HEROES OF THE OLDHAMMER AGE
Open Sandbox Campaign with Mass Battles and Kingdom Building
ALWAYS RECRUITING
Allū! Ishtu-nushutim, and welcome, adventurers, to wondrous Hikuptah! From the rocky barrens in the north to the windswept deserts of the south, the Land of Ptah is a waterless and forsaken place, riddled with the tombs of unknown gods dead for a thousand memories.
Be you a foreign mercenary and adventurer, an escaped slave, or a fat prince thirsty for his due, riches and power beyond your ken await you here! They say there is a king in Hikuptah for every grain of sand.

FAQ
Campaign rules: Warhammer: The Mass Combat Fantasy Role-playing Game (1st edition). A very simple system, no experience needed to play.
Campaign themes: Sandbox campaign with themes found in classic sword and sorcery and weird fantasy, especially Howard's Conan stories. Characters have the ability to play at any level, from grave robbing to leading armies against rival warlords.
World setting influences: Inspiration is pulled heavily from Hyboria and a smattering of ancient kingdoms (Mesopotamia, Akkadia, Babylon, Old/New Egypt, with a dash of Carthage, Imperial China and Vedic India). There will be an oddball mix of classic and unorthodox fantasy races, with Howard/Lovecraft metaphysical horror. A tiny amount of gonzo oddities are sprinkled in for good measure.
Play style: The rules are quick and dirty. Much of the behind-the-scenes rules are pulled from the Heroes of the Dark Ages RPG. It is assumed that characters will drive toward carving out player kingdoms, but this is not necessary and there are no ultimate goals. Characters can rise very quickly, and can die just as quickly.
What do players do?: Turns will be set in ‘real-time’ as much as possible: players have a week to post what their PCs are doing, and over the weekend I process everything and write up the results for that week’s actions. Role-playing opportunities and adventures will be played out over the course of the week as mini-vignettes. There will be side threads where players can freely RP with me or each other, outside of the campaign timeframe, both for XP and to help build the campaign narrative (I’m being influenced a lot by Keenelf’s Westmarch game in how the sandbox structure will work).
The city of Odawal, gateway to Hikuptah…

The deserts and dried cities of the south…



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I've been thinking of running some larger scale RPG on here, where the players start off as petty lords and build (or squander) their kingdoms in a sandbox environment. I'm thinking original Warhammer would be great first go for it, since it was designed specifically to allow for single character RP adventures as well as 6,000 figure mass battles using the exact same set of rules. I probably won't be able to get this started until later in the Summer (say mid-late July), but I'd like to get a sounding to see who's interested now while I'm thinking about it.
The actual details of the campaign would depend on who's interested, but I'm planning to run it like David Millward's Heroes of the Dark Ages RPG: every week, the players post what their characters are up to that week, and I post the results, with any individual role-playing encounters or battles that crop up being played out during the week. I might even make occasional 'campaign newsletter'-style posts. Battles will be fought out using pictures and descriptions to paint the scene, abstracting and free-wheeling things as necessary to keep things flowing (the rules generally support that anyway). As such, the players won't be concerned with trying to measure ranges or counting individual casualties, but will instead be getting into their roles as commanders and heroes on the battlefield.
As for the setting, this would all be coming from the 1983 Warhammer box, so there's no GW universe, no army lists, and no need to take itself too seriously. Just good old slapdash rules for causing slightly gonzo mayhem with Elves and Goblins and Jabberwocks and Menfish. Dwarves often make the best wizards. The combat is 'no guts, no glory', and many PCs are likely to die or suffer permanent maiming in some way. Magic is colourful, chaotic and corrupting, and the Lovecraftian element of forbidden horror is very strong. There may or may not be laser guns.