OOC Rules and Information Game Mechanics
- Money
- Calendar, time keeping, and game post rate
- Combat and battles
- Combat statistics for the civilized races
- Mounts and chariots
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Move WS BS S T W I A
Man 4”/3” 3 3 2 B 1 3 1
Alignments: any
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Move WS BS S T W I A
Dwarf 3.5” 4 3 2 C 1 2 1
NIGHT VISION 20”
HATE goblins and orcs
Alignments: Good, Neutral, Avarice, Evil
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Move WS BS S T W I A Alignment
High elf 4.5”/4” 4 4 2 B 1 6 1 Avarice
Night elf 4.5”/4” 4 4 2 B 1 5 1 Evil
Sea elf 4.5”/4” 4 4 2 B 1 6 1 Neutral
Wood elf 4.5”/4” 4 5 2 B 1 6 1 Good
All elves: Normal speed movement through woods, NIGHT VISION 30”
Night elves: HATE other elves
Other elves: HATE goblins, orcs, night elves
cause FEAR in goblins they outnumber 2:1
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Goblins- Move WS BS S T W I A
goblin 4”/3” 3 2 2 B 1 3 1
lesser 3”/2” 2 2 1 A 1 3 1
greater 4”/3” 3 3 2 B 1 3 1
red 4”/3” 3 3 2 B 1 2 1
NIGHT VISION 20”
FEAR sunlight and elves who outnumber them 2:1
HATE dwarves, FEUD with other goblins
Alignments: Avarice, Evil
Night Goblins- Move WS BS S T W I A
night goblin 4”/3” 2 3 2 B 1 2 1
lesser night 3.5”/3” 2 3 1 A 1 4 1
NIGHT VISION 25”
FEAR sunlight and elves who outnumber them 2:1
HATE dwarves, FEUD with other goblins
Alignments: Evil
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Move WS BS S T W I A
Halfling 3”/2” 2 4 1 A 1 5 1
Alignments: Hunger, Neutral, Evil
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Move WS BS S T W I A
Hobgoblin 4” 3 2 2 C 1 3 1
Subject to FRENZY
HATE elves, dwarves and men
Alignments: Avarice, Evil
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Move WS BS S T W I A
Lizardman 3” 3 3 2 C 2 1 2
Move 3.5” in boggy ground
NIGHT VISION 35”
Alignments: Hunger, Neutral, Evil
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Move WS BS S T W I A
Manfish 3” 3 2 2 B 1 2 1
Move 3.5” in water or boggy ground
NIGHT VISION 30”
FEAR fire and sunlight
Alignments: Hunger, Neutral
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Move WS BS S T W I A
Orc 4”/3” 3 3 2 C 1 2 1
NIGHT VISION 10”
Alignments: Evil
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Move WS BS S T W I A
Ratman 5”/3” 3 3 2 B 1 4 1
Alignments: Hunger, Evil
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M WS S T W I A
Pack animal 6” 0 2 B 1 2 0 Donkeys and mules subject to STUPIDITY
Camel 7” 0 2 B 1 2 0 Cause FEAR in horses within 3”
Horse 8” 0 2 B 1 2 1
War camel 7” 3 2 B 1 2 1 Cause FEAR in horses within 3”
Warhorse 8” 3 2 B 1 3 1
Giant boar 7” 3 4 D 2 3 1
Giant wolf 9” 4 3 C 1 3 1 STUPIDITY -1 when near carcasses
Carnivorous
bird 10” 2 4 E 3 1 2 STUPIDITY, may eat carcasses
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M WS S T W I A
Cold One 8” 3 4 E 5 1 3 STUPIDITY, Cause FEAR in man-sized creatures within 15”.
Fragile in heat. Will not attack Lizardmen. Allows 1 rider.
Elephant 10” 3 5 F 5 1 2 May succumb to FRENZY; allows 4 riders (one must steer only).
Giant reptile 8” 3 5 E 6 3 3 Allows up to 2 riders.
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M WS S T W I A
Eagle 10” 3 4 C 3 5 2 Cause FEAR in man-sized creatures they attack
Griffon 8” 5 4 D 6 6 4 Cause FEAR in man-sized creatures
Hippogriff 8” 3 3 D 4 8 5 Cause FEAR in man-sized creatures
Pegasus 8” 3 2 B 2 3 1
Wyvern 10” 2 4 E 3 1 2 STUPIDY -1 when near carcasses
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Move WS S T W I A
Light chariot as mount-1” 3 4 D 5 3 1D3 random number of attacks each round
Heavy chariot as mount-3” 3 4 D 5 3 1D3 random number of attacks each round
Scythes --- 3 3 - - 3 1 chariots may have 0-2 scythes
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SOC. LEVEL UPKEEP (PER WEEK)
0-1 6 shekels
2 1 mina
3 2 mina
4 3 mina
5 4 mina
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UNIT UPKEEP/WEEK
Slave 6 shekels
Hired Servant 9 shekels
Light Foot 1 mina
Heavy Foot 2 mina
Crossbowman 2 mina
Light Mounted 2 mina
Heavy Mounted 4 mina
Mtd Crossbowman 4 mina
ANIMALS UPKEEP/WEEK
Draft animal 1 mina
Camel 1 mina
Horse 1 mina
War camel 3 mina
Warhorse 3 mina
giant boar 2 mina
giant wolf 3 mina (or 1 corpse)
carnivorous bird 3 mina (or 1 corpse)
"cold one" 5 mina (or 2 corpses)
elephant 1 talent
giant reptile 1 talent (or 4 corpses)
eagle 10 mina (or 2 corpses)
wyvern 5 mina (or 1 corpses)