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18408
Joined: Fri Jan 23, 2015 1:41 am

Re: OOC III

#161 Post by Marullus »

FB_IMG_1452861980018.jpg
FB_IMG_1452861980018.jpg (20.64 KiB) Viewed 380 times
User avatar
Zorroroaster
Rider of Rohan
Rider of Rohan
Posts: 3567
Joined: Mon Dec 01, 2014 7:47 pm
Location: Toronto

Re: OOC III

#162 Post by Zorroroaster »

I see your post and raise:
image.jpeg
image.jpeg (94.34 KiB) Viewed 383 times
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
User avatar
AleBelly
Rider of Rohan
Rider of Rohan
Posts: 9279
Joined: Wed May 28, 2014 4:46 am
Location: Research Triangle Park, NC

Re: OOC III

#163 Post by AleBelly »

:lol: at both of those.

I'm going to be on vacation from the 18th through the 25th. I should have some internet access, but won't be bringing all of my notes. The game may slow a bit, but let's give it a shot...
enn.in.me
Ranger Knight
Ranger Knight
Posts: 1315
Joined: Fri Sep 26, 2014 4:04 pm

Re: OOC III

#164 Post by enn.in.me »

Have a fun vacation!
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20629
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC III

#165 Post by Zhym »

Zorroroaster wins this round. That's hilarious.

The other one is good too, but I can't stop chuckling at the second one.

Have a good vacation, AleBelly!
User avatar
tkrexx
Rider of Rohan
Rider of Rohan
Posts: 3879
Joined: Mon Feb 27, 2012 3:35 am
Location: Bohol, Philippines

Re: OOC III

#166 Post by tkrexx »

Enjoy!
User avatar
Zorroroaster
Rider of Rohan
Rider of Rohan
Posts: 3567
Joined: Mon Dec 01, 2014 7:47 pm
Location: Toronto

Re: OOC III

#167 Post by Zorroroaster »

I can't take credit for it.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20629
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC III

#168 Post by Zhym »

While AleBelly is out on vacation, let's try to figure out our next move. So far, there's been mention of:

1. Harassing orc patrols
2. Going into the orc city
3. Hobbit helping, or not?
4. Ogre pit
5. Wizard's tower
6. More exploration

Are there any other obvious plot hooks I'm missing in the list above?
User avatar
Zorroroaster
Rider of Rohan
Rider of Rohan
Posts: 3567
Joined: Mon Dec 01, 2014 7:47 pm
Location: Toronto

Re: OOC III

#169 Post by Zorroroaster »

The Wizards tower is pretty advanced, from the description Arnulf's magus provided. He definitely waved him off until he was strong enough to handle it.

What's the ogre pit? I must have missed that.

Spiders might be the right next step, or the ogres. Ogres sound fun.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
enn.in.me
Ranger Knight
Ranger Knight
Posts: 1315
Joined: Fri Sep 26, 2014 4:04 pm

Re: OOC III

#170 Post by enn.in.me »

I would happily squish some spiders. Or duck around some ogre clubs. Orc ambushes might be fun, but I agree that they could be low on the profit side--unless the city coughs up some more dough. Is squishing spiders also helping hobbits? The more alliterative the better.

I don't feel any need to split us up, as I've enjoyed having the whole gang together, but I'm sure we will be reminded again that we certainly could.
User avatar
onlyme
Rider of Rohan
Rider of Rohan
Posts: 6838
Joined: Wed May 11, 2011 12:42 pm
Location: Middle of Carolinas

Re: OOC III

#171 Post by onlyme »

Any of them sound as good as the others.

Or...Any idea how to root out the moles who were working with the goblin raiders?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20629
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC III

#172 Post by Zhym »

Harassing orc patrols might not be profitable right away, but we might get some information that would help us infiltrate the orc city (or know how bad of an idea that would be).

There's also tracking down the Zerbog cult, which might or might not overlap with attacking orcs.
User avatar
tkrexx
Rider of Rohan
Rider of Rohan
Posts: 3879
Joined: Mon Feb 27, 2012 3:35 am
Location: Bohol, Philippines

Re: OOC III

#173 Post by tkrexx »

I'm fine with whatever direction.
User avatar
Keehnelf
Rider of Rohan
Rider of Rohan
Posts: 9236
Joined: Mon Aug 04, 2014 6:41 pm

Re: OOC III

#174 Post by Keehnelf »

Ilfrien has a request in to get some neutralize poison potion, but it will be pricey and few in number so unless one of our healy types has neutralize poison as a spell I would suggest avoiding the hobbit holes.

