Character Creation
- Computer +1
- Ranger Lord
- Posts: 2824
- Joined: Wed Jan 25, 2012 1:12 pm
Re: Character Creation
I should get the sheet done today, I just need to talk back story with you.
Re: Character Creation
Shonuff alludes to the feasibility of playing a humanoid here (from the initial post in this forum)...
...hence thats where I took my cue. (By the way, the initial character creation email was posted at 4:20 PM). Thanks for the reference, I'll check out those paragraphs and file the idea away for later use.
Races:
all normal races allowed. again...any special race, talk to me and ask, we'll see what we can do.
(It's not unheard of seeing a bugbear walking through Gothmoor..as long as he obeys the laws and civility level within Gothmoor's walls.)
...hence thats where I took my cue. (By the way, the initial character creation email was posted at 4:20 PM). Thanks for the reference, I'll check out those paragraphs and file the idea away for later use.

Re: Character Creation
How do you deal with the option of extra NWP's for higher intelligence?
Do we get extra NWP and extra languages? Trade one for another?
Do we get extra NWP and extra languages? Trade one for another?
Re: Character Creation
The slot in the INT stat says Additional languages. But I see them as additional proficiencies.Rotten wrote:How do you deal with the option of extra NWP's for higher intelligence?
Do we get extra NWP and extra languages? Trade one for another?
On my personal FTF character sheets I hand out, beside INT it says ADDTNL PROFS.
so yes you may forego taking additional languages and use them as NWPs.
Re: Character Creation
..or you can buy some languages with the slots; I took the ability to read and write common. It makes sense for a clergy member.Shonuff wrote:The slot in the INT stat says Additional languages. But I see them as additional proficiencies.
On my personal FTF character sheets I hand out, beside INT it says ADDTNL PROFS.
so yes you may forego taking additional languages and use them as NWPs.
Re: Character Creation
Endeavor wrote:..or you can buy some languages with the slots; I took the ability to read and write common. It makes sense for a clergy member.
True. using them for their intended use is always available too.

Re: Character Creation
Alright, Shonuff. What about the use of the Weapon Mastery line from Combat and Tactics?
Re: Character Creation
Rotten wrote:Alright, Shonuff. What about the use of the Weapon Mastery line from Combat and Tactics?
What about it? Can you use it? the one that says:
"... A fighter must have reached a minimum of 5th level before he can become a weapon master. Other characters must progress even farther. "
Warrior weapon progression:
Proficient: 1 weap. prof.
Specialized: 2 weap. prof. total
Weapon mastery: 4 weap. prof. total/ must be level 5
Multi-class Warrior:
Proficient: 1 weap. prof.
Specialized: 4 weap. prof. total
Weapon mastery: 8 weap. prof. total/ must be level 6
Ranger/Paladin:
Proficient: 1 weap. prof.
Specialized: 4 weap. prof. total
Weapon mastery: 8 weap. prof. total/ must be level 7
yeah i'll allow it.. once people get that level

Re: Character Creation
Yes. Those. When appropriate level.
Re: Character Creation
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