XIII. Flooded Quarry - Trip Two
Re: XIII. Flooded Quarry - Trip Two
Ciar runs to 99 and turns to fight.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: XIII. Flooded Quarry - Trip Two
Fulp is already in 99.Alethan wrote:Ciar runs to 99 and turns to fight.
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Re: XIII. Flooded Quarry - Trip Two
Leliana draws her sword and stares the passage down "This is going to get bloody. At least let's make them bleed more."
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Re: XIII. Flooded Quarry - Trip Two
Where on the map do you want Leliana to end her turn? Or, does she stay where she is?FantasyChic wrote:Leliana draws her sword and stares the passage down.
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Re: XIII. Flooded Quarry - Trip Two
Put her at 131 please
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Re: XIII. Flooded Quarry - Trip Two
Just getting back into town...
Sylvan sighs and pulls one of his spears from its quiver. He moves to tile 115 and sets his spear against a charge of whatever's coming.
Spear attack [1d20] = 12, damage [1d6] = 2
Sylvan sighs and pulls one of his spears from its quiver. He moves to tile 115 and sets his spear against a charge of whatever's coming.
Spear attack [1d20] = 12, damage [1d6] = 2
Last edited by AleBelly on Mon Nov 09, 2015 1:30 pm, edited 1 time in total.
Re: XIII. Flooded Quarry - Trip Two
Then Ciar moves to 115.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: XIII. Flooded Quarry - Trip Two
Grim moves to 129 and peers around the boulder to see whats coming.
Re: XIII. Flooded Quarry - Trip Two
Round 1
Ciar, with a full head of steam, quickly retreats into the area behind the boulders in front of the northern tunnel. Sparrow climbing the rocks to the north, along with the taller humans positioned within the boulder covering, betray the location of the rest of the party and cause the kobolds to break off their pursuit. Instead, the small creatures, all armed with bows, spears and short swords, stop and produce their bows approximately 20-feet outside the rocky encampment the party finds themselves in.
Sparrow, already in position, is able to get off his shots first, and two well-placed arrows drop as many kobolds.
With the exception of the rearmost kobold (k10), which flees back into the southern tunnel, the remaining kobolds launch arrows of their own at the congestion of targets. One arrow catches Sparrow solidly, but aside from a few near misses, no others are able to connect.
Notes:
Rolls:
Initiative: Monsters [1d10] = 8, PCs [1d10] = 8
k3 target (1-20): [1d20] = 8 -- Sparrow
k6 target (1-20): [1d20] = 11 -- Fulp (-4)
k7 target (1-20): [1d20] = 11 -- Fulp (-4)
k8 target (1-20): [1d20] = 1 -- Sparrow
k9 target (1-20): [1d20] = 2 -- Sparrow
k4 target (1-20): [1d20] = 4 -- Sparrow
k5 target (1-20): [1d20] = 14 -- Grim (-4)
Actions?
Ciar, with a full head of steam, quickly retreats into the area behind the boulders in front of the northern tunnel. Sparrow climbing the rocks to the north, along with the taller humans positioned within the boulder covering, betray the location of the rest of the party and cause the kobolds to break off their pursuit. Instead, the small creatures, all armed with bows, spears and short swords, stop and produce their bows approximately 20-feet outside the rocky encampment the party finds themselves in.
Sparrow, already in position, is able to get off his shots first, and two well-placed arrows drop as many kobolds.
With the exception of the rearmost kobold (k10), which flees back into the southern tunnel, the remaining kobolds launch arrows of their own at the congestion of targets. One arrow catches Sparrow solidly, but aside from a few near misses, no others are able to connect.
Notes:
Rolls:
Initiative: Monsters [1d10] = 8, PCs [1d10] = 8
k3 target (1-20): [1d20] = 8 -- Sparrow
k6 target (1-20): [1d20] = 11 -- Fulp (-4)
k7 target (1-20): [1d20] = 11 -- Fulp (-4)
k8 target (1-20): [1d20] = 1 -- Sparrow
k9 target (1-20): [1d20] = 2 -- Sparrow
k4 target (1-20): [1d20] = 4 -- Sparrow
k5 target (1-20): [1d20] = 14 -- Grim (-4)
Actions?