Ilfrien would be totally down for ogre stomping, and in principle on attacking the orc town but right now there doesn't seem to be a lot of profit in it so she's not especially excited about it.
enn.in.me
Ranger Knight
Ranger Knight
Posts: 1315
Joined: Fri Sep 26, 2014 4:04 pm

Re: OOC III

#175 Post by enn.in.me »

Yenny can learn Slow Poison but Neutralize Poison is beyond her ken for now. I was thinking I could look into buying a scroll or two of neutralize if funds can be gathered. According to Osric, there would be a 15% of the spell failing due to Yenny being below level.
User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18408
Joined: Fri Jan 23, 2015 1:41 am

Re: OOC III

#176 Post by Marullus »

onlyme wrote:Or...Any idea how to root out the moles who were working with the goblin raiders?
It looks to me that the leads are into the human religious organization. A city-based counterespionage campaign holds little interest to me for this campaign/character. I'd rather explore wilderness routes than try to find the bad priests in a city.
Zhym wrote:There's also tracking down the Zerbog cult, which might or might not overlap with attacking orcs.
That tickles my fancies. :)
Zorroroaster wrote:What's the ogre pit? I must have missed that.
Spiders might be the right next step, or the ogres. Ogres sound fun.
We also have the White Dragon, lairing under the lake to the south (map here). Hellebore can only give Waterbreathing to two individuals, though. Her racial sneaking is also a bonus, but can only be of use with an unarmored Ilfirien.

We have three new notional locales identified on the the Orcish patrol's orders:
  • Frogmen
  • Oger Pit
  • Town No Go!
It also identifies a "Base" which is not in the right place to be the city of Strohd, which we suspect of being the "Orc City." Scouting the base might be an easier target. Of course, the "Town No Go!" is the most intriguing to me.
Keehnelf wrote:Ilfrien has a request in to get some neutralize poison potion, but it will be pricey and few in number so unless one of our healy types has neutralize poison as a spell I would suggest avoiding the hobbit holes.
Hellebore can Neutralize Poison twice a day, currently. She is happy to help anyone who is excited to help Hobbits.
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20629
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC III

#177 Post by Zhym »

If the base is a different place than the orc city, that might be worth checking out.

"Town no go" does sound intriguing, but maybe we can save that for when we're a little more powerful. :)
User avatar
Keehnelf
Rider of Rohan
Rider of Rohan
Posts: 9236
Joined: Mon Aug 04, 2014 6:41 pm

Re: OOC III

#178 Post by Keehnelf »

Marullus wrote:
onlyme wrote:Or...Any idea how to root out the moles who were working with the goblin raiders?
It looks to me that the leads are into the human religious organization. A city-based counterespionage campaign holds little interest to me for this campaign/character. I'd rather explore wilderness routes than try to find the bad priests in a city.
Zhym wrote:There's also tracking down the Zerbog cult, which might or might not overlap with attacking orcs.
That tickles my fancies. :)
Zorroroaster wrote:What's the ogre pit? I must have missed that.
Spiders might be the right next step, or the ogres. Ogres sound fun.
We also have the White Dragon, lairing under the lake to the south (map here). Hellebore can only give Waterbreathing to two individuals, though. Her racial sneaking is also a bonus, but can only be of use with an unarmored Ilfirien.

We have three new notional locales identified on the the Orcish patrol's orders:
  • Frogmen
  • Oger Pit
  • Town No Go!
It also identifies a "Base" which is not in the right place to be the city of Strohd, which we suspect of being the "Orc City." Scouting the base might be an easier target. Of course, the "Town No Go!" is the most intriguing to me.
Keehnelf wrote:Ilfrien has a request in to get some neutralize poison potion, but it will be pricey and few in number so unless one of our healy types has neutralize poison as a spell I would suggest avoiding the hobbit holes.
Hellebore can Neutralize Poison twice a day, currently. She is happy to help anyone who is excited to help Hobbits.
OK, glad to know that we don't need to dish out huge sums for the potions at this stage. Ilfrien doesn't care about hobbits, but she is happy to take hobbit-survivor-rewards in exchange for killing things (which she legitimately enjoys).

As for the map--"Town No Go" is actually at the top of Ilfrien's intrigue list as well and she would be intrigued to check it out even without the promise of reward.
enn.in.me
Ranger Knight
Ranger Knight
Posts: 1315
Joined: Fri Sep 26, 2014 4:04 pm

Re: OOC III

#179 Post by enn.in.me »

Town No Go would appeal to Yenny as well--really any No Go place. Do you think if we spoke with a local somebody they might have some guesses as to what is there?
User avatar
Zorroroaster
Rider of Rohan
Rider of Rohan
Posts: 3567
Joined: Mon Dec 01, 2014 7:47 pm
Location: Toronto

Re: OOC III

#180 Post by Zorroroaster »

I'll bet the Sambords would know something.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
Locked

Return to “The Lone City in the Wildlands (OSRIC)”