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Re: XIII. Flooded Quarry - Trip Two
It was just brought to my attention that I forgot to attach the map.
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Re: XIII. Flooded Quarry - Trip Two
If Sorsha has a shot at K3 she'll toss two daggers or try to move for a clearer shot.
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Re: XIII. Flooded Quarry - Trip Two
Sylvan, with no good ranged weapon available, will play medic as long as this is a ranged battle. He pulls the arrow from Sparrow's flesh and applies the healing wand.
"Ha ha! Great shots!"
Healing wand [1d8] = 8 on Sparrow
Do these look like the same kobolds we encountered in the chasm room?
"Ha ha! Great shots!"
Healing wand [1d8] = 8 on Sparrow
Do these look like the same kobolds we encountered in the chasm room?
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Re: XIII. Flooded Quarry - Trip Two
Sparrow is not pleased that he is being made into a kobold archery practice dummy. He is already very near to death when he sees the multitude of arrows flying towards him. He knows that, with his already serious injuries, he will not last long against this many foes shooting at him.
He is just about to duck behind the rocks to save his own skin when he finally sees Sylvan coming over with some healing aid. He knows that there is still a good chance of him being stuck several more times before the help arrives, bringing his chance of death to an almost certainty, but he presses the attack anyway to help save the group.
Longbow [1d20+2] = 4+2 = 6 Dam [1d6] = 4 2nd arrow [1d20+2] = 14+2 = 16 Dam [1d6] = 5
His reply to Sylvans comment is filled with anger.
You wouldn't be saying that if you were the one up here......getting shot at!
He is just about to duck behind the rocks to save his own skin when he finally sees Sylvan coming over with some healing aid. He knows that there is still a good chance of him being stuck several more times before the help arrives, bringing his chance of death to an almost certainty, but he presses the attack anyway to help save the group.
Longbow [1d20+2] = 4+2 = 6 Dam [1d6] = 4 2nd arrow [1d20+2] = 14+2 = 16 Dam [1d6] = 5
His reply to Sylvans comment is filled with anger.
You wouldn't be saying that if you were the one up here......getting shot at!
Re: XIII. Flooded Quarry - Trip Two
Fulp knows he is fairly useless if the kobolds stay outside their position. He makes sure Sylvan is nearby.
He grabs a few rocks from his pocket and quietly prays he can hit something if they come close enough...
He grabs a few rocks from his pocket and quietly prays he can hit something if they come close enough...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XIII. Flooded Quarry - Trip Two
Ciar moves to 113 and fires a sling bullet at K8.
To Hit, Sling [1d20+3] = 1+3 = 4 Damage (Bullet) [1d4+1] = 1+1 = 2
*sigh*
To Hit, Sling [1d20+3] = 1+3 = 4 Damage (Bullet) [1d4+1] = 1+1 = 2
*sigh*
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: XIII. Flooded Quarry - Trip Two
Leliana will move up to 144
"I got no ranged weapons still, and I imagine we don't want them all coming near us, but I got my shield, I can see if I can block their arrows if someone wants cover!
"I got no ranged weapons still, and I imagine we don't want them all coming near us, but I got my shield, I can see if I can block their arrows if someone wants cover!
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Re: XIII. Flooded Quarry - Trip Two
COVER WOULD BE GOOD! Sparrow shouts, a little too enthusiastically.
Re: XIII. Flooded Quarry - Trip Two
"There's quite a few o' the buggers but may be we should jus' rush 'em. They can't shoot us if we're in their face can they?"
Re: XIII. Flooded Quarry - Trip Two
They were kobolds in the chasm room, and they are definitely kobolds now. That said, the inside of the chasm room was dark, and the kobolds there were elevated on ledges, so you never were able to get a great view of them making a positive identification of them next to impossible.AleBelly wrote:Do these look like the same kobolds we encountered in the chasm room?
Update coming soon.
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Re: XIII. Flooded Quarry - Trip Two
Fingalsaalaria wrote:"There's quite a few o' the buggers but may be we should jus' rush 'em. They can't shoot us if we're in their face can they?"
YES! CHARGING MIGHT BE A GOOD IDEA!!! Again, his tone is a bit overly aggressive